"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, November 30, 2017

Judges Guild: The Dungeoneer #14

From the web:

  The Lab'Oratory by Bryan Hinnen Inside Front Cover
  Under Toe: Current Happenings 02
  The Die Is Cast  
       Review: Snakepipe Hollow by Paul Jaquays 05
  Words & Whips 13
  Dungeoneer Depths (Mini-Dungeon)  
       Stand and Hold by Robert K. Bingham 47
  Runeletters (ed. Paul Jaquays) 56
  Monster Matrix by Greg Stafford 58
  The Booty Bag  
       Scott Johnson, Steve Marsh, Alex Muromcew, Earl Bless, 62
  Ronald Pehr  
  Aardvarks in Fantasy Gaming: When Strikes an Earthpig Born! 09

  Cult of the Spear by Steve Marsh 15
  Zantius by John Lind 20
  The Cult Of Magma, the Volcano God by Rudy Kraft 27
  Throwing In D&D by Jon-Pierre Pazevic 29
  Suggested Player Cult Outline by Steve Marsh 30
  The Question of Armor Class by Rusty Lamont 31
  The Cult Of Uleria by Steve Marsh 37
  Upgunning Monsters? Bah Humbug! by Bill Paley 40
  Ordained Charisma by Robbie Langhorne and David Mackenzie 41
  Symbols, Runes, Wards and Bans by Steve Marsh 44
  From Whence Cometh Magic? by Russ Thomas 45
  A Private Hell by Bryan Hinnen 17
  Under Skyking's Light by Bill Paley 33
  The Arcane Elders by J. Mark Hendricks 52
  Questing by Aaron Arocho 59
  The Edge of the Galaxy by Paul Jaquays 64

Wednesday, November 29, 2017

Judges Guild: The Dungeoneer #11

From the web:

  The Lab'Oratory by Chuck Anshell 03
  Words & Whips 03
  Nose Wet? or No Sweat! by Tom Cooper 31
  The Booty Bag  
       Helms by Ronald Pehr 32
  The Die is Cast 37
  Monster Matrix by Scott Johnson 43
  Mini-Dungeon (for TFT) by Paul Jaquays 55
  Contribution Requirements 06
  Thoughts on Lightning by Jim Ward 20
  Creating a Computer Game & Swordsman by Bill Paley 21
  Faith by Tom McCloud 34
  Wet Navy Meets Space Fleet (Traveller) by Bill Paley 39
  Creepy Critters by Aaron Arocho 42
  On Magic by Bill Seligman and P.E. I Bonewits 45
  Maramis the Elf by Ronald Pehr 50
  Wilderness by Bryan Hinnen 52
  The Arcane Elders by J. Mark Hendricks 10
  Questing by Aaron Arocho & Paul Jaquays 14
  A Private Hell by Bryan Hinnen 18
  Under Skyking's Light by Bill Paley 26

Tuesday, November 28, 2017

Judges Guild: The Dungeoneer #10

From the web:

  The Lab'Oratory by Chuck Anshell 02
  Under Toe Current Happenings 30
  Monster Matrix  
       Half Ogres by Alex Muromcew 33
       Zergons by Randy Toutz 33
       Loombar by Rick Elleman 33
       Electric Rats by Randolph King 34
       Blaps by Tom Johnson 34
       Reflector Beast by W. A. Barwick, Jr. 35
       Seth by Scott Johnson 35
       Gingerbread Golem by Scott Johnson 36
       The Banshee by Scott Johnson 36
       Slime Men by Jon-Pierre Pazevic 36
  Torchlight 48
  Lords of Valor 49
  Nose Wet? or No Sweat! by Bill Paley 54
  The Die is Cast  
       The Movie. The Lord of the Rings by Bill Paley 56
       4th Dimension by Chuck Anshell 56
       The Apprentice 3 by Chuck Anshell 57
       Ice Rigger by Chuck Anshell 57
       Runequest by Paul Jaquays 57
  The Booty Bag  
       Pentacle Staff by Jon-Pierre Pazevic 59
       Ring of Undead Summoning by Jon-Pierre Pazevic 59
       Ring of Anti-Undead Summoning by Jon-Pierre Pazevic 59
       Sling of David by Jon-Pierre Pazevic 60
  Words & Whips 60
       Pyramid of Ra-Dok by Patrick Westfall 62
  A New Skills System by Bill Seligman 22
  Scrapfaggot Green Correction Sheets 41
  Name Generator by Rusty Lamont 46
  Space, The Gaming Frontier by Bill Paley 47
  Half-Ogres and Anti-Paladins by Paul Nevins 48
  Effects and Uses of Poison by Steve Marsh 51
  Corrections for Issue 9 by Paul Jaquays 61
  The Arcane Elders by J. Mark Hendricks 06
  A Private Hell by Bryan Hinnen 13
  Under Skyking's Light by Bill Paley 17
  Edge of the Galaxy by Paul Jaquays Back Cover

Monday, November 27, 2017

Judges Guild: The Dungeoneer #9

From the web:

  The Lab'Oratory by Chuck Anshell 01
  Nose Wet? or No Sweat! by Bill Paley 13
  The Die is Cast 18
  The Booty Bag 19
  Copyrights by Chuck Anshell 01
  Computer Space Gaining by Mark Goldberg 14
  Untitled Article on Traveller by Marc Miller 21
  Star Ranger (character class for S&S) by Paul Jaquays 36
  Personnal History System by Paul Jaquays 38
  Space Wars Comic by Robert Bingham 44
  Morkendaine Dungeon by Paul Jaquays 50
  The Arcane Elders by J. Mark Hendricks 03
  A Private Hell by Bryan Hinnen 06
  Under Skyking's Light by Bill Paley 09
  Edge of the Galaxy by Paul Jaquays 17
  Life on Mars by GIL 20
  Questing by Aaron Arocho 25

Sunday, November 26, 2017

Judges Guild: The Caverns of Thracia (3rd Printing)

From the web:

"A scenario designed to accommodate characters of the 1st and higher levels.  Some segments of the adventure will be a pushover for low-level groups, while other areas may send great lords and patriarchs ducking for cover.  The dungeon complex has four main levels and one minor level, plus a legendary lost city.  The local monsters are aware of each other and will usually work together to destroy an adventuring party.  The booklet includes guidelines for random encounters, the lost city, and much more.  Forgotten temples, lost underground citadels and wily beast-men.  Rescue the slaves and take the Minotaur king's loot."

Saturday, November 25, 2017

Judges Guild: Temple of Ra Accursed by Set (2nd Printing)

From the web:

"This is an adventure through an Egyptian-style temple, desecrated long ago by evil forces.  Adventuring parties now wander it, searching for loot, and the forces of good have also entered to protect the ancient relics and restore the balance.  Several new monsters are prominently featured in this booklet.  The temple was originally set up for play in three-dimensional form for use with 25mm lead miniatures; instructions are provided to the Judge so that it can be set up that way."

Friday, November 24, 2017

Judges Guild: Temple Book I

From the web:

"This booklet contains 48 pages of interior layouts of various Temples.  These are excellent for use with scenarios where you have players encountering religious groups in their own Temples or for use as the main theme of you scenario.  The Temples are mapped on light grey square grids. A Judges Guild Campaign Hexagon Sub-System."

Thursday, November 23, 2017

Judges Guild - Tegel Manor

From the web:

"A huge haunted house with over 240 rooms and chambers described including a hall of magic portraits and four secret dungeon levels beneath the manor.  The booklet also has tables to create magic statues, ghostly encounters, resurrection results, and more."


Wednesday, November 22, 2017

Judges Guild: Port O' Call Tarlkin's Landing

From the web:

"A completely detailed spaceport and town out on the active fringes of adventure, it is designed to serve as an initial starter scenario, this product gives a firm base for starting out a team of adventurers on the proverbial shoestring.  Opportunities for both legitimate and illegal profits are present.  All buildings and installations are completely mapped in 15mm scale for use with miniatures or counters.  This is the first in a series of products which are designed to be utilized with all science fiction role-playing systems."

Tuesday, November 21, 2017

Judges Guild: Tarantis

From the web:

"This is the 3rd City State from Judges Guild.  The books detail the City State of Tarantis and the surrounding campaign area with the history, government, customs, religions, and military of Tarantis.  They also cover the shops and courts of Tarantis, The Tarantine Palace, Bard or Fighter Citadel, Ho Chi's Castle, The Azurerain Pirates and their stronghold.  Included are a 22"x34" map of the entire Wilderlands, a 20"x28" map of the City State of Tarantis and 2 maps (Judge, Player) of Campaign Map #4-Tarantis/ Campaign Map #5-Valon."

Monday, November 20, 2017

Judges Guild: Tancred

From the web:

"This booklet details the Tancred System, located in the Outreamer Sub-Sector of Ley Sector.  Included is a complete description of an entire civilized planet as well as other significant installations on other planets.  Tancred is an excellent place to start a Traveller Campaign.  All major cities are mapped and described with encounter tables provided.  The centerfold contains an 11" x 17" two-color map of the planet.  Complete details provided for a B Class Starport.  Four special scenarios are included to get campaigns underway.  Featured on the cover are a complete set of 15mm scale armored fighting vehicles for the Mercenary Regiment detailed within."

Sunday, November 19, 2017

Judges Guild: Survival of the Fittest

From the web:

"Solo dungeon for Dungeons & Dragons. Has a somewhat unique approach in that you can take a party of up to 4 characters through -- you just have to multiply the number of monsters in a room by the number of characters in your party."

Saturday, November 18, 2017

Judges Guild: Spies of Lightelf

From the web:

"The second book in the "Wilderness Series", this book details the villages of Lightelf and Palewood, including histories tables, inhabitants, plus twenty-two five-mile hexes in the area of the Wood of the Gnomes, with maps of the villages.  All maps are designed for easy removal."

Friday, November 17, 2017

Judges Guild: Simba Safari

From the web:

"This adventure scenario is set in the Ley Sector of the Gateway Quadrant; the adventure features the "Simba Safari" and crew. Complete 15mm plans of the Type K Hunter Ship are included, as is a 15mm scale plan of the adventure site.  The crew and passengers range across the planets of the Diamond - prince Subsector in search of trophies and adventure.  Six planets are provided in detail along with all terrain and animal charts.  The scenario is completely detailed for the Judge, and suggestions are given for personalizing the adventure to suit the tone of his or her campaign.  This adventure may be completely self-contained and use only the provided characters, or players may utilize their own characters."

Thursday, November 16, 2017

Judges Guild - Shield Maidens of Sea Rune

From the web:

"The third book in the "Wilderness Series" with 22 wilderness hexes for Campaign Map 1 are detailed in this book along with description and maps of the major points of interest.  Warrior Women plot to regain their home lost to the barbarous Skandiks, fearsome sea reavers all.  Torn between their Gods of the North and the Druidic worship of nature, the Skandiks grow weak.  Beware the cruel and evil Anti-Paladin who stalks this area looking for blood; he may be the death of you yet!  Can you thread the perilous path to fame and riches in this saga of unforgettable Adventure?"

Wednesday, November 15, 2017

Judges Guild: Sea-Steeds and Wave Riders

From the web:

"Two maps present deck plans of twenty different ships, small craft and equipment from Viking longships to dugout canoes.  These are detailed right down to the wood graining in the individual deck planks; nail heads and rope ply of the rigging are visible in a truly fine work of art.  The ships are hex-grids in 25mm scale for use with miniatures.  Included in the booklet are extensive technical descriptions, historical information on the cultures which used the various craft and equipment, and other gaming aids.  These are suitable for use with any medieval or fantasy role-playing system currently in print, and ideal for campaign Judges wishing to expand their gaming horizons into maritime traffic and trade, and ram-and-cutlass naval warfare. "

Tuesday, November 14, 2017

Judges Guild: Rogue Moon of Spinstorme

From the Introduction:

"This scenario is the second in a special series of connected adventures set in the Ley Sector of the Gateway Quadrant, The Border Prowler series is designed to provide a Judge with a ready-made mini-campaign. This scenario is set up in tournament format with handout sheets of information, equipment, and pre-generated characters. This particular mission can be accomplished with only a portion of the resources available in the crew and equipment of the Hrunta. Other crewmembers and other equipment will be called upon in subsequent scenarios. While this scenario is designed to be self-sufficient and run with characters who are on active service, it can be set into an ongoing campaign."

Monday, November 13, 2017

Judges Guild: Restormel

From the front cover:

"Terror stalks the night! Highly detailed village and castle for first-level RP adventure! Area and three-story castle maps with new monster! Hours of fun for beginning play!"

From the web:

"Something is harassing the village of Restormel.  People are disappearing.  People are being found dead.  Terror stalks the night.  It is up to you to find the cause and destroy it.  This comes with two detailed maps of the Castle and maps of all the major village buildings.  This adventure includes a creature not to be found anywhere else."

Sunday, November 12, 2017

Judges Guild: Traveller Referee Screen (2nd Printing)

From the web:

"Printed on "eye-saver" green for easy reading at a distance, the sheets contain all charts and tables necessary to play Traveller are reproduced on them, those needed by the Judge on one side and those needed by the players on the other.  Combat charts have all appropriate modifiers figured in.  All weapons from Mercenary included also.  Sheets may be fitted together to form a screen."

Saturday, November 11, 2017

Judges Guild - Ready Ref Sheets: Vol1 Second Edition

From the Web:

"This second edition version of the Ready Ref Charts Package is now in book format and contains a treasure trove of reference charts and tables compiled from data supplied in the first six Judges Guild installments of the Guildmember subscription.  Includes tables for character social levels, street encounters in the City State, poison types, metal and gem types, civilization and technological levels, non-player character cutups, combat tables, construction and research guides, movement obstacles and wilderness terrain, beggars, shock recovery, crime and punishment, guards and garrison troops, resurrection results, special encounters, and much more."

Friday, November 10, 2017

Judges Guild: Portals of Twilight

From the web:

"The third book in the "Portals series" Journeys of wonder and magic will be experienced when the Portals are traveled again in this newest release in the Portals series for AD&D.  Portals of Twilight is set on the planet, Halfworld; it is a world similar to our moon, half light and half shadow, with only a narrow strip of land that is habitable.  This twilight region has evolved varied types of creatures which are accustomed to the climate.  North Pole City can be visited also, as it is the center of learning and culture on Halfworld.  Multiple encounters are given, as well as other major points of interest and new monster types."

Thursday, November 9, 2017

Judges Guild - Portals of Irontooth

From the web:

"The second book in the "Portals series" has an all-new world including new Monsters and Magic.  This book provides descriptions of the Human and Gnome settlements, Lands, and leaders, as well as their history.  Wilderness and monster encounters and descriptions are provided, together with Portal types and travel.  Portals of Irontooth can be used directly after Portals of Torsh or can be used as part of an existing campaign."

Wednesday, November 8, 2017

Judges Guild: Portals of Torsh

From the web:

"The first book in the "Portals series" the book detailing an area reachable only through the use of teleportation devices called "Portals".  It includes considerable History and Economic description of the area, one town of lizardmen and another of humans, and several adventures including a Lizard Wizard's Tower.  Also included are Monster Lairs, Wilderness descriptions, Wandering Monster tables and major Character descriptions.  Portals of Torsh can easily be fitted into any campaign, and is suitable for mid-level characters"

Tuesday, November 7, 2017

Judges Guild: Operation Ogre (3rd Printing)

From the web:

"The 1979 Pacificon AD&D official tournament dungeon, which details the capture of an Elven Princess by a band of fierce new monsters: Ice Ogres.  This booklet includes a very detailed Alchemist's Laboratory which may be used by the Judge on other situations, and pre-rolled characters and combat tables, plus statistics on the Ice Ogres, Electric Crawlers and more.  Beware the King of the Ice Ogres and his gruesome treasure!  Notes on the play of this tournament were published in the Judges Guild Journal 18"

Monday, November 6, 2017

Judges Guild - Of Skulls and Scrapfaggot Green (2nd & 4th Printing)

From the web:

"This official GenCon X D&D tournament dungeon, this book includes area and village maps of Scrapfaggot Green, special tournament rules, background, the Sur-Khanian Maze, and six dungeon levels, making an ideal mini-campaign.  The players must find the key to Akbeth's Tower, enter and find an ancient skull, and with this skull journey through the Forbidden Lands to close an inter-dimensional doorway.  A Baron of this kingdom will greatly reward a stalwart adventuring party.  This product includes pre-rolled characters and their equipment and spells."

Wednesday, November 1, 2017

Judges Guild - Modron (4th Printing)

From the web:

"Seaside setting with two high quality maps of the town of Modron and the estuary beyond. Contains new rules and encounter tables and details of the town's inhabitants."

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