"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, February 29, 2020
Shadowrun Awakenings
From the cover:
Awakening: New Magic in 2057 is a sourcebook for Shadowrun, Second Edition. It revises and expands on existing rules for magic in Shadowrun, Second Edition and The Grimoire, Second Edition, offers new and expanded rules for adepts, and includes rules for the magical system of voudoun. It also provides players and gamemasters with a wide range of options for roleplaying magical characters and making magic an Integral part of life in the Shadowrun universe.
Subscribe to:
Posts (Atom)
Popular Posts
-
From the back cover: An Ancient Evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for myster...
-
From the back of the book: "Demons, devils, and murderous hags stretch their hideous claws towards AD&D game characters everywhe...
-
From the back of the book: The Palace of Ontoncle is a fantasy role-playing adventure scenario that can be used in conjunction with SPI...
-
One of the worst things that can happen when buying from eBay other than never getting the item is when the item is damaged or incomplete a...
-
I have owned multiple copies of this game in all the years I have been gaming...and never played it. I have rolled up characters galore and ...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
-
I there needed to be an official benchmark for well written modules/campaigns this would most likely be on the shortlist. Long before ...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...