"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, December 31, 2018

Planescape - Fires of Dis

From the web:

Fires of Dis is a PLANESCAPE adventure for four to six characters of 5th to 9th levels. From Sigil, the City of Doors, the heroes plunge head-first into a dangerous journey across the Outer Planes. Their quest for a stolen sword leads them to the hostile gate-town of Ribcage, the treacherous plane of Baator, and the disciplined burg of Fortitude - a gate-town teetering between two planes, just waiting for something to tip the scales. Your player characters need wits as keen as their steel to brave the fires of Dis - and survive!

Sunday, December 30, 2018

Planescape - The Factol's Manifesto

From the web:

This volume's outlawed in the Cage, berk? it's a crime just to own it. 'Course, that makes it required reading for peery cutters. Which factol's gone barmy, and which one ain't quite alive? Who tops the Hardheads' hit list, and who's a Sensate spy? What portals, spells, and powers can a factioneer use to give his foes the laugh? Catch the chant here!
Designed for players and Dungeon Masters alike,The Factol's Manifesto provides a covert look at Sigil's 15 factions? the bands whose philosophies shape the multiverse. For each faction, get the dirt on:

  • Secret histories, current plans, and raging conflicts.
  • Headquarters and other safe houses, including detailed, full-color maps.
  • Bloods a basher's bound to meet, from the factol on down.
  • New and vital abilities for the faithful.

Saturday, December 29, 2018

Planescape - Faction War

From the web:

Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, tempers are rising, and the Cage is about to explode into conflict!

Faction War is a 128-page adventure that tracks the war from its nefarious origins through its bitter battles to its ultimate resolution and beyond - and puts the future of Sigil in the hands of the player characters. This book reveals secrets, unravels mysteries, brings long-simmering plots to a head, and marks the beginning of a new era for the City of Doors. It also features:

• New details on Sigil's wards, personalities, and politics.
• Adventures that draw the player characters into the heart of the struggle and toward the secrets surrounding the war's beginning and ultimate end.
• Extensive notes on the aftermath of the conflict.
• A detailed Timeline of the war, including additional events that the DM may use expand the adventure.

Faction War builds on story elements first explored in the PLANESCAPE accessories In the Cage, Factol's Manifesto, and Uncaged: Faces of Sigil. Familiarity with those products is recommended but not required.

Friday, December 28, 2018

Planescape - Faces of Evil: The Fiends

From the web:

I've seen it happen too many times. A berk finds out how much damage it takes to kill a fiend and figures that's all he needs. Then he heads off to the Lower Planes - and is never heard from again. When will these leatherheads learn? The fiends aren't just lists of numbers. They're creatures that think, eat, dream, breed, struggle, and evolve - in short, creatures that live. They're part of a larger society of political treachery and desperate survival, a culture of disturbing aesthetics and violent beliefs. And only a blood who studies it all has a hope of ducking the fiends, defeating them - or just understanding them.

This 96-page PLANESCAPE accessory, written for players and Dungeon Masters of all levels, is the ultimate guide to the fiends of the Lower Planes - the malevolent monsters that wage the Blood War, terrorize mortals, and befoul the multiverse. But whereas other guides focus on statistics and combat, Faces of Evil delves into the physiology of the fiends, exploring the dark forces that shape every detail of their lives. How are they born? What do they eat? How do they deal with others? And just what makes them so - well fiendish?

Faces of Evil is a must for any AD&D campaign that features these vile creatures of death and destruction.

Thursday, December 27, 2018

Planescape - Doors to the Unknown

From the web:

Doors to the Unknown is a collection of four Planescape adventures that can be played separately or as a mini-campaign. When four doors appear in the Cage, the barmies crawl out of the shadows, and the heroes get drawn into events that could have consequences for the entire multiverse. Each door leads to a different plane and a different deadly challenge for the player characters. Together they offer a way to stop an ancient menace before it strikes again.

Wednesday, December 26, 2018

Planescape - Dead Gods

From the web:

Dead Gods is a 176-page adventure book featuring two scenarios that can be played separately or linked together. In the first, the heroes are drawn into an epic quest to uncover the secrets behind the return of an infamous AD&D villain long though dead. In the second, the city of Sigil threatens to explode in a faction war for control of an old church and a mysterious force lurking within it. Dead Gods also features a MONSTROUS COMPENDIUM entry for a brand-new fiend, full-color illustrations to bring scenes alive for players, and a poster sheet of maps for the Dungeon Master.

Dead Gods builds on story elements first explored in the PLANESCAPE adventure anthology The Great Modron March, though that product is not required to use this one.

From the back of the book:

"For 4 to 6 Characters of 6th to 9th levels

Think killing a god's is tough, Berk? Try Bringing one back.

Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death.

Tuesday, December 25, 2018

Providence - The Recognizers

From the web:

This sourcebook provides players with information on Providence's bounty hunters, the Recognizers. Also included in this book are 20 of Providence's most hated villains, characters that game masters can use as the villains in their campaigns. 

Learn how to be a hero again.

Monday, December 24, 2018

Prisoners of the Maze

From the back cover:

"The Queen is dead! The King is mad! Long live the... Kingdom! Death to King Ovar the Tyrant! life to law and order!

Four characters are a number complete -- complete with a mission so insane, so daring, that terming it an assassination hardly satisfies the imagination. Are the four volunteers who would lay low King Ovar assassins? Or are they heroes? If they are the former, how are they better than the madman they are assigned to kill? And if they are the latter, will their heroism be enough to overcome the trials of...


Prisoners of the Maze is an advanced FRP adventure for four characters of skill levels 8-12. It is fully compatible with the most popular ADVANCED FRP game system(s)."

Sunday, December 23, 2018

Priest's Screen

From the back of the cover:

At last, gaming screens for players, too!

The Priest's Screen speeds up game play by taking the most frequently used character-specific information from the AD&D game Player's Handbook and Complete Priest's Handbook and making it instantly accessible. Now the details players need on the spot to play any kind of priest - including clerics and druids - can be right at their fingertips. The screen folds in a neat triangle that sits on the table top in front of players for at-a-glance reference.

Also enclosed are eight additional pages of valuable reference material that can be slipped into character folders. These pages feature an extensive Player's Handbook and Tome of Magic spell and spell-statistics list for clerics, a complete Turning Undead Table, and other handy tables and charts.

Saturday, December 22, 2018

Prey of Darkness

From the front cover:

"Brigands are terrorizing the Elephand lands. Dare you enter their haunted stronghold to bring them to justice? Or are you bad enough to join them? The decision is yours!"

From the web:

 Prey of Darkness is a Universal Playing aid which details a force of brigands and their advisors, followers, and slaves.  Each of the brigands has a price on his or her head.  You have been charged with their capture!  Can you bring them back to face trial alive, or must you kill them in order to collect the reward?  Can you even survive the attempt?  Send your heroes and heroines in search of Red Honohon and Black M'Dabb.  This scenario can also be used for evil characters that need manpower to accomplish their goals.  Join Red and Black in their endeavors to become rich and powerful.  Become a brigand and terrorize the countryside!  Challenge Red and Black for the leadership of the brigand force!  All this and more await you!

Friday, December 21, 2018

Prayers from the Faithful

From the Back of the Book:

Ever wonder why the priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages?

The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary hold books presently "lost" on Faerûn. To read Prayers from the Faithful is to know holy awe and blessed fear at last!

Learn the long-suppressed secrets of:

- Which gems to place into the eye sockets of the carved faces on Gorothir's Girdle to call forth deadly magics.
- The hallowed album that was used to slay six dragons--and now bears the unblinking, preserved eye of one of them.
- The divine tome that is a gem that served to lure and slay thieves for over 30 years.
- Why it's dangerous to hold the Chanting Chain carelessly--and what wakens to its chants.

And much more! Prayers from the Faithful is an essential guide to the magic of priests in the FORGOTTEN REALMS campaign world, and a useful aid to those portraying priests in any ADVANCED DUNGEONS & DRAGONS campaign.

Thursday, December 20, 2018

Polyhedron #146

From the web:

The RPGA Magazine
Volume 21, Number 1
March 2001

Cover "The many faces of Myrkyssa Jelan" painted by Michael Kaluta

Wednesday, December 19, 2018

Polyhedron #145


From the web:

Cover art: It's always difficult to find the perfect place to sort out your loot. We recommend forlorn rooftops, as you're unlikely to attract passersby. As artist Ron Spears shows us, however, rooftops provide charming challenges of their own... (from the credits page)

This issue featured character creation rules for Living City and Living Force, and several articles of interest to rogues.

It also had a Reader Survey on page 64.

Tuesday, December 18, 2018

Polyhedron #142


From the web:

Cover art by Hannibal King.

This issue's theme was Horror & Conspiracies.

Featured articles:
  • Fear Theatre: Le Grand Guignol
  • Men of the Basilisk
  • Using the Undead
It also featured a Reader Survey on page 32, a list of available back issues of Polyhedron on the inside front and back mailing cover, and the Adventurer's Guild Retailers list on the outside back mailing cover.

This was the first issue of Polyhedron which listed the publisher as Wizards of the Coast instead of TSR.

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