"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, September 30, 2014

DCC #12: The Blackguard's Revenge

The cloister of the god of valor is under siege! A blackguard and his devourer ally are leading an army of wights against the valiant paladins who defend the cloister. The heroes arrive just as the siege begins, and may be able to sway the outcome. But to do so they must explore the cloister's ancient crypt, where a strange artifact holds the key to defeating the blackguard and his unholy army...

An adventure for character levels 9-11.

Monday, September 29, 2014

DCC #11: The Dragonfiend Pact

The small town of Welwyn has been beset by a string of robberies. The heroes are led to the natural cave system located at the bottom of the town well, which they must explore to find the burglars. But once they're in the cave system, things get much more difficult! The "burglars" turn out to be mere pawns in a much darker game. To get to the source of the crimes, the heroes must shrink themselves with potions of improved reduce person and explore a series of dangerous rat warrens where their prey is larger than they are!

An adventure for character level 2.

Sunday, September 28, 2014

DCC #10: The Sunless Garden

From the cover:

After arriving at a seemingly abandoned trading post, the heroes discover to their horror that all the inhabitants have been transformed into black trees! Upon further investigation, they find clues that lead them to the hidden lair of Nockmort, a treant gone bad. Nockmort has been transformed by the strange radiation of a meteorite he discovered, and now he is a terrible force of evil. The characters must enter his sunless garden to save the town. And along the way they just might discover fabulous treasure...

Saturday, September 27, 2014

DCC#9: Dungeon Geomorphs

Unlike other Dungeon Crawl Classics, this volume does not present a completed adventure. Instead, it presents a set of DM tools that will make your job easier. This book of dungeon geomorphs gives you everything you need to map out exciting underground adventures. The geomorphs are modular map segments designed to be combined in a variety of ways. There are 124 map segments, encompassing mazes, dungeons, underdeep caverns, monstrous lairs, castles, ruins, halls, and many other intriguing places to explore. Together they combine to make thousands of possible maps!

Friday, September 26, 2014

DCC#8: Mysteries of the Drow

From the front cover:

Originally designed as a convention tournament module, this adventure sends the heroes into the underdark to do battle against the mysterious denizens of the deep! A drow housemistress commissions the characters to acquire a mysterious weapon known to be in the hands of her dark elf enemies. Locating, identifying, and acquiring the magical weapon leads the heroes on a great trek across the underdeep, where they must battle svirfneblin, a powerful lich, and enemy drow. This adventure is specially designed for play by drow characters, but can be used with any adventuring party. Pregenerated drow characters are included.

An adventure for character levels 7-9.

Thursday, September 25, 2014

DCC#7: The Secret of Sumggler's Cove

From the back of the module:

An adventure for character levels 5-7.

The coastal village of Fair Haven needs help. For decades, Fair Haven has relied upon its lighthouse to guide merchant vessels into port. But on a recent stormy night, the lighthouse suddenly failed. The trading ship Nymph's Kiss was dashed on the rocks, and smugglers have already raided the wreck. Somebody has to restore the lighthouse, but the locals are afraid to go near because it shows all the signs of being haunted. Yet there might be more to the story, since there's something living in the sea caves below...

Wednesday, September 24, 2014

DCC#6: Temple of the Dragon Cult

From the cover:

"In Temple of the Dragon Cult, the characters are called in to pursue a dragon that the king's army was able to wound but not kill. It seems straightforward enough: the army tracked the dragon to its lair, and all the characters have to do is go in and kill it. But this dragon has a devoted cult of dragonblood followers who worship its every breath. Its lair is their temple -- and they'll fight to the death to defend their dragon-god..."

Tuesday, September 23, 2014

DCC#5: Aerie of the Crow God

Aerie of the Crow God was nominated for Best Adventure in the 2004 Gen Con ENnie Awards. This special expanded edition includes an all-new sequel to the original adventure! Lady Elisabeth Pendour beseeches the heroes for their help. They must recover a key that was on her husband's body when he perished trying to clear an ancient tower. The tower was once a coastal fortress, but now it lies in ruins, occupied by black-feathered rook harpies who worship a foul carrion crow demon. Lord Pendour sought to free his subjects from fear by clearing the rampaging rooks from their nests. But he failed, and unless the heroes can recover his body, the crow god will come for his wife, too...

An adventure for character levels 7-9.

Monday, September 22, 2014

DCC#4: Bloody Jack's Gold

In this all-new adventure, the characters acquire a treasure map showing the location of Bloody Jack's last haul, where hundreds of thousands of gold coins lie waiting to be taken. But Bloody Jack didn't leave his treasure unguarded -- and the best way to keep the undead legions well-stocked is to lure treasure-hunters to their death...

An adventure for character levels 10-12

Sunday, September 21, 2014

DCC #3: The Mysterious Tower

From the website:

"In this all-new adventure, the characters come across an ancient wizard's tower. The nearby keep has been reduced to rubble over the ages, but the tower is in perfect condition. It is surrounded by an impenetrable force field that cannot be breached - not even by the ghost of the long-dead wizard, who has been trapped within for centuries. Surely there must be great treasure within this magical abode. But how to get to it?"

Later remade for Castles and Crusades as GG1: The Mysterious Tower

Saturday, September 20, 2014

DCC #2: The Lost Vault of Tsathzar Rho

An adventure for 1st level Characters

Tsathzar Rho was an ambitious sorcerer of considerable power who was corrupted by his own power.
This adventure takes the players through a multi level dungeon all the way to Tsathzar Rho’s ancient vault.

Friday, September 19, 2014

DCC #0: Legends Are Made, Not Born

From the cover:

For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies -- and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them -- so someone must rise to the challenge! Six determined townsfolk have taken decided to take justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?

Thursday, September 18, 2014

Dawnforge: Crucible of Legend

From the back of the book:

The world of Dawnforge is a mythic land rich in magic and wonder where great empires clash, intrepid explorers journey beyond wild frontiers, and mighty heroes brave epic dangers. It is a land where familiar and beloved races and archetypes are reaching the pinnacle of their glory and wonder. It is a vast and rich realm where newborn nations are still islands of civilization in a dark and unexplored wilderness sea. The world of Dawnforge is a land where the greatest deeds have yet to be done and epic heroes are wrought in the crucible of legend.

This book gives the background for the Dawnforge setting, describing the history and geography of the world. In terms of rules, it defines all the (sub-)races available for character (sixteen in total). Each race has certain racial transformations, special abilities that may be selected when a character gains levels.

Four new classes are defined. These are:
- Disciple: Worshippers of powerful beings, the immortals, who draw power from these immortals. Replaces the Cleric.
- Shaman: Spellcasters who use the force of nature for their magic. Replaces the Druid.
- Shaper: Spellcasters who directly use the Spirit, the true divine essence of the world.
- Spirit Adept: People soaked in the Spirit, resulting in increases abilities.

Characters in Dawnforge are supposed to shape the world, and become characters of legend. Each important deed that helps shape the world will gain a character a Legend Point, which will make him advance along a Legendary Path, gaining more special abilities, and eventually gaining access to the legendary classes: Dawn Archer, Fleetwind, Epic General, The Icon, Master Arcanist ahd The Unsuffering.

Wednesday, September 17, 2014

Dawnforge: Path of Legend

Path of Legend is an exciting new adventure sourcebook for the Dawnforge campaign setting. The adventure leads new heroes from 1st to 5th level, and also offers them a chance to earn their first legend point. The adventure provides a compelling mix of location and event-based encounters, and rewards roleplaying and puzzle-solving as well as combat.

Tuesday, September 16, 2014

Darkwood: The Lord of Laxton

Publisher Blurb:

An unholy evil threatens the seat of power in Nottingham. Even the sheriff will be destroyed unless a group of rebels and outlaws can discover the threat before their own beloved Sherwood Forest. And the whole of England falls under a hellish power.

An adventure for the Darkwood RPG.

Monday, September 15, 2014

Darkwood

From the back cover:

Welcome to Darkwood

It began in 1066. The Norman army smashed English resistance and conquered Britain. As the armies fell to the Normans, the commoners and farmers rose up against the invaders in defiant and bloody resistance.

But all who have stood against the Normans have been crushed and trampled. One by one the people gave up hope and accepted a life of virtual slavery.

Out of this time a band of heroes will emerge, Their fame will bring hope to the oppressed Anglo-Saxon peoples, and strike fear into the corrupt hearts of Prince John and his agents. One man shall lead this band, one man who carries a longbow and wears a hood...

A legend will be born...

Sunday, September 14, 2014

Dark Wings Over Freeport

Publisher Blurb:

A new day may have dawned in the City of Adventure, but old evils still haunt Freeport's streets. When beggars start disappearing, the crime lord Finn grows worried and coerces the heroes to look into this potential disaster to one of his more lucrative operations. As the adventurers soon find out, the perpetrator is no simple murderer or overzealous watchman. What begins as a simple stakeout and investigation reveals a horrible plot involving terrifying demons, fiend lords, and a burgeoning cult that threatens much more than the crime lord's profits. This Bleeding Edge special celebrates the release of the Pirate's Guide to Freeport. It can be run as a stand-alone adventure or used to launch a brand new campaign set in the popular City of Adventure. Like other offerings from this series, Dark Wings over Freeport supplies thrilling environments, colorful NPCs, and deadly combats, promising to push your games to the Bleeding Edge of adventure.

Saturday, September 13, 2014

Dark Sun Conspectus

"The DARK SUN campaign world enters an exciting new age with the release of the Expanded and Revised Campaign Setting for Athas, a land of savage adventure where the most powerful AD&D player characters battle to survive and prosper against overwhelming odds. It's a dynamic world of unfolding stories and ancient myteries, full of explosive new role-playing challenges and brutal action. From its volatile political atmosphere to unyielding natural disasters, from terrible new villains to unexpected new allies, from vast stretches of unexplored territory beyond the Tyr region to unparalled oppurtunities to forge a more promising future for the world, never has the DARK SUN setting been more spectacular or thrilling for loyal players - or more accessible to new players daring enough to enter the burning land. With new areas to explore. a streamlined, complete-in-the-box psionics system, new rules, and more, Dark Sun continues to demonstrate its alien and fierce nature. Open the box and see why adventures set beneath the crimson sun are different from those in any other AD&D setting. And watch upcoming products for revelations that point toward Athas's ultimate restoration - or its ultimate destruction. Now, more than ever, the fate of the world depends on the actions of its heroes."

Friday, September 12, 2014

Dark Inheritance

Now is an age transformed by disaster and wonder, a world of terrifying adventure.

The catastrophe known as the Rip transformed Jerusalem into an urban nightmare. Life as we knew has been forever changed.

Hidden from the masses, the Human Genome Project unearths the secrets of our race, secrets buried deep inside each and every member of humanity, the Godgenes.

The Rip and the Godgene blur the boundaries between science and what can only be called - magic. Relics and powers of the Lost Age crash onto streets lined with glass and steel.

From beyond the world we know, terrible threats arise. From their abyssal prison, the Daemonhost have been set loose to threaten this teetering new world while the denizens of the Otherworld stalk the shadows.

You are a titan, an inheritor, genetic heir to the gods and monsters of legend. Locked within your genetic code are answers to ancient mysteries and new, startling revelations. What secerets will you uncover - or die to protect.

Thursday, September 11, 2014

Dark Druids

From the back cover:

"for Levels 9-12

Beware the Misbegotten

In Fang Forest dwell a fanatical sect of druids bent on the ruin o fthe innocent. Under shadowy caves they command dark forces of nature and magic never before seen in the lands. With the fall of another human settlement to the druids' evil, the good priestdoms call for their destruction.
Gather Ye Heroes

To root out the malefactors, bold adventurers must travel through the forest's haunted confines, enter the druid's base, and gain access to an eldritch sorcery that alone can stop the Dark Druids."

Wednesday, September 10, 2014

Daredevil Adventures: Supernatural Thrillers

From publisher blurb:

THE BODY VANISHES
It seemed a routine case. Determining why young Arnold McCoy had been killed. But, why and how had his body vanished from the morgue?.Why weren't the police cooperative? Was there more to this case than met the eye and did it involve the mysterious curse on the Montique Water Diamond?

THE FORGOTTEN MANUSCRIPT
Things seem placid in Northview while the daredevils search for some missing pages from a manuscript by a highly-regarded novelist of the occult. Taking on this job for a prestigious publisher is one thing, even when it involves travel and a nagging side question. Dealing with what seems to be happening in this picturesque rural New England town is another thing altogether! Can the daredevils unravel the various mysteries here and will they do it in time to block catastrophe?

THE CASE OF MISS BROOKMEYER'S MURDERER
A frightened young woman comes to the daredevils for help. Her life is being threatened through letters and ads placed in the daily personal columns of the newspaper. Can the daredevils stop her killer in the short time remaining until the threats are carried out? Is there more to this case than surface appearances?

Tuesday, September 9, 2014

Daredevil Adventures: Lost World Tales

From publisher blurb:

ON THE TRAIL OF LEGEND
An expedition explores the unmapped regions of Peru in quest of the legendary Inca stronghold of Cusichu. Can the Abercrombie expedition reach Cusichu before the rival Jourdan expedition and will they really be able to find any remnants of the Inca stronghold with only legends and fuzzy aerial surveys as a guide?

THE REFUGE OF EL ESPECTRO
Having found Cusichu, will the Abercrombie expedition find any evidence that the lost city is indeed the Inca stronghold used by El Espectro in his war against the Spanish conquistadores? What was the fate of the Inca warriors and their leader? Do the old Spanish documents only relate the ravings of a madman? What other secrets can be unearthed as the ruins are explored and legends become truth?

MUNDO DE LOS DRAGONES
The exploration of the lost city leads to the secret escape route known to the Incas. What will be found in the lost valley beyond Cusichu? Can the ravings of the Spanish survivors of their expedition against Cusichu have been based on fact? The exploration of the Lost Valley will reveal the truth behind the Spanish reports, though it may still appear to be madness!

Monday, September 8, 2014

D20 Wrath & Rage

A D20 guide which provides additional character options for players of orcs and half-orcs. The book offers additional role-playing suggestions, new feats and prestige classes, new spells, and new items of regular and magical equipment.

Sunday, September 7, 2014

D20 Winter Runes

From the back of the book:

Power in Magic, Power in Creation

This book introduces a new core class to your d20 System fantasy campaign, the RuneMark. These magi strive to master the Language of Creation, that magic that formed and binds the world. Intelligent and wise, the RuneMark devote themselves to mastery of the Book of Winter Runes, forty-five new spells (levels 1-9) to add to your game. Also included is the runic alphabet for the spells, and the mythology of the Rune Lords. The firs part of the pantheon details four new deities, including their domains and spells, and twenty-four demigods.

"Of the Horned God's Winter"

This adventure introduces the RuneMark into the DM's campaign. Brave heroes must journey through the wastelands, over dark fens and broken hills to the iron foundations of the great fortress of Varucks, a heap of burnt slag and tortured rock. In the land of dark shadow and forgotten dream they must unravel the secrets of the horned god's minions and master the Winter Runes. This adventure further details the epic story of the World of Erde, yet easily adapts to any setting.

Saturday, September 6, 2014

D20 What Lurks Beyond

An uneventful journey takes a turn for the worse when you stumble upon the remains of a carriage; its passengers long dead and forgotten. But this is only the beginning, as you are drawn deeper and deeper into the mystery of the ruined city of Bladesedge.

To the East a tall tower stands in dark, foreboding ruins guarding against an ancient evil that now stirs again; to the West the lonely remains of the city lie forgotten by all but the dead. To the North there is a cemetery where you will have to search more than just graves and tombs to unearth the secrets of this loathsome place.

What Lurks Beyond will draw characters into a realm of dark secrets and sinister plots. They will explore crumbling towers, subterranean lairs, ancient ruins and places best left forgotten. They will have to solve riddles and dodge deadly traps. They will have to hide from the terrible creatures that stalk them while trying to find the one man who can stop this evil – a man who by all accounts has been dead for years.

Features:
More than 90 pages of adventure
Over 30 player handouts and maps
Multiple paths for characters to follow
Sub-quests and mini-adventures
Multiple areas to explore
Explore ancient cities, cemeteries, subterranean dungeons and crumbling towers
Includes more than 30 different monsters and foes – all detailed and illustrated
Riddles for players to solve
Sub-games for even more entertainment
Campaign caliber adventures that Players will remember for years
Written for the d20 system and Deathstalkers

Friday, September 5, 2014

D20 Warcraft: The Roleplaying Game

This War is Yours to Fight! The #1 fantasy roleplaying game and the #1 fantasy real-time strategy computer game join forces in Dungeons & Dragons Warcraft the Roleplaying Game. This book translates the hugely successful Warcraft® computer game series into a pen-and-paper roleplaying game world based on the popular d20 rules! Requires the use of the revised Dungeons and Dragons® Player's Handbook, Edition 3.5, published by Wizards of the Coast®. Designed with extensive input from the creative minds behind Warcraft, this complete campaign setting includes:

  • 9 character races, including humans, night elves, orcs and tauren
  • 3 new core classes: healer, scout and tinker
  • 12 new prestige classes, including the blademaster, the elven ranger, the shaman and the warlock
  • Detail on the history and geography of the world of Warcraft

Thursday, September 4, 2014

D20 Unveiled Masters

From the back of the book

Mind Flayers. The very name conjures up images of slavers and overlords; of ravenous beings with an insatiable appetite for the brains of other creatures. Unveiled Masters: The Essential Guide to Mind Flayers describes in great detail the history, biology, society and culture of the mind flayers, the penultimate fantasy adversary. Bring new heights of challenge to any D20 campaign with these nefarious masterminds!

Unveiled Masters features: details on the mind flayer interplanar empire that spans the multiverse; an exhaustive study into the psychology of heartless predators, insidious races specially designed to infiltrate the enemies of the mind flayers; variant mind flayers to further challenge your characters; mind flayer "technology", an assembly of cunningly-wrought psionic and magical devices that permit the mind flayers to domiante lesser species; a complete mind flayer pantheon; enough new Domains, Feats, Spells and Psionic powers to rule the multiverse; New prestige classes for mind flayers, and Adventure seeds and campaign hooks galore!

Wednesday, September 3, 2014

D20 Uncommon Character

Publisher Blurb:

Within this book await villainous, noble, and not-so noble characters alike - fascinating personalities designed to spark adventures large and small. Here you'll find a bard with a heavenly voice, who veils her face; or the daughter of a celestial, who is tempted by a "friendly" imp. One character is a pirate queen with the ambition to rule an empire; another, a halfling sorceress only worried about finding her next meal.

Each character comes with adventure seeds to broaden the horizons of any campaign, along with new feats, spells, items, prestige classes, and more, ready to be added to a published campaign world or to a GM’s homegrown setting.

Tuesday, September 2, 2014

RIP Bryan Dean



Yesterday at 7:44pm I lost my hero and my best friend. My father passed away from pneumonia after suffering a stoke. He opted to go with dignity and now he is in peace. I ask that you keep my mother (pictured above) who was the love of his life for over 50 years in your prayers. RIP Bryan Dean (Dad) 1937 - 2014

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