"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Showing posts with label Redhust. Show all posts
Showing posts with label Redhust. Show all posts
Monday, March 14, 2011
Redhurst Academy of Magic - Human Head Studios
This is a book written for the D20 system that goes above and beyond what most books written for D20. It is written as a text for a magical academy but it is written in character. I do not think they released another product in this line and it is a shame if they didn't or if they did I do not know about it. I think the resemblance to Willow (slight but there), or maybe a hot elf chick, has something to do with the initial appeal. Once you open the cover the book sells itself though.
Labels:
D20,
Human Head Studios,
Misc,
Redhust
Subscribe to:
Posts (Atom)
Popular Posts
-
This is one of the better written D20 products i have ever has a chance to pick u[. The subject matter makes much of this possible but their...
-
This is a product by Chaosium that has been discontinued. This started as a French game released in 1992. It was translated into English ...
-
The Thunder Rift series is a line of modules that were designed to allow novice DMs and players to cut their teeth as it were. The line ha...
-
Codex of Erde is an offering from Troll Lord Games. It was released in 2001 under the D20 license for D&D 3.0. It is a campaign setti...
-
Agone is an RPG published by Multisim. They are a French company that published board and RPG games. Agone was originally released in 1999 a...
-
Flying Buffalo has given us two series of books that I would consider almost required DM material to own. The first of these is Grimtooth...
-
DDA1 Arena of Thyatis was released in 1990 and was labeled a low level module. Since this followed the other B series modules I always won...
-
GURPS allows the GM to run all most anything provided that they have the source material for it. Steve Jackson Games (SJG) has been good abo...
-
I had mentioned before that I tend to prefer my Cthulhu set in the period that the game was originally written for. Modern era Cthulh...
