"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, May 31, 2019
Runequest - Core Rulebook
From the web:
RuneQuest is an easy-to-play game of Fantasy Role-Playing. Participants create imaginary characters to go adventuring through a world of fantasy where magic is real, heroism the accepted norm, and virtue is rewarded! Characters begin as commoners or young noblemen and work or fight their way through trouble and adversity to reach greatness, collecting gold, magic, and fame along the way. They can develop as formidable fighters, clever magicians, solemn priests, alchemists, thieves, scholars, or all of them at once! There is no limit to what a character can do.
Thursday, May 30, 2019
Wednesday, May 29, 2019
Runequest - RuneMasters
From the back cover:
Here are 45 Rune Lords, Rune Priests, and Rune Lord-Priests of the 15 cults surveyed in Cults of Prax. Each Character is completely individualized, experienced, equipped with spells, treasures, bound spirits, and so on.
But William R. Keyes' book is much more than a collection of statistics. He also discusses how Rune Masters should be created and about the logic of their growth, how each type of RuneMaster should be played, what their retinue (if any) should be, how a referee can organize his NPCs with coherent melee tactics and team strategy, etc.
Tuesday, May 28, 2019
Runequest - Plunder
From the back cover:
This book contains 640 per-generated treasure hoards and 43 magical treasures for Glorantha for use in any RuneQuest campaign.
Monday, May 27, 2019
Runequest - Militia & Mercenaries
From the back of the book:
Front and center! The complete range of basic human soldiery, from hard-bitten front-line warriors to abject and quivering draftees: in all, 105 complete characters pre-rolled by computer program and ready to play, as needed by Referee or new participant. Though the characters may be used individually, they come formed up into squads, with designated leaders and seconds-in-command, and accompanied by 11 warhorses to speed things along.
Use them as needed or plot out an entire military campaign: reinforce a hill, seize a waterhole, rescue the Heir, raid a camp, fight your way into (or out of) a city in flames! The possibilities for decisive action on a grand scale are endless and fascinating!
Included are 11 officers, 11 warhorses, 10 militiamen, 22 foot archers of greater or lesser ability, and 43 foot mercenaries, also of two capability ranges: an entire column of troops at your command!
Sunday, May 26, 2019
Runequest - Griffin Mountain
From the back cover:
Griffin Mountain details an area 800 kilometers wide. Elder Wilds is where non-humans live and high adventure thrives. Balazar is a wild frontier where anything can happen.
This book contains extensive notes on the area's geography, history, and inhabitants.
Meet King Yalaring Monsterslayer who became king of the citadel of Trilus by right of conquest. Visit picturesque Elkoi, built by giants. Trade with Joh Mith, a fat, jovial caravan master with high bargaining skills. Gamble with Hen Cik, one of the caretakers of a legendary castle in Giant Land. Cross the dangerous River of the Damned (full river crossing rules inside). Quest for the powerful windberries, rumored to be found on Griffin Mountain itself. Beware of the ever-present baboons, bears, dragonewts, wild hawks, trolls …
Get your adventurers ready for a glorious time in Griffin Mountain!
Saturday, May 25, 2019
Runequest - Daughters of Darkness
From the web:
"Daughters of Darkness is a compilation of Runequest scenarios and background information for use by gamemasters seeking material which can be fitted into an ongoing campaign with minimal work on their own parts. Daughters of Darkness also stands in its own right as in the initial source of material for a new campaign with either beginning or seasoned adventurers."
The book contains nine adventures as well as a description of the district of Santon.
Friday, May 24, 2019
Runequest - Cults of Terror
From the back cover:
NINE DANGEROUS DEITIES FOR RUNEQUEST ROLE-PLAYING
The bad guys of Glorantha: nine cults of the cruel and unusual, destined to enliven every campaign. Cults include PRIMAL CHAOS, MALLIA, BAGOG, THED, VIVAMORT, THANATAR, THE CRIMSON BAT, KRARSHT, and NYSALOR/GBAJI. Each cult has described cult myths, history, requirements for lay, Initiate, and RuneMaster membership, subservient and associate cults, and miscellaneous notes. There are now Rune spells, battle magics, skills, five new Runes, an expanded cult compatibility chart, full rules for nets, a pronunciation guide, the adventures of Lunar Initiate Paulis Longvale, and exciting mythical and historical essays by Greg Stafford. This book is fully compatible with RuneQuest; the concepts and descriptions in it can be used for any fantasy role-playing system. Similar to Cults of Prax.
Thursday, May 23, 2019
Runequest - Cults of Prax
From the back cover:
Cults of Prax is RuneQuest's first major supplement, and it explores the dominant religions in a particular area of Genertela more closely than was possible to do before, beginning with the most primitive ancestor warship, passing though the tribal deities of the simple nomad barbarians, and exploring the intricacies of the more civilized Lightbringer cults with trader deities and a god of knowledge. Though all cults receive a broad range of capabilities from their divine relationships, there are some deities specializing in certain activities and areas, such as a war god, a city god, and the mysterious Lunar cult. Finally there are religions of non-human races including the elf cult and two troll cults.
Wednesday, May 22, 2019
Runequest - Balastor's Barracks
From the back cover:
Beneath the ruins of Old Pavis, treasure glitters and the spirit of Balastor Brightaxe, the last defender of the Pure Horse dynasty, impatiently lingers. There waits as well a host of powerful and brutal creatures determined to make your expedition a one-way trip. Adventurers will need all their cunning to emerge victorious, or emerge at all....
This complete Runequest! adventure includes historical background, area and barracks maps, room-by-room descriptions, and a cast of more than 60 different denizens of darkness. Made for game referees, solitaire role-players will also find this expedition an absorbing one.
Tuesday, May 21, 2019
Runequest - Creatures of Chaos 1
From the back of the book:
Here they are, up from the slime and in from the dark, ready to make life in your campaign just a little bit more uncertain! SCORPION MEN AND BROOS is a collection of 45 Scorpion Men and 54 Broos, all different and all pre-rolled by computer program (right down to the hit locations). Meet 'em in groups or singly, or run a quest right through a Scorpion Men Nest!
Individual background notes on both Scorpion Men and Broos, including advice to Referees on their game deployment, by Greg Stafford.
Campaigners will save hours of preparation: the 99 crafty creatures summarized within provide material for dozens of adventures!
SCORPION MEN AND BROOS is based entirely upon the role-playing game RUNEQUEST! You must have that rulebook to use these characters.
Monday, May 20, 2019
Runequest - Apple Lane
From the back cover:
Two complete adventures in the outlands of Sartar!
Specially designed for comprehensive ease of play, APPLE LANE sets a new standard for fantasy role-playing games, presenting not only treasure and gore but situations and non-player characters of humor and interest: perfect situations for turning on players new to gaming!
- GRINGLE'S PAWNSHOP: a crafty old Rune Lord needs a few Adventurers to guard his shop against more than he divined...
- THE RAINBOW MOUNDS: the Posse sets out to clip the ears of Whiteye and his gang: they find more in the hideout than Whiteye knew of...
- TRIBAL INVITATION: a special mini-scenario introducing FRP to new players via an intriguing ritual of adulthood...
Sunday, May 19, 2019
RPGA - The Star of Kolhapur
From the back cover:
"When the fabled Star of Kolhapur gem is stolen, Rajah Shivaji is rightfully incensed. He blames the Thugs, vicious murdering worshipers of the black goddess Kali. But the thugs are not the only dangers in this land. Fiendish spirits wander the city, thieves prowl the streets of Kolhapur, and something even more sinister emerges at night..."
Saturday, May 18, 2019
RPGA - Moonlight Madness
From the back cover:
The moon rises, and you feel yourself start to change. Fur sprouts from your palms, your fingers turn to claws, and a howl rips from your throat. Your clothes shred and tear as your Other Self breaks free.
Moonlight Madness follows the exploits of six unlucky heroes trying to free themselves of the curse of lycanthropy while evading a full-scale werewolf hunt lead by a crusading paladin and his doughty army. Hermits, sphinxes, dinosaurs, pixies, Amazons, bandits, and a friendly game of "Dwarfenball" are only a few of the challenges that stand between the heroes and the cure they seek. Will they reach the Hermitage on the Lake in time, or succumb to Moonlight Madness?
Friday, May 17, 2019
RPGA - LC4: Port of Ravens Bluff
From the web:
The port, harbor, ships, crews, and all other Ravens Bluff wharf-area details are revealed in this saga. Pirates, fishermen, water creatures and adventures lurk at every corner. The adventure contains new businesses and personalities for the Forgotten Realms Living City campaign world.
Thursday, May 16, 2019
RPGA - Living Greyhawk Gazetteer
From the web:
Welcome to the world of the D&D Game!
The DUNGEONS & DRAGONS(R) world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good against evil, law against chaos.
It is a world of magic, a world of mystery, a world of fantastic adventure--all a backdrop for your own adventures.
Inside is everything you need to launch your own version of the first campaign world, including:
- A full-color map of the land of the Flanaess, also showing the continents and seas of the planet Oerth.
- A short history of the land.
- Descriptions of 60 countries, ready for adventure.
About the RPGA Edition:
This special limited edition, brought to you by the RPGA Network, provides the first look at the world of the new Dungeons & Dragons game, setting the stage for the RPGA’s Living Greyhawk campaign-the most ambitious shared-world endeavor in the history of tabletop gaming.
Inside is everything you need to launch your own version of the first campaign world:
• A full-color map of the land of the Flanaess, also showing the continents and seas of the planet Oerth
• A short history of the land
• Descriptions of 60 countries ready for adventure
Wednesday, May 15, 2019
Tuesday, May 14, 2019
Romulan Ship Recognition Manual
From the back of the book:
"The Romulan Ship Recognition Manual is intended for Star Fleet personnel with a "need to know" concerning information on the Romulan Star Navy. This comprehensive study discloses, for the first time, all known combat, visual, and historical data on 40 different Romulan ships and their variants. Also included is a chronology of service and silhouette recognition chart. This manual is a must all Star Trek enthusiasts.
Shown on the cover is a cutaway view of the Whitewind cruiser."
Monday, May 13, 2019
Roleplayer #30
From the web:
- Short Notes
- GURPS Q&A
- Zo Do Wabda and the Water Woman by Robin D. Laws
- New for GURPS
- Errata for GURPS Basic Set, Conan, Cyberpunk Adventures, Illuminati, International Super Teams, Imperial Rome, Magic (Third Printing), Magic Items 2, Martial Arts (First, Second and Third Printing
- GURPS Mass Combat by Brett Slocum
- Black Dogs, Church Grims and Hell Hounds by Graeme Davis
- The Sultan's Turret in a Noose of Light by Phil Masters
- Building Better Battles by Steffan O'Sullivan
- Coming Attractions
Sunday, May 12, 2019
Roleplayer #29
From the web:
- Letters
- Short Notes
- "Writing for GURPS, The Art of Adventure Writing" by Jeff Koke
- New for GURPS
- GURPS Q&A
- Errata for GURPS Basic Set 3rd edition, Bunnies & Burrows, Middle Ages I, Space, and Supers
- "The Next Best Thing, Androids for GURPS Cyberpunk" by David Pulver
- "The Fight's Over Already? Optional Rules for Pacing Combat" by Chris W. McCubbin
- "Stellar Windjammers, The Magnetic Sail Space Drive" by Sean Barrett
- "Trouble at the High Tide Saloon; Brawling, Western Style" by Ann Dupuis
- "Mana-pulations, Tools & Techniques for Balancing Magical Adventures" by Charles Wheatley
- "Like the Back of My Hand, Further Definition for the Area Knowledge Skill" by S. John Ross
Saturday, May 11, 2019
Roleplayer #28
From the web:
- Letters
- "Enchantment 101, Mass-Producing Magic Items" by Drew Bittner
- "Wondrous Widgets, More Outtakes from GURPS Magic Items 2" by Drew Bittner
- "New for GURPS"
- "I Laugh At Your Puny Blasters! Ultra-Tech Armor" by David L. Pulver
- "Organic is for Wimps! Robots in GURPS Supers" by J. C. Connors
- GURPS Q&A
- Errata for GURPS Basic Set 3rd edition, Imperial Rome, Magic, Psionics, Robin Hood, Space, Terradyne, Time Travel, Ultra-Tech, and Uplift
- "Playing With Your Mind, Secret Knowledge from GURPS Illuminati" by Nigel Findley
- "Primary Sources, Reviews of Gameable Fiction: John Varley's 'Titan' Trilogy" by Steve Jackson
- "Bleeding Kansas, An Old West Campaign in the Civil War" by Robert L. Collins
- "Writing for GURPS, Getting Your Fot in the Door" by Steve Jackson
- "Fanzines Forever! Freedom of the Press Belongs to Those Who Own One" by Steve Jackson
- "Public Key Encryption, Cryptography for Everyone" by Sean Barrett
Friday, May 10, 2019
Roleplayer #27
From the web:
- Letters
- "Concentrated Defense, Protecting Your Vital Interests" by Charles Wheatley
- New for GURPS
- "Local Color; Human, Yes, But What Kind of Human" by Darren Madigan
- Errata for Roleplayer #26, GURPS Aliens, Cyberpunk, Fantasy Folk, High-Tech, Magic Items, Old West, Terradyne, and Ultra-Tech
- "Robin Hood Across Time and Space, Theme and Variations" by Robert and Peggy Schroeck
- GURPS Q&A
- "Illusion and Creation 575: Epistemological Calculus; So You Want to Be a Wizard?" by Sean Barrett
- "Making Time Travel Live, How To Research, and When To Stop" by Paul Paquet
- Seen In A Different Light, Making Old Disadvantages New" by Carl Aaron Gerriets
- "Primary Sources, Reviews of Gameable Fiction: Allan Cole and Chris Bunch's 'Sten' Books" by Steve Jackson
- "Lead: It's Not Just For Bullets; Miniatures and Accessories for the Old West" by Ann Dupuis
- "Back At The Magic Shop, Outtakes from GURPS Magic Items 2"
- "The Wolfmaster, A Feral Fiend from French Folklore" by Andrea Sfiligoi
- "Ultra Weapons, Ultra Healing; New Devices and Weapon Table" by David Pulver
Thursday, May 9, 2019
Roleplayer #26
From the web:
(Universal — and International, Too by Steve Jackson)
Letters
(Short Notes)
Ice Age Stalker by Andrea Sfiligoi
The Gift of Tongues by Steffan O'Sullivan
New for GURPS
Errata
GURPS Q&A
Building a Better 'Borg by C.J. Carella
A Whole New World by Michael Cule
Make Your Best Better by J.C. Connors and Brian McAuliffe
The Snagger by Charles Oines
Do You Want To Live Forever? by Henrik Martensson
Primary Sources by Ben Iglauer
Coming Attractions
Wednesday, May 8, 2019
Roleplayer #25
From the web:
(Goodbye, Albatross by Steve Jackson)
Letters
(Short Notes)
In The Nick Of Time by Steve Jackson
Spellcasting By The Book by Donald Qualls
We Who Harvest Souls by Stefan Jones
New for GURPS
Errata
GURPS Q&A
Legends of the Old West by Ann Dupuis
New Advantages and Disadvantages
Laying It On The Line by Tim Keating
Just Watch This One! by Steffan O'Sullivan
Too Much of a Good Thing by Scott Paul Maykrantz
Larger Than Life by C.J. Carella and Joanne Fry
Primary Sources by Steve Jackson
More Bang For The Buck by David Pulver
Uplift Engineering by Stefan Jones
Coming Attractions
Tuesday, May 7, 2019
Roleplayer #24
From the web:
Letters
(Short Notes)
More Ultra-Technology by David Pulver
Combining GURPS Horror with The Prisoner by Christopher Burke
Up With Magic! Down With Magic!:
That's Powerful Stuff! by Brian Mackintosh
I Hated Them So I Killed Them by Stu Venable, Jr.
New For GURPS
Errata
A Whale of a Ship by Stefan Jones
Creatures of Fear by Andrea Sfiligol
GURPS Q&A
A Matter of Principle by S. John Ross
Christian Clerics in Yrth by Steffan O'Sullivan
Norse Trolls by Graeme Davis
Cheating the Reaper by Scott Paul Maykrantz
Just One More Point by Hernan Ruiz Camauer
The One-Minute Jouster by Chris McCubbin
The Once and Future Legend by Peggy and Bob Schroeck
Primary Sources by Steve Jackson
Try a Little Bit Harder by Daniel U. Thibault
Coming Attractions
Monday, May 6, 2019
Roleplayer #23
From the web:
Letters
Very Basic Melee Combat by Steffan O'Sullivan
Intimidation and Ineptness by Steve Jackson
New for GURPS
Seven Heroes by Robert Collins
GURPS Q&A
Orctown by Scott Maykrantz
Look! Up on the Shelf! by Loyd Blankenship
Super-Pansies: Diagnosis and Treatment by David Ellis Dickerson
International Super Politics by Robert Schroeck
Coming Detractions by Chris McCubbin
We Don't Need No Steenkin' Lasers by C.J. Carella
Errata
The Double-Blind Arena by Barry Link
Origins Ballot
Coming Attractions
Sunday, May 5, 2019
Roleplayer #17
From the web:
Welcome to the Future
Short Notes
GURPS Q&A
Gadgets, Lots of Gadgets! by David Pulver
New for GURPS
Giganthropes by Steve jackson
Scaring Your Players by Scott Paul Maykrantz
"I am not a number! I am a free man!" by David Ladyman
High-Tech Low-Life by Loyd Blankenship
Making A Super by Mark Johnson
Errata
Table of Organization Diagrams by Mike Hurst
Coming Attractions
Saturday, May 4, 2019
Roleplayer #15
From the web:
- Short Notes
- GURPS Q&A
- Writing Supers (Loyd Blankenship)
- Weapons and Armor in GURPS Space (Mike Hurst)
- A New Advantage: Contacts (Brian J. Underhill)
- GURPS Wild Cards Preview (Mark Johnson)
- Cavemen and Conquistadors (Kirk Tate)
- New for GURPS
- Talismans (Steffan O'Sullivan)
- Conan Beyond Thunder River: From the Cutting-Room Floor (W. G. Armintrout)
- Errata
- Coming Attractions
Friday, May 3, 2019
Roleplayer Magazine #14
From the web:
First issue with color and a more conventional cover.
In This Issue
A Bigger Roleplayer
Short Notes
GURPS Q&A
Weapons and Armor in GURPS Space by Mike Hurst
Calling All Beasties
New for GURPS
Coming Attractions
Thursday, May 2, 2019
Rolemaster: Treasure Companion
From the publisher:
The RMFRP Treasure Companion for ERA includes 79 treasure tables, 3 professions and 22 spell lists.
All treasure tables in RMFRP Treasure Companion will be added to the Treasure Generation module, from where you can create items (both magic and mundane) but also piles of coins and jewels.
Start from the Item Component table, choose from very poor to very rich items, and get rolling! You can also start directly from your chosen table, be it a Charged Item, Enchanted Armor or an Artifact.
To get some money, choose the Wealth Component table, and the gold will be yours.
This package also contains the Alchemists for each realm: Channeling, Essence and Mentalism.
To make sure the characters can create the items themselves, spell lists are also included: 4 general alchemy lists, 5 for each realm and 3 divine alchemy spell lists.
Wednesday, May 1, 2019
Rolemaster: Standard Rules
From the back cover:
The Rolemaster Standard System is a detailed state-of-the-art FRP system that adds realism and depth to your campaign without sacrificing playability. The Rolemaster Standard Rules are the cornerstone of this system and provide all the rules and guidelines that you need to play in one of the most realistic FRP systems available. Experience the ultimate in fantasy role playing, Rolemaster.
The Rolemaster Standard Rules provide:
- A wide range of character creation choices - 20 professions, 16 cultures & races, and 36 training packages (spy, loremaster, diplomat, scout, etc.).
- Material for unique character backgrounds, including: a wide variety of background options, a comprehensive system of talents and flaws, and a system of role traits.
- A system of temporary and potential stats determined by using both assigned and random elements.
- A skill development system that allows a character to develop ability in skills without absolute restrictions. Each skill is grouped with similar skills in a skill category. In addition to developing individual skills, each skill category can be developed, improving all of the skills in that category.
- Complete, consolidated guidelines for resolving actions: moving maneuvers, static maneuvers (a table for each skill category), extraordinary spell casting attempts, and attacks (melee, missile, and spell)
- Action sequencing based on how fast a character attempts to perform an action as a snap action (quick with a penalty), as a normal action, or as a deliberate action (slow with a bonus).
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