Stormwatch was the house newsletter for the Dragon Storm card based RPG. This came out during what I like to call the dark days of RPGs. M:tG was in its heyday and in something that I thought would never happen a once upstart card company that had been turned down by most of the industry giants bought the once 800 pound gorilla in the room. I know because at one time I had become an card flipper.
Dragon Storm was at best a fringe game in either genre but it and the other failed attempt by WotC called Everway had already done their damage. The seed long planted will sometimes take sprout as evidenced by Hasbro's new-found desire to make everything RPG into a card based system. Somewhere in the corporate offices some boy genius who was never a real RPG player but had for three months played 3e remembered this game and mentioned how easy it was to get gamers to pay $2 to $3 for a pack of cards and making some more rare than others just ups the ante. I personally think that this is the death throws of what was D&D. In the long run that may be the best thing for the industry but it is sort of like seeing Carrie Fisher in Sorority Row...I would rather have remembered he in the gold bikini.
PS. There were actually some nice ideas for adventures passed along in these newsletters.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Showing posts with label Dragon Storm. Show all posts
Showing posts with label Dragon Storm. Show all posts
Sunday, April 3, 2011
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