"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, April 30, 2018

MGP - The Slayer's Guide to Undead

From the web:

"When Evil Comes
Written by the father of gaming himself, Gary Gygax, the Slayer’s Guide to Undead is a 128 page book jam packed full of new information on creatures of the night. From the humble skeleton, through the dreaded wraith, to the most powerful liches of all, this Slayer’s Guide will revitalize any campaign with new and exciting ways to bring the dead to life. New creatures are fully detailed, along with tips on how to use undead in campaigns and fill players with dread whenever they appear. A complete mini-scenario, penned by Gary Gygax, is also included to set players off in the most desperate quest they will yet face.

Inside you will find:

The Unwilled Living Dead
Skeletons and zombies might well seem to many to be boring and of little threat to an accomplished party of adventurers, however, they can be so much more. Detailing the less intelligent but certainly not less undead creatures, this chapter offers a mini-slayer’s guide on each of the unwilled undead creatures presented.

The Free Willed Living Dead
Many adventurers flee in terror from the ghast or ghoul and they are but the least of the free willed undead creatures presented in this chapter. With new templates, tactics and more each creature is detailed in a full and comprehensive manner.

Spirits of Evil
Few things offer as much terror to a party of adventurers as a creature they cannot hit. Ghosts, ghasts, wraiths and more are all covered in the context of an individual slayer’s guide on each, including scenario hooks and new forms of the ghostly.

Lords of the Living Dead
From legend to your gaming table, vampires, liches and worse offer the opportunity to truly terrify your player’s characters as they try to contend with those who have mastered death.

The Peak of the Nightlord
Drawing on the material presented within this book, a full mini-scenario is included."

Sunday, April 29, 2018

MGP - The Slayer's Guide to Centaurs

From the Back of the Book:

"Enigmatic Friend and Foe

Centaurs are a highly secretive race and there are few who have had prolonged contact with them. The Slayer's Guide to Centaurs is the most detailed resource any adventurer may find for these mysterious and shy creatures.

Within these pages, you will discover how to approach and gain the friendship of a Centaur village, as well as how to defend yourself when peaceful negotiations break down. You will encounter the sheer terrifying power of the Centaur Charge and the awesome might of that backbone of Centaur culture, the druids. The Slayer's Guide to Centaurs is the essential read for any adventurer planning to venture into the great forests."

Saturday, April 28, 2018

MGP - The Slayer's Guide to Gnolls

From the web:

"The second supplement in the acclaimed series from Mongoose Publishing, The Slayer's Guide to Gnolls focuses on this bloodthirsty race, from their brutal and savage society to their lethal tactics of ambush.

Ravenous packs of gnolls are the bane of many adventurers. Inhuman in the extreme, this vicious race delights in the acts of cruelty and brutality against the weak, the defenseless and the innocent. This book contains everything you need to hunt down and annihilate these evil creatures."

Friday, April 27, 2018

MERP - Valar & Maiar: The Immortal Powers

From the web:

"The Immortal Powers

In Valar & Maiar you learn about Balrogs, as well as other greater spirits (good and evil) inhabiting J.R.R. Tolkien's marvelous world. These immortal beings, the mighty Ainur, helped shape middle-earth -- The place Elves call Endor. Their story dominates much of the continents troubled history. Fallen Ainur, Morgoth, Sauron, and the Balrogs, forever haunt the land, twisting Endor's peoples and perverting it's politics. Faithful Valar, like Orome and Aule, serve as patrons of the free peoples, Wise Miair, like Gandalf and Tom Bombadil, act as caretakers of the balance of things. Each has a place in Eru's scheme, and each has a story that colors the grand saga of Middle-earth.

Inside you will find:

Overviews of the general nature and history of all the "holy Ones"
Valar, or "Powers" the high guardians of the world
Mair or "Hands" the immortal servants of the Valar
Wizards - The five Maia emissaries sent to Middle-earth in the third age
Fallen Ainur

Complete character stats for ICE's Middle earth Role Playing Rolemaster, and Lord of the Rings adventure game."

Thursday, April 26, 2018

MERP - Umbar: Haven of the Corsairs

From the web:

"Umbar: Haven of the Corsairs is a MERP (Middle Earth Role-Playing) Campaign Module published by Iron Crown Enterprises. The game module is set at T.A. 1607, over 1,400 years before the War of the Ring. The game comes with a fold-out color map of the Umbar region and the Umbar city state, many other detailed maps of Umbar, and a detailed history of the religion and organization of Umbar.

Adventure in a land of warships & traders, thieves & plunderers, ominous towers, dark wizards and scheming overlords."

Wednesday, April 25, 2018

MERP - Treasures of Middle-Earth

From the web:

"Treasures of Middle Earth is a MERP (Middle Earth Role-Playing) Source Book published by Iron Crown Enterprises. This an encyclopedic 142-page book which provides a detailed list of various magical items in Middle Earth from the most powerful to various non-magical items. The book also includes lists of gems, herbs, woods, and metals and their statistical properties.

The book includes statistics for the Rings of Power, Morgoth's Grond, Anduril and its previous form Narsil, the the Palantir, the Mirror of Galadreil, Boromir's Horn, and many others."

Tuesday, April 24, 2018

MERP - The Court of Ardor in Southern Middle-Earth

From the cover:

"Experience the ancient swamp ruins & island citadels held by dark elven lords and their fierce minions.

ARDOR contains
  • A 16" x 20" full-color double-sided detachable mapsheet
  • 4 B & W maps
  • 8 major floor plans"
From the web:

"This is a MERP (Middle Earth Role-Playing) Campaign Module published by Iron Crown Enterprises. The game module is set at T.A. 1703, over 1,300 years before the War of the Ring. The module comes with a fold-out color map of this portion of Southern Middle Earth along with four city maps, various other maps, and background information about the local peoples and politics in the area.

This module takes place in a region far to the south of the region of Middle Earth covered in the Lord of the Rings."

Monday, April 23, 2018

MERP - Rivendell: The House of Elrond

From the cover:

"Rivendell is truly an island of refuge in the otherwise inhospitable landscape of Rhudaur. Here the weary traveler can find safe haven from the grip of the Witch-king and his minions. Protected on the north and east by tall spurs of the Misty Mountains, and on the west and south by the river Branduin, the vale has formidable defenses. These are certainly not enough to have kept it sheltered for so long from the spies of the Dark Lord, however: only by the power of Elrond is the Hidden Vale made safe."

Sunday, April 22, 2018

MERP - Northern Mirkwood: The Wood-Elves Realm

From the cover & the web:

"This package details all of the NORTHERN WILDERLAND and includes
  • 6 major layouts
  • a 16" x 20" full-color double-sided detachable mapsheet, side #1 of which depicts settings from THE HOBBIT, side #2 maps out LAKE TOWN, DALE, and a Wood-elf village
Journey if you dare through the shadowy depths of Mirkwood, encounter Great Eagles, Giant Spiders, Bears, Wolves, and the Dragons of the Withered Heath.

Northern Mirkwood: The Wood Elves Realm is a MERP (Middle Earth Role-Playing) Campaign Module published by Iron Crown Enterprises. The game module is set at T.A. 1640, over 1,300 years before the War of the Ring. The game comes with a fold-out color map of Northern Mirkwood, various maps of the Halls of the Elven King, ideas for area adventures, and detailed histories of the local Wood-elves, Dwarves, and Northmen. The book also contains detailed statistics for Thranduil and Legolas."

Saturday, April 21, 2018

MERP - Moria: The Dwarven City

From the web:

"Moria: The Dwarven City is a source book for ICEs Middle Earth Role Playing Game (MERP).

This source book deals with the dwarven city of Khazad-Dum. It includes structure, architectural notes, history and plenty of stats.

Also included are maps of all 7 deeps, including levels and sub-levels. As well as a massive amount of information and diagrams on traps and machines adventurers might find in the pits of Moria.

There are details, history and stats provided for Durin's line, the Dwarves of Khazad-Dum, and the fell creatures that would eventually inhabit it, including the Balrog!"

Friday, April 20, 2018

Middle-Earth Role Playing - 2nd Edition: Collector's Edition

From the web:

"The Fantasy Role Playing Game set in J.R.R. Tolkien's World 

" Their eyes fell on him and pierced him, as they rushed towards him. Desperate, he drew his own sword and it seemed to him that it flickered red, as if it was a firebrand. Two of the figures halted. The third was taller than the others... In one hand, he held a long sword, and in the other a knife; both the knife and the hand that held it glowed with a pale light. He sprang forward and bore down on Frodo." - The Fellowship of the Ring. 

In a role playing game, you assume the role of a character in a "living novel. Middle-earth Role Playing (MERP) and its companion sourcebooks provide the structure and framework for role playing in the greatest fantasy setting of all time... J.R.R. Tolkien's Middle-earth. 

Middle-earth Role Playing is the next step up for those who have already experienced the thrill of ICE's introductory role playing game, the Lord of the Rings Adventure Game. It is also perfect for more experienced gamers who are looking for a realistic, easy-to-play fantasy role playing game.
Middle-earth Role Playing, 2nd Edition includes:
  • Middle-earth Character Templates for those who want interesting, fully developed characters in a flash.
  • A complete Character Development System covering Hobbits, Elves, Dwarves, Humans, Orcs, Trolls, etc.
  • A Magic System with simple yet comprehensive rules that reflect the unique nature of the use of magic and power in Middle-earth.
  • A flavorful Combat System that is realistic, fast, and playable.
  • Gamemaster Guidelines that cover travel, encounters, weather, random events, healing, poisons, magic items, and much more.
  • Detailed information on Creatures and Peoples that covers the major beasts, monsters, and cultures of Middle-earth.
  • An expanded set of secondary skills, background options, and professions.
  • A complete Sample Adventure set in the Trollshaws, complete with layouts."

Thursday, April 19, 2018

MERP - Middle-Earth Campaign Guide

From the web:

"The Middle-Earth Campaign Guide provides some important information and details for any player or GM of the MERP or Role Master systems (or any system set in Middle-Earth).

This set included a 24" by 36" full color map of Middle-Earth.

Inside the campaign guide there is plenty of detailed information, including: a full timeline of the history of Middle-Earth, guidlines and hints on the linguistics of Middle-Earth, a glossary of notes and terms, Maps depicting things like population centers, trade routes, prevailing winds and currents and so forth. The Campaign Guide even includes an English to Elvish dictionary, with notes on grammar and structure.

This source book was a compilation of previously available material from the Middle-Earth Adventure Guidebook, Volume I & II."

Wednesday, April 18, 2018

MERP - Lorien & the Halls of the Elven Smiths

Cover/Jacket Text:


GALADRIEL, Queen of Lórien
CELEBORN, the Mighty Grey-elf
ANNATAR, Lord of Gifts (the disguised Sauron)
CELEBRIMBOR, The Ring-maker


CARAS GALADHON, the High Tree-City
CERIN AMROTH, the Abandoned Captial
OST-IN-EDHIL, the Fortress of the Eldar

The reasons why one Elven kingdom survived to see the dawn of the Fourth Age and why one fell to the Dark Lord over four thousand years earlier are myriad... All the while Lórien, though nearer to the Black Land, lay shrouded and quiet, its mistress too strong to be overcome by the devices of the wraith-prince in Dol Guldur, and too clever to become a target for the Dark Lord himself.

LÓRIEN contains:

8 FULL COLOR PAGES: Campaign across the perilous Misty Mountains on 4 Regional Maps or delve into intrigue in 3 great cities.

12 MAJOR LAYOUTS: Explore Citadels, Manors, Ruins, and of course the Halls of the Jewel Smiths, each an ideal adventure site laden with traps and treasure.

ELVEN HISTORY AND BACKGROUND: Learn about the lore and nature of Elves, with the extensive material on the noble Noldor, proud Sindar, and mystical Silvan lines.

THE THREE RINGS OF POWER: Read about three of Middle-earth's greatest magic items, the story of the making of the Rings, and a complete description of NENYA, the Water-ring."

Tuesday, April 17, 2018

MERP - Lords of Middle-Earth: Vol II - The Mannish Races

From the web:

"This is a source book for the Middle Earth Role Playing Game (MERP).

This book is one giant compendium of stats and characters taken from The Hobbit, The Lord of the Rings, and The Silmarillion.

Volume 2 presents the stats for all the men and women of Middle-Earth, as well as stats for the 9 Nazgul. Rules are also included for playing high-level characters.

This expansion is for use with MERP, Role Master, and includes conversion tables to allow stats to be converted into most other major role playing systems."

Monday, April 16, 2018

MERP - Lords of Middle-Earth Vol.1 - The Immortals

From the web:

"This is a source book for the Middle Earth Role Playing Game (MERP).

This book is one giant compendium of stats and characters taken from The Hobbit, The Lord of the Rings, and The Silmarillion.

Volume 1 presents the stats for all the Elves, Maiar, and Valar, as well as other major players including Ungoliant and Shelob.

This expansion is for use with MERP, Role Master, and includes conversion tables to allow stats to be converted into most other major role playing systems."

Sunday, April 15, 2018

MERP - Hazards of the Harad Wood

From the web:

"Hazards of the Harad Wood is an adventure module designed for ICEs Middle Earth Role Playing Game (MERP). Hazards of the Harad Wood follows the pattern of many of the MERP adventure modules. It includes a huge range of information and detail, and also includes four thorough adventures, designed for characters of all levels.

Hazards of the Harad Wood includes information on the region in which the adventures take place, including notes on animal and plant life.

Hazards of the Harad Wood includes four adventures. These adventures range from easy to difficult, with adventure one being suitable for 1st or 2nd level characters, through to adventure four being suitable for level 6+ characters.

The four adventures in Hazards of the Harad Wood are:

The Disappearing Flock
The Light of Avashar
Terror in the Jungle

The Eyes of the Dragon.

The module also includes detailed encounter charts and statistics charts for creatures and monsters specific to the region in which the adventures are set."

Saturday, April 14, 2018

MERP - Havens of Gondor: Land of Belfalas

Cover/Jacket Text:

"Sail the rugged seas off Gondor's south coast, where Corsairs of Umbar battle the majestic white ships of Dol Amroth. Here, the Elves built the great haven of Edhellond and Galadriel erected the Sea-ward Tower, most famous beacon of all Middle-earth. Journey along the twisting streets of Dol Amroth, City of Princes, and bustling capitol of Belfalas.


DOL AMROTH, one of Gondor's finest ports,
EDHELLOND, the Elfhaven, home of tunnel-harbours and magic Swan-ships,
LINHIR, the gateway to central Gondor,
BELFALAS, the province of the Princes.
Set against the backdrop of wild coastal highlands, cliff-lined bays, and eerie islets, HAVENS OF GONDOR offers unparalleled excitement! Unravel the intrigue of the court of Dol Amroth, discover the mysteries of of the Elfhaven, battle smugglers and Corsairs, feel the power of the dark religion over the remote mountain villages.


5 FULL-COLOR PAGES: a beautiful 2 page area map of the Belfalas region of Southern Gondor; a full-page regional map; and a 2-page map of Dol Amroth, City of the White Ships.
MAJOR LAYOUTS: include 2 maps of the Elf-havens, the port of Linhir, a dangerous mountain village, a sea-ward tower, the Hill of the Pyre, Castle Amrûnaur, plus 2 pages of ship deck plans.
THE PRICES OF DOL AMROTH: knights whose Elf-tinged blood and unwavering loyalty make them Gondor's greatest vassals.

THE CORSAIRS OF UMBAR: pirates whose sleek warships threaten the mightiest of Gondor's castles.


Havens of Gondor focuses on the great fief called Dor-en-Ernil, the "Land of the Prince." Comprising all the lands between the rivers Gilrain and Ringlo/Morthond and including the whole of the hilly peninsula called Belfalas, it is a strategic province blessed with fine ports and fair weather. It lies in the heart of southern Gondor and, aside from Lamedon, it is the westernmost of the Stone-land's wellsettled regions.

Gondor's two most famous havens, the princely city of Dol Amroth and nearby Elven port of Edhellond, are both in Dor-en-Ernil. Undoubtedly the most dramatic harbors in the South Kingdom, their history embodies the grander tale of the Gondorian seafarers and their Elven friends, and it mirrors the struggles of the region's oft-times warring peoples.

Of course, Dor-en-Ernil is home to many lesser havens, including the fine harborage at Linhir. Together these towns house many of Gondor's seamen, and virtually all the ships which do not weigh anchor in the three maritime towns along the Anduin River: the great port-city of Pelargir, Harlond by Minas Tirith, and Osgiliath. Dor-en-Ernil's ports also provide a major portion of the warcraft engaged in the struggle against the Corsairs of Umbar and Harad."

Friday, April 13, 2018

MERP - Greater Harad

From the web:

"Greater Harad is a MERP (Middle Earth Role-Playing) Campaign Module published by Iron Crown Enterprises. The module contains a plethora of information on the far lands of Harad, including detailed descriptions of animal and plant life, of poisons, of places and a detailed history.

The chapter headings give you a good idea of what this book covers:

The Land of Sirayn.
Flora and Fauna.
Peoples and Cultures.
Politics and Power.
Economy and Trade.
The Cities of Sirayn.
City Sites.
Places of Note.
Items of Power.

In addition to this detailed description of Greater Harad, there are three fully detailed adventures, as well as a chapter on short scenarios and suggested adventures."

Thursday, April 12, 2018

MERP - Gorgoroth

From the web:

"Gorgoroth is a MERP (Middle Earth Role-Playing) Campaign Module published by Iron Crown Enterprises. The module contains a plethora of information on the Black Land, including detailed descriptions of animal and plant life, of poisons, of places and a detailed history. Gorgoroth contains the stats for a great many creatures and animals, it also includes stats for all major evil characters including Sauron, the 9 Nazgul, the Mouth of Sauron, and many many more.

Gorgoroth includes rules that give you detailed descirptions, character traits and hints to play Orc or evil characters.

Gorgorth comes with a full color pull-out map, as well as including plenty of black and white maps of important places."

Wednesday, April 11, 2018

MERP - Forest of Tears

Cover/Jacket Text:

"This supplement draws adventurers into the mysterious Suza Sumar, a rainforest thriving in desert sands. The Honnin, a hidden people related to the Woses of the Ered Nimrais, dwell between the boles of the great trees, harvesting the forest's bounties and zealously guarding their secrecy. Despite their caution, the Dark Lord's schemes soon may boil out of the Forest of Tears to overrun all of Far Harad.

Explore the sunspeckled twilight beneath the boughs of the Forest of Tears. Amidst the songs of brilliantly feathered birds, a small people struggles with its insane gods, fighting to keep the traditions of its age-old society intact. Obsessed with secrecy, the Honnin are troubled by a cannibalistic spirit who preys on its worshippers and a Tavari seduced by Sauron's promises of power. These dangers threaten visitors to the mysterious Forest of Tears.


TWO FULL-COLOR MAPS: including a regional map and a map of the nearby city of Bozisha-Dar.

THREE EXCITING ADVENTURES: confront an order of the Honnin Monks intent on guarding the secrecy of "The Hidden Shrine"; avenge the death of a Haradan youth in "The Tower of Birds"; and combat a local goddess pledged to Sauron's service in "The City of Pred".

DETAILED LAYOUTS: of all adventure sites.

STATISTICS: for Honnin priests and monks, beasts of the Suza Sumar, and one of the powerful Tavari."

Tuesday, April 10, 2018

MERP - Far Harad: The Scorched Land

Cover/Jacket Text:

"Far to the south of the warring realms of Gondor and Mordor, lies an area of harsh winds and blazing sun known to its inhabitants Bozisha-Miraz. It encompasses the lower half of the great desert of Haradwaith, and area labeled Far Harad on the maps of the northern world. Its watering holes and seaports teem with trade and intrigue - its wilds hold ancient mysteries and untold dangers. Though the region is little more than arid highlands, tortured canyons, and a half-score of oases, adventure and high-living await you under the southern sun of Far Harad.

Adventurers find Far Harad rich with challenge. In the port city of Dar, hired swords are always in demand. The vast desert looms ominously with its secretive population of Sandmen and natural hardship. Men tell of entire cities swallowed by the Dune Sea. Ghosts and demons are said to walk the shifting land, guarding treasures beyond imagination. All this and more await the brave in the Scorched Land.

FAR HARAD The Scorched Land includes:

4 FULL-COLOR MAPS covering the region and two major cities: Dir Halon and Caras Pharazôn

A 4-PAGE CITY MAP of the great trade center of Bozisha-Dar.

MAJOR LAYOUTS: detailed layouts of a key fortress, Gusar's Djebel; the oasis of Sud Sicanna, and other adventure sites.

IN DEPTH INFORMATION on cultures, people, creatures, treasures, politics, and warcraft found in the deserts of Southern Middle-earth.

BACKGROUND AND STATISTICAL INFORMATION for key figures like the 7-regent councilors of Bozisha-Dar, Haradan warriors, and the accursed desert minions of the Lord of the Rings."

Monday, April 9, 2018

MERP - Ents of Fangorn

From the web:

"Ents of Fangorn is a source book for the Middle Earth Role Playing Game (MERP).

Under the ancient spreading boughs of the forest Fangorn the even the air itself seems to exude a spirit of the distant summers of yore... Adventure in Fangorn Forest!

Chapters describe the weather and geography of the region, the flora and fauna, surrounding fortresses, bandits hide-outs and finally, in impressive detail, a few major sites that set a fine backdrop for adventure.

Included in the Ents of Fangorn are a collection of 6 adventures, as well as a collection of different adventure ideas and advice."

Sunday, April 8, 2018

MERP - Denizens of the Dark Wood

From the web:

"Denizens of the Dark Wood is an adventure module for the Middle Earth Role Playing Game (MERP).

Battle giant spiders, trolls and the servants of Sauron under the boughs of the mighty forest: Mirkwood.

Denizens of the Dark Wood contains three adventures that could be played singly or as a campaign in succession, this was typical of many MERP adventure modules in that it provided a great deal of detail.

The three adventures of this module were designed to be played by different levels of characters, a pattern ICE followed with a majority of their adventure Modules for the MERP system. The first adventure was for low level characters, while the third was for mid level characters.

The adventures were:

Attercop Attack.
Trouble with Trolls.
The Tithing Train.

In addition to these adventures, the module included detailed information on the local area, as well as maps and information on the town and townsfolk of Bar-en-Tinnen"

Saturday, April 7, 2018

MERP - Creatures of Middle Earth

From the web:

"This sourcebook for the Middle Earth Role Playing Game contains information and statistics on a plethora of Middle Earth's creatures and Monsters.

Creatures of Middle Earth details the history of animals and monsters in Middle Earth, and then goes on to the glossary of Animals and Monsters. This book includes copious illustrations. There are also rules for creating and utilizing the listed creatures in your adventures and campaigns."

Friday, April 6, 2018

Middle-Eath Role Playing - Revised 1st Edition

From the web:

"Middle-Earth Role Playing also is known as MERP is a role-playing system that was published by Iron Crown Enterprises between 1984 and 1999 when the company was under license from Tolkien Enterprises to publish such material.

The game was a simplified version of their earlier fantasy role-playing system called Rolemaster. Unlike Rolemaster 

the weapon and critical damage charts were greatly simplified, and there were only two spell realms instead of three.

This game system only had six character classes: warrior, scout, mage, animist, ranger, and bard. However, unlike Rolemaster this system provided 15 different types of human races: Beornings, Black Numenoreans, Corsairs, Dorwinrim, Dunedain, Dunlendings, Easterlings, Haradrim, Lossoth, Rohirrim, Rural-men, Urban-man, Variags, Woodmen, and Woses.

Everything needed to play the game was included in this one book including all spell lists, equipment lists, monster and animal charts, encounter charts, background information about Middle Earth including a list of languages, and even a sample adventure in the Trollshaws.

MERP and Rolemaster adventures were usually compatible to both systems.

This 1st Edition Revised edition of Middle-Earth Role Playing was printed two years after the original version and contains 128 pages as compared to the 104 pages of the earlier version. This appears to be a significant difference. The 1st Edition Revised edition also features different artwork. However, both books contain the same product code."

Thursday, April 5, 2018

Middle-Earth Role Playing Combat Screen

From the back cover:

"The Middle-earth Role Playing Combat Screen™ is a must for all MERP gamers! Included are all the MERP tables needed for battles, maneuvering ans action. All this on one 34″ × 11″ combat screen plus two 17″ × 11″ reference sheets that can double as screen extenders."

Wednesday, April 4, 2018

MERP - Cities of Middle Earth: Minas Tirith

Cover/Jacket Text:

"Minas Tirith, the Guarded City, rises from the base of Mount Mindolluin. Capital of Gondor, it is the preeminent symbol of the struggle against Sauron of Mordor. No other city in western Middle-earth offers greater hope for the defense of the Free Peoples.

Minas Tirith commands the wide gap between the White Mountains and the Mountains of Shadow that encircle the Dark Lord's homeland. Its seven walls and seven levels seem to grow out of the stone, as if carved by Giants. Each tier of the Royal City wraps around the rock and looms above the surrounding quarter, its ramparts glimmering white with each sunrise.

High atop the capital, on the uppermost level, the Tower of Ecthelion reaches skyward like a pearl-and-crystal spire. Amidst the storm spawned by the Lord of the Rings, this citadel is the last hold in Minas Tirith, an unparalleled bastion in an ominous time.

MINAS TIRITH features:

A double sided 16" x 20" full-color mapsheet
40 pages of floorplans and layouts
Detailed descriptions of key locations in the city
Complete overviews of Minas Tirith's seven levels, the Pelennor, and the port of Harlond
Descriptions of Boromir, Faramir, Denethor, and other famous figures"

Tuesday, April 3, 2018

MERP - Angmar: Land of the Witch King

Front cover summary:

"Angmar contains:
  • 4 major floor plans
  • 8 B & W maps
  • Cultures, herblore & guidelines for running your own adventures
  • A 16" x 20" full-color double-sided detachable mapsheet."

Monday, April 2, 2018

Middle-Earth Adventure Guidebook II

Cover/Jacket Text:

"In a fantasy role playing game, you become a main character in an adventure you create. This adventure guide helps you capture the spirit of J.R.R. Tolkien's Middle-earth, world of THE HOBBIT and THE LORD OF THE RINGS. Converse with the Elves in their own language! In this volume, an Elvish Dictionary provides pronunciation and grammar guidelines for the Eldarin tongues, Sindarin and Quenya. Listed translations of Elvish and English words and phrases let you decipher the silver speech of Elven Lords and create authentic names for the Eldar and their enchanted sites. A Glossary of Terms lists Middle-earth definitions, identities, and places in an accessible index. Your campaign comes alive with the secrets of the Ainur, the whereabouts of Hildórien and the lineage of Thranduil - all at your fingertips! A new, poster-size map brings you Middle-earth in full detail and color - unfold and find yourself in the land of Elves and Wizards!

Middle-earth Adventure Guidebook II includes:
An Elvish Dictionary
Pronunciation guidelines
Grammar guidelines
Translations to and from Englsh and the Elven tongues
A Glossary of Terms
A handy reference to Middle-earth characters, cultures, places, and things
A new full-color poster map of Middle-earth
A 2' X 3' detailed map of northwest Middle-earth, the focus of Tolkien's THE HOBBIT and THE LORD OF THE RINGS

This guide is a useful supplement to ICE's Middle-earth Role Playing (MERP) adventure modules, and has statistical information based on the MERP and Rolemaster fantasy systems. This information is readily adaptable to most FRP systems. Guidebook II contains new and different material from that of the first Middle-earth Guidebook.

NOTE: This product has been replaced by the 2nd Edition Middle-earth Campaign Guide (1993) which also combines the 1st Edition Campaign and Adventure Guidebook (1982)."

Sunday, April 1, 2018

Mercenaries, Spies & Private Eyes

From the Back Cover:


This is a unique role playing game which can be set from the earliest use of gunpowder to the near future with its ultramodern technologies. Games range from deadly mercenary missions and stealthy spy assignments to the careful piecing together of puzzling myteries. Mercenaries, Spies and Private Eyes allows you to create and play many interesting characters: hardbitten mercenaries, suave deadly spies, brilliant detectives, or fearless adventurers. Through group play with friends, or the solo adventures you play alone, MSPE is elegantly simple, easy to learn, and most of all, fun to play!

This game contains everything you need to play many games of MERCENARIES, SPIES AND PRIVATE EYES, including almost 100 skills for character development, and an extensive list of modern and archaic weapons."

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