"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, August 19, 2012
I am not sure if it is clear in the picture but this is one of those modules that I bought in the secondary market that are still in the shrink wrap. Since I bought it after I had stopped playing Birthright I have not been able to bring myself to open it. As a result I am not going to bring any level of in depth insight out about this module.
The premise sounds like something that would work well for the setting. I used a similar idea back in the early days of my Dm'ing. I want to say that it was planned out but back then I would start a party going somewhere and then start to improv as needed. It involved Lolth and the Codex of the Infinite Planes. She was using it to seal off the flow of magic to the various planes of the multiverse in retaliation for her plans being thwarted in the GDQ series.
I think this is the last of the Birthright items I will have to talk about for a period of time. I still have some others but they have not been cataloged yet.
From the Back of the Book:
High in the Stonecrown Mountains, a new source of dark magic stirs, wakes, and spreads its wings to shroud the land in shadows. The Warlock of the Stonecrowns, an awnshegh regent who is as evil as he is powerful, is draining other regents' sources of magical power, choking on their ability to cast the most powerful form of magic of all--realm magic!
If that isn't enough, the Warlock threatens to close the only pass connecting the trade-kingdom of Cariele to the rest of Anuire. An army of orogs and ogres is gathering to the Warlock's banner: Are your heroes equal to the challenge of the twisted magic of the Warlock of the Stonecrowns?
This open-ended, "adjustable" BIRTHRIGHT adventure is suitable for use with either mid-level (4-6) or high-level (7-10) player characters. You must have a copy of the AD&D games rules and the BIRTHRIGHT campaign setting to play.
Sunday, August 12, 2012
Tribes of the Heartless Waste is a product that I have not given the attention it deserves. I had wanted to give it more attention before I wrote about it but that has not happened and the likelihood of it happening given RL stuff is not likely to happen. I feel like this is not much of a post (I am right about that) but hopefully things will get better soon.
From the back of the book:
The threat of death lurks everywhere
Dmitri lost sight of his quarry in the gathering darkness and stumbled back from the carnage. Minutes ago, he and his comrades had been trudging homeward across the snowfield when, without warning, their guide plunged beneath the snow in a spray of slush and blood. By the time the ice borer attacks subsided, only Dmitri was left, himself beaten and bloodied from trying to save his friends.
The warrior broke into a run, aiming for a small stand of pines. Winter wolves howled a greeting to the night and sniffed the cold air. As Dmitri neared the trees, he could feel the snow beneath his feet softening with each step....
Vosgaard remains one of the truly unconquered, untamed regions of Cerilia. In the frozen landscape of the heartless north, only the hardiest will survive - and few of those will thrive. Would-be rulers face the double threat of Vosgaard's climate and its denizens, each dangerous on its own and deadly in tandem, neither willing to be conquered.
Even those who venture into the wastes only for adventure must step lightly. The snow-choked lands keep an icy grip on their secrets and their victims. Some say that only Belinik and Kriesha can hear the pleas of their faithful above the winter winds, leaving the region truly godforsaken.
This expansion to the Birthright campaign setting includes:
DM's Guidebook - 64 pages of realm and adventure information for Dungeon Masters.
Player's Chronicle - A 32-page booklet of history and domain details crucial to player character hero-kings.
New war cards for Vos, elf, and humanoid units.
A full-color map of Vosgaard.
From the back cover: The DRAGONLANCE saga continues! You have freed 800 refugees from the depth of Pax Tharkas, but now the armies of t...
From the web: The second in the series of DragonLance adventures. In this adventure the heroes resist the growing might of...
From the web: The first module in the DragonLance series, an effort that eventually led to the creation and expansion of a ...
From the web: "This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS ...
From the web: "A Supplemental players guide for Werewolf: the Apocalypse, this book contains numerous new Merits and Flaws, New totems...
From the back of the book: "Chill is a horror role-playing game for 2 to 9 players ages 12 and up, and includes: * 16 full-color pages...
From the back of the book: Behold the Dungeon Master's best game supplement! At last! A whole collection of 3D heroes and their monst...
From the back of the book: The Reach has always been considered the breadbasket of the Realms, the birthplace of countless warriors who h...
From the back of the box: This is Set 2. Do not buy this set until you have Set 1. This box contains all you need to continue the Advent...
From the back cover: Swamp creatures! They surround you now as you move slowly through the gurgling muck. How will you reach Quagmire now...