"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Showing posts with label Bastion Press. Show all posts
Showing posts with label Bastion Press. Show all posts
Wednesday, July 11, 2012
Faeries - Bastion Press
Faeries get a bad rap in my opinion. Even the cover of this book sends the idea that they are all the commercialized version of elves (before Peter Jackson gave us his interpretation of Legolas) that were made popular in cartoons and animated films. The stories of the Fey in cultures where they originated give us a much darker portrayal than the images that have made them popular. They were creatures not to be taken lightly and to deal with only if you had to and most times that would not end well for the even the best intentioned if they were not careful.
Other than the image on the cover I think this book does a fair job of trying to put them in a light more consistent with the legends that they sprang from. The book is a D20 offering so it has much of the overhead that comes with that in the way of prestige classes, feats and the like. If you are a 3.x player then these are at least average for offerings from that period. The book offers details on the lands of the Fey and background on the races that can be used in any game system as well as other material that taken into systems or settings. I think this is one of the better Bastion Press offerings I have read and am glad to have it in my collection.
Published: 2003
Pages: 128
Publisher Blurb:
Welcome to the Twilit Lands, where all is fey and faeries rule. This d20 guide to Faeries provides answers on the fair folk, the fey races and creatures more ancient than dragons and far more enigmatic than their sizes or shapes ever reveal. The secrets held by the fey far outstrip all the other races combined, and this book brings them right to players and Game Masters alike.
This supplement provides new rules and a new understanding of fey monsters as well as many new faeries for your d20 games. Players can learn more skills and spells, plus discover magical artifacts and secrets from the fey. Meet new monsters and fey legends that cross many worlds and cultures, from Old Man Winter to the Lady of the Lake. Best of all, the world of Faerie, a world as close as a dream and as magical as its denizens, comes alive with its legends and lore for the Game Masters and can easily be linked to all d20 worlds.
Labels:
3e,
Accessory,
Bastion Press,
D20,
DnD,
Races,
Setting,
Supplement
Tuesday, July 10, 2012
Arms & Armor - Bastion Press
Books like this take me back to the days when Oriental Adventures and Unearthed Arcana were released for the first edition AD&D. Both of these featured new weapons and armor options that the group I played with were more than willing to milk for every perceived advantage they could. It was in those early days that I learned on of my most valuable DM tricks. That was that if the players can do it so can their adversaries. Nothing like having that same "rule breaking" option used on a player to make them see the folly of the option.
This book is one that I would never have really bought unless I had been able to get is cheap like I did. The material in it is not bad but the weapons selection seems too exotic as it were. I am not sure that there was ever such a varied selection of weapons in any one place, in history, other than a gaming convention in the early 21st century. If you can get it cheap the books is worth having but unless you want your players running around with weapons like Duck Spades and a Cicada Winged Sword while wearing Aeroglass Plate or Subdermal Armor I might limit its use.
Published: 2001
Pages: 96
From the back of the book:
Weapons of Valor
Weapons make the adventurer, granting a cutting edge against fearsome foe and cunning villains alike. Players and GMs discover new and innovative ways to arm their favorite personages within these pages. With more than 70 new weapon qualities and 100 new weapons, everyone can find something to arm their imaginations.
Armor of Faith
Bardic armor? Spellcaster's spidersilk? No matter the class, new types of armor await discovery. Coupled with more than 70 new armor qualities, armorsmiths the world over prepare to forge a host of new possibilities for the world's greatest heroes.
Labels:
3e,
Accessory,
Bastion Press,
D20,
DnD,
Supplement,
Weapons
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