"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, April 30, 2017

Hero Games - Star Hero

From the back cover:

"Star Hero uses the Hero System, which is easy to learn and quick to use. The Hero System allows you to create characters exactly as you imagine them -- either directly from science fiction or from your own imagination. Star Hero is clearly written to introduce even novices to role playing games, while the open-ended Hero System offers a challenge to even the most experienced game players. Taken together, all Hero System games interlock to form an unequaled gaming environment."

Saturday, April 29, 2017

Hero Games - Primus and Demon

From the back of the book:


The Primary Response and Interdiction Military United Service. The Federal Government's answer to all superpowered threats! With superior training and hardware on the cutting edge of technology, this elite strike force stands ready to defeat super menaces of all kinds.


Out of the shadows of the underworld this unholy union of mechanics and mysticism has emerged to strike terror in the heart of the civilized world! DEMON is a mercenary army driven on by the dark hierarchy along the path of domination over the earth."

Friday, April 28, 2017

Hero Games - Normals Unbound

From the back cover:

"Normals Unbound details over fifty of the "normal" NPCs that make up a majority of John Q. Public in any campaign: street people, businessmen, politicians, reporters, cops, judges, psychics, students, teachers, scientists, pilots, jocks, entertainers, and many more. Also included are a few minor "hero" NPCs and several special characters like Iggy the Vampire and Sparky the Wonder Dog."

Thursday, April 27, 2017

Hero Games - Ninja Hero

From the back of the book:

"Ninja Hero is the martial arts sourcebook for the HERO System, and is equally useful for heroic and superheroic campaigns. It includes martial arts from Aikido to Wrestling--and everything in between. Extensive guidelines help you simulate the feel of martial arts movies and comics. Use Ninja Hero to spice up the martial arts in an existing game, or provide the background for an entire campaign based on martial arts."

Wednesday, April 26, 2017

Hero Games - Mystic Masters

From the back of the book:

"Join the ranks of superheroic magicians in this spellbinding 112-page volume! Mystic Masters tells you how to create your own powerful master of mysticism! Only you and your powerful fellow players stand against a host of magical supervillains: the alien sorcerer Jarth, the Vandaleur family of wizards, and the indomitable Tyrannon the Conqueror! Inside you'll find campaign guidelines for designing other dimensions and developing your own comic book magic system."

Tuesday, April 25, 2017

Hero Games - Mind Games

From the back cover:

"Somewhere out there, hidden in the shadows of society, they are waiting. From the still of the night they strike, stripping away your memories, bringing your worst nightmares to life, slowly melting your brain. They are members of the Parapsychological Studies Institute (PSI), and they are coming to destroy you.

Featured in the pages of Mind Games are the treacherous members of PSI- mutants with a talent for manipulating your thoughts. Includes are detailed descriptions of more than twenty villains, including members of the Institute, students, agents, and support staff. Mind Games also contains notes and ideas for using PSI with your heroes, or even as part of an all-mentalist campaign. Topping it off are several adventures designed to lure your heroes into the wicked workings of PSI. Simple pulsar blasts and super strength won't help you now, hero. This is a battle of the mind. Think about it!

Playable with Champions and all other Hero System Games."

Monday, April 24, 2017

Hero Games - Magic Items

Designed for Fantasy Hero

From the back cover:

"Here are dozens of Magic Items, large and small, useful and preposterous, to add flavor, excitement, and purpose to your Hero gaming. Included are complete descriptions and game stats for each item."

Sunday, April 23, 2017

Hero Games - Kingdom of Champions

From the back of the book:

"Good day, ladies and gentlemen. You are, I think, the - ahem - 'All American Heroes'? Jolly Good.

"Now, You've all had to come over to Britain for some reason. Chasing someone? A puzzle? You needed a holiday? Well, whatever the reason, we're sure you'll like it here. However, there are a few things you'll need to know.

"The fact is, we do things a bit differently here. We drive on the left, so do be careful with that car of yours. And our police aren't usually armed. In fact, guns are a bit of a rarity. Perhaps we can make some arrangements for your equipment, but don't expect us to appreciate it if you go waving your bally artillery around in public!

"Not that we don't have problems of our own; you can expect some supervillains, of course, especially M.A.C.E. We have heroes, too, such as the New Knights of the Round Table - Her Majesty's Government needed something - and freelancers, of course. What you'd expect, really, given that we had King Arthur and Robin Hood centuries before Columbus was playing with toy boats.

"Yes, maybe you should read a bit before you rush in. Fortunately, we have just what you need... It's time to leave the New York skyscrapers, the Mojave Desert, even the depths of space, and come to a country where the traditions go back centuries and you'll think you speak the language.

"This is Modern Britain, the... Kingdom of Champions!

Written by native Britons, edited by Americans, this supplement contains all that a GM needs to start running adventures in the United Kingdom!"

Saturday, April 22, 2017

Hero Games - Invasions: Target Earth

From the back cover:

"Earth Invaded!

Whether they come from a distant star or from the bottom of the ocean, the invaders are on their way- and only your heroes can stop them!

Invasions: Target Earth has everything you need to know about comic-book invasions. Learn how to organize an invasion and mastermind the phases of takeover. Create powerful invaders and unique leaders. Put your champions to the test- can the withstand the MASTER PLAN?

Invasions: Target Earth contains:
  • Extensive guidelines for setting up and running an invasion.
  • Complete, ready-to-run invasion mini-series, including maps, descriptions, scenarios, and full profiles of Demonicus Rex and his evil minions.
  • Short write-ups for other invaders, from time-traveling robots to giant animals.
  • GMing tips, play aids, a bibliography
  • And much, much more.
Playable with Champions and all other Hero System Games."

Friday, April 21, 2017

Hero Games - High Tech Enemies

From the website:

From the back cover: 

"High Tech Enemies is the definitive sourcebook for high-tech villainy. This book is full of everything that every good Champions campaign needs: powered armor, robots, gadgets, androids, huge machines, cyborgs - the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match witch with mega-villains and their arsenal of devices and armies of agents, and encounter cyborgs from another world. What more oculd you possibly want?"

"Approximately forty characters are listed within, in six groups: the technophilic Cy-Force, the technophilic would-be world-conquerors Master Control, the brutes-for-hire The Destruction Company, the temporally-displaced Wormhole Gang, the renegade military H.A.W.C.S., an group of mutants with the ability to suppress or disrupt technology going by the name of the Anti-Tech League, and a small number of independent villains and antiheroes."

Thursday, April 20, 2017

Hero Games - Hero Bestiary

From the back cover:

"Dragons. Aliens. Faeries. Ghosts. Lions. Tigers. Bears...(you get the picture). Every creature, every genre-the Hero System strikes again! Usable with any Hero game, the Hero Bestiary is for everyone. Dozens of new creatures are presented here to be used in your campaign."

Wednesday, April 19, 2017

Hero Games - Fantasy Hero Companion II

From the website:

"Continuing in the foot steps of Fantasy Hero Companion, this sequel provides new rules and items, including:

- New character archetypes and a new race.
- Rules for ships, barding, and jousting.
- Additional example locations.
- Expanded guidelines for spell casting.
- New magic items and rules for creating them.
- Hundreds of new spells
- A guide to Guilds of the Western Shores campaign setting."

Tuesday, April 18, 2017

Hero Games - Fantasy Hero Companion

From the website:

"Expanding on the core rules in Fantasy Hero, this supplement adds the following:
- Rules for a mass combat system.
- Example locations.
- Over 75 creatures in an expanded bestiary.
- Detailed magic items from simple to artifacts.
- 12 wizard colleges and 1 priest college with hundreds of new spells."

Monday, April 17, 2017

Hero Games - Fantasy Hero

Publisher's description:

"Fantasy comes to the HERO System! Swords and sorcery, quests and dragons, exciting adventures and brave deeds -- they're all here. Fantasy Hero tells you how to create a fantasy setting, how to handle fantasy combat, and how to build fantasy characters. To make all this easier, Fantasy Hero also contains a wealth of ready-to-use material. Including hundreds of spells, magic items, weapons, fantastic monsters, scenarios, sample characters, and much, much more -- everything needed for instant play. With this book and the HERO System Rulebook, you can recreate any fantasy adventure from legend or your own imagination. Play the adventure!"

Sunday, April 16, 2017

Hero Games - European Enemies

From the back of the book:

"Quantum and Defender flew down as their comrades loaded the villains into a Paris police van. Quantum landed next to the big Australian.

"Seeker, we were supposed to be in France to find Dr. Destroyer's new base."

"Yeah, that's true, darlin', but these fellas here are Triad – superpowered mercs and thieves." Seeker wiped the sweat from his brow and sheathed his sword. "They're scumbags – though I gotta say, they probably don't deserve the way ol' Puss 'n' boots tore into 'em."

Defender looked about. "But Seeker, how do you know so much about the supervillains of Europe?"
"Cause, mate, I've read 'European Enemies.'"

European Enemies includes within are over thirty-five all new, never before seen villains, all from various parts of Europe. Both solo villains and villain teams are here, wreaking havoc and committing crimes. Every major European country is represented, including some Eastern block supers that walk the fine line between hero and villain.

Gamemasters will also find information and suggestions for adventures in Europe and ways to get American heroes to travel across the ocean. Ideas for bringing these villains to the U.S. are also provided. Are you getting tired of battling those same old American villains? If so, for a nice change of pace get your heroes ready for the trip across the “big pond” and have them battle some European Enemies!"

Saturday, April 15, 2017

Hero Games - Denizens of San Angelo

From the website:

"Heroes in the San Angelo setting live in two worlds. Many adventures focus on the world of the paranormal, peppered with strange villains, bizarre catastrophes, and titanic battles. Others, however, take place in the somewhat more complicated worlds of the normal. This book deals with the so-called normal side of San Angelo. The people you will meet inside can easily get involved with the heroes' lives. Many can offer meaningful help or opposition. First and foremost, however, they are people-normal humans with human lives. They get involved with supers because they live in a super-touched world. They are the Denizens of San Angelo."

"Denizens of San Angelo takes an in-depth look at some of the key individuals in San Angelo. Don't expect them to be heroic, although some are. Don't expect them to have strange, exceptional abilities, although a few do. You can safely expect the to be extraordinary, though. It's part of the definition."

Friday, April 14, 2017

Hero Games - Demons Rule

From the back cover:

"Demons Rule is a Champions adventure featuring the Demons, a group of extra-dimensional horrors masquerading as street kids. It includes an intricate mystery, 10 fully detailed short encounters, complete write-ups for all six Demons, and maps for the major encounter locations. There are also details for the other street gangs in the city.

The Demons rule the streets, and their turf is expanding. Can you stop them before they take over everything?"

Thursday, April 13, 2017

Hero Games - Deathstroke

From the back of the book:

"The World Is In My Power"

DEATHSTROKE holds the secret of ultimate destruction! Only you can save the world from nuclear blackmail! Blast your way into new and exciting CHAMPIONS adventures with DEATHSTROKE."

Wednesday, April 12, 2017

Hero Games - Day of the Destroyer

From the back of the book:

"I have become Death, the shatterer of worlds..."

With these words, Dr. Destroyer - the greatest evil mind in the world today - announced his return, along with his most destructive scheme ever. Nine out of every ten humans on this planet will die in 72 hours. Only earth's superheroes have a chance to stop the massacre, but first they must find him!

"Day of the Destroyer" is a Champions adventure featuring the ultimate showdown against Dr. Destroyer. It includes complete write-ups for the brand new Mk-II Destroyer armor, along with 8 of Destroye's superpowered followers. The countdown has begun, and only you can stop it! This is one challenge for champions that cannot - must not - be refused!"

Tuesday, April 11, 2017

Hero Games: Danger International

Back cover:

"Launch into action with fast cars, vital secrets and high-tech hardware -- take center stage as the hero of a story you help create! DANGER INTERNATIONAL is packed with challenging adventures (including a solo for first time players), valuable source material and special game mechanics to simulate any modern adventure setting. All you need to add is your imagination!"

Monday, April 10, 2017

Hero Games - Cyber Hero

From the back of the book:

"Welcome to the future. It's not a particularly friendly place to visit, let alone live in. Cyber Hero is the HERO System campaign supplement for the near dark future of cyberpunk science fiction. Cyber HERO provides everything needed to play in the grim reality of a world where the rich get richer and the poor slip into oblivion. Where keeping ahead in the world can be accomplished with a fast and reliable cyberdeck, a positive mental outlook, a charming personality, a few good friends to watch your back, and some high tech military hardware to even the odds.

So whether you want to a cyber- enhanced warrior or a computer net jockey, all you need is this book and the HERO System Rulesbook."

Sunday, April 9, 2017

Hero Games - Champions Universe

From the back of the book:

"The ultimate heroic campaign setting is finally here— all in one book! Everything you need to base your heroes in the world of Dr. Destroyer, Mechanon, and the Champions is presented here. Years in the making, the Champions Universe was created by pulling together all of the characters, organizations, adventures, places, and events presented in past Champions products and coupling it with pages and pages of new material.

For you who have been fans of Champions for a long time, find out new information about your favorite characters and events, plus discover the wealth of new characters and material. Find out what Dr. Destroyer thinks of various villains, who's the controlling force behind Raven, and why Firewing and Plasmoid hate each other. Learn the organizational structure of VIPER, and of a secret location in Australia that contains limitless power for those who can wield it. The Champions Universe is bursting at the seams with information to provide you with the greatest role playing setting for your heroes that you could ever wish for—whether you're just starting out or have been playing for years.

Included in Champions Universe:

- A complete listing of all organizations, both criminal and otherwise.
- A glossary containing entries for every character, group, location, and device in the Champions Universe.
- A timeline including important battles, origins, and events contained both in various character backgrounds as well as in various adventure supplements. Also includes tips on including your characters in the timeline, making them truly a part of the Champions Universe.
- An atlas with all the information you need to set adventures anywhere in the world, including the local superpowered individuals, active organizations, and special locations for each continent—even Antarctica.
- New, never before seen characters and organizations as well as the updating of older groups such as Freedom Squad and Deathstroke to the 4th Edition rules (as well as the 1990's).
- Discussions on technology, superhumans and society, magic, paranormal athletics, supervillain relations with one another (i.e., who likes who and who hates who), and much, much more!"

Saturday, April 8, 2017

Hero Games: Champions - Third Edition

Publisher's description:


The earth is in grave peril from the forces of evil -- only your incredible powers and courageous spirit can save the day! Leap into the four color world of comic-book adventure with CHAMPIONS, The Super Roleplaying Game. Become the hero in a story you create!

CHAMPIONS uses the Hero System, which is easy to learn and quick to use. The Hero System allows you to create heroes exactly as you imagine them -- whether recreating a comic book character or creating a new hero of your own. CHAMPIONS is clearly written to introduce even the novice to Adventure Games, while the open-ended Hero System offers a challenge to even the most experienced game players. And, of course, all Hero System games fit together to form a unique gaming environment."

Friday, April 7, 2017

Hero Games - Champions 4th Edition

From the back cover:

"Champions contains:
  • Hero System Rules. The award-winning HERO System lets you role-play any time, any place, any technology, and any power level. The unique character design rules allow you to create any character, whether he comes from a movie, a book or your own imagination. The revised HERO System is cleaner, better integrated and more streamlined than ever before.
  • Champions Sourcebook. The Champions Sourcebook shows you how to use the HERO System to recreate the pulse-pounding action of comic books. It includes special sections for designing great characters and creating super scenarios. Learn to make the campaign feel like a comic book, and to keep the players entertained. 10 years of super role-playing wisdom are at your fingertips.
  • Champions Campaign Book. The Campaign Book has everything necessary for instant heroics. A super team - the Champions - is set for action. A new multi-part adventure and over 20 fully-detailed villains are ready to play. There is even an introductory scenario to use if you've never played Champions before. The Campaign Book can provide hours upon hours of fun."

Thursday, April 6, 2017

Hero Games - Champions Presents #2

From the back of the book:

"You are our only hope.

A mad computer, a murderer killing supers, and a whole organization of slimy snake-guys—run of the mill fare for a group of heroes? Hardly.

Champions Presents #2 is a brand new compilation of adventures, characters, and organizations for Champions. MAVRIC is an adventure that pits the heroes against a crazed computer out to wreck their lives. Murder in Stronghold is a super-powered mystery that the characters must solve before time runs out... for them. Coil describes in detail the organization of King Cobra, the most notorious of master villains.

Champions Presents #2 includes not just adventures, but dozens of new characters, groups, vehicles, robots, bases—come on, do you need any more? Well, if you do, there are also extensive guidelines and tips for running a murder mystery (with super heroes in mind), suggestions for further adventures, and plenty of interesting robot-building techniques.

Champions Presents #2 will enhance any campaign, and will provide hours of fun and challenge for any player, any power level. What are you waiting for? You know it's going to be good..."

Wednesday, April 5, 2017

Hero Games - Champions of the North

From the back cover:

"So,you've battled Eurostar in Paris and thwarted Dr. Destroyer in the jungles of Peru. You've probably been to the moon or even beyond. And now you think you've seen it all.

Think again Heroes! There's a land of mystery and adventure that you are probably overlooking. A land filled with heroes and villains all its own. This land, of course, is Canada, the realm of the Champions of the North.

Champions of the North is a sourcebook for Champions, completely describing America's northern neighbor and the heroes and villains who live there. Inside you will find dozens of new characters, three fully detailed adventures, and many more adventure ideas. For the GM, there are extensive notes on Canada, its people, its history, and detailed descriptions of the cities and locations for your northern adventures. Whether your heroes are just visiting or are settling in for a full scale Canadian campaign, Champions of the North is the sourcebook for you (eh?)."

Tuesday, April 4, 2017

Hero Games - Champions New Millennium: Bay City

From the website:

"Welcome to the Big City, hero."

Based in a post-Quake San Francisco, Bay City describes in depth the default setting for the Champions: The New Millennium roleplaying game.

The majority of the book is taken up by 46 area descriptions, each of which includes one page of description written as if for a travel guide, one notable NPC, and one to five story seeds. Some of the settings are distinctly combat-oriented (the description of Viper nest, of a hidden super combat arena, or of a Guard station), while some are purely there for color and non-powered roleplaying (like Nicky's On Third, a restaurant styled like a mob-run Prohibition speakeasy).

The next major section includes descriptions for major heroes (Crusader, The Marksman) and enemies (The Masters of Fortune, Foxbat and Friends - yes, Foxbat has decided it's time for him to build his own supervillian group).

The book ends on a four-page rule section, including errata, weapon tables, new skills, and new powers."

Monday, April 3, 2017

Hero Games - Chamions New Millennium: Alliancs

From the website:

"You can't do it alone."

Alliances is the book of organizations for the Champions: The New Millennium game. There are five groups outlined in this book: The Guard, The Arcadian Academy (a school for super-powered children), The Scions of Caine (a group of school-aged super-thugs), Odyssey Research Institute (organization founded by long-time Champions hero The Hunter), and PanStar (the corporate evil institute).

In addition, a four-page rules section covers errata to the first edition of C:TNM, new powers in every category (such as Detect/Sense, Shapeshift, Transform, and Variable Power Pool), and new adders and limiters for powers."

Sunday, April 2, 2017

Hero Games: Champions - New Millennium

From the website:

"A conversion of the popular Champions superhero RPG to the new Fuzion game (with Plug-Ins, Switches and Dials to let players tweak the setting). This 200 page softback book gives you all you need to start and run a superhero RPG. The game includes the Champions character creation system of buying characteristics, talents, skills and your superpowers. There's some introduction content to guide the DM on how to run the game and campaign, and a lot of campaign material and pre-made characters to get you started.

The book is lavishly illustrated and has 16 full color pages of a comic book, in case you've never read one."

Saturday, April 1, 2017

Hero Games: Champions in 3-D

From the back cover:

"Champions in 3-D is the dimension-traveling sourcebook for Champions. There are campaigning guidelines, play tips, and 31 parallel worlds - everything needed for a cross-dimensional scenario, or even campaign. Next time a hero's Extra-dimensional Movement backfires, just flip through this book, pick a dimension, and away you go!"

The longer, more detailed dimensions are Dreamzone (a world occupied by nightmarish boogeymen), Horror World (a world in which a group of sentient parasites took over the world), Fantasy World (a standard swords-and-sorcery setting), Nazi World (where the United States was taken over by an immortal Fourth Reich), and Backworld (where the classic Champions villains are heroic freedom fighters but never win, and the classic Champions heroes rule a bureaucratic dystopia and encourage kids to do drugs); these worlds include detailed backgrounds and multiple scenarios.

After that, there are several one-page "mini-dimensions", including Alien World, Anti-Mutant World, Aztec World, Camelot, Cartoon World, Confederate World, Dinosaur World, Disaster World, Egyptian World, Hero World, Japanese World, Mad Viking World, Magic World, Mecha World, Monster World, Normal World, Old Russian World, Old West World, Prehistory, Rome World, Soviet World, Techworld, Victorian World, Undersea World, and Wimp World.

There are also guidelines for creating new alternate earths, as well as a fairly detailed Random Dimension Generator"

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