"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, December 8, 2023

DL9: Dragons of Deceit (1985)

From the back cover:

Beckoned by a mysterious visitor, the heroes embark on a mission into the very heart of the Dragon Highlords' realm. The ominous city of the Sanction, crouched in a narrow valley between the mighty volcanoes known as the Lords of Doom, holds the secret of the good dragons' oath.

Unimaginable terrors await the party as they search the city, seeking a key to the fiery lair of the Dragon Highlord and his evil minions. Can the heroes solve mystery of the dragons' oath? Will they penetrate the deception of the Dark Queen in time to bring salvation to Krynn? Or will their valiant efforts be in vain?

"Dragons of Deceit" is the astounding conclusion to the second book of the epic Dragonlance saga, for use with the Advanced Dungeons and Dragons game system. You can play this adventure by itself or as part of the grand quest that covers the entire Dragonlance story.

An adventure for Character Levels 8-10


 

Thursday, December 7, 2023

DL8: Dragons of War (1985)

From the back cover:

The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand.

Behind the pass they guard sits the gleaming city of Palanthus. The war will be lost if the city falls to the Dragon army.

All eyes strain south across the rolling plains of Solamnia. The Knights hear the distant thunder of a vast horde on the march. An enemy line more than a thousand strong is sighted moving toward the tower.

The Knights glance from side to side. Divided by politics and their strict code of honor, the Knights can only withstand the coming assault if they unite against the common enemy.

"Dragons of War" is the eighth in the series of Dragonlance adventures for use with the Advanced Dungeons and Dragons game system. Included are optional AD&D Battlesystem miniatures rules. You can play this adventure by itself or as part of the grand quest that spans the entire Dragonlance saga.

An adventure for Character Levels 8-10

 

Wednesday, December 6, 2023

DL7: Dragons of Light (1985)

From the back cover:

Far removed form the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace.

This peace is shattered by the arrival of your band of adventurers, bearing the shards of the dragonlance and the power of the Dragon Orb of Icewall. Will the pitfalls of conflicting elven nations ensnare you? Can you escape across the wilds of Ergoth to the outpost of the Solamnic Knights, evading the wild elves in your path? Will you discover the secret of Huma's Tomb and find the final resting place of the dragonlances of old?

"Dragons of Light" is the sixth in the series of Dragonlance adventures for use with the Advanced Dungeons and Dragons game system and continues the Second Book of the Dragonlance saga. You can play this adventure by itself, or as part of the grand quest that spans the entire Dragonlance story.

An adventure for Character Levels 7-9

 

Tuesday, December 5, 2023

DL6: Dragons of Ice (1985)


From the back cover:

The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.

But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets.

A new quest is before you: to find one of the legendary Dragon Orbs, mighty weapons that destroyed the dragons in ancient times.

Your path leads you to Icewall Castle, abode of an awesome white dragon and her minions. What awaits on the treacherous glacier? Can you defeat the evil guardians of the castle and recover the Orb of the Silver Dragon?

"Dragons of Ice" is the fifth DRAGONLANCE adventure for use with the ADVANCED DUNGEONS AND DRAGONS game system and begins the Second Book of the DRAGONLANCE saga. You can play this adventure by itself, or as part of he grand quest that spans the entire DRAGONLANCE story.

An adventure for Character Levels 6-9.

 

Monday, December 4, 2023

DL5: Dragons of Mystery (1984)

From the back cover:

At last! A sourcebook for the most exciting epic ever from TSR, Inc.!

Now, you and your players can have the entire world of Krynn at your fingertips!

"Dragons of Mystery" gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. Can you win against powerful forces of darkness?

This package contains a four-color map of the Continent of Ansalon, where all the adventures in the Dragonlance saga take place, Player Character Sheets for the Dragonlance heroes (illustrated by Larry Elmore) give your players an exciting tool for visualizing their characters. Even the stars in the heavens are shown on a special map of the constellations!

Join the quest! Live the Adventure! The Dragonlance saga continues!

 

Sunday, December 3, 2023

DL4: Dragons of Desolation (1984)

From the back cover:

The draconians have now conquered the civilized lands to the north. You have led a struggling, starving band of refugees out of slavery - but freedom and safety lie over and impassible mountain range!

There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rules to let the refugees pass.

What price will the dwarven thanes ask? Can you succeed in your mission before the draconians destroy the hidden camp of the refugees?

"Dragons of Desolation" is the fourth Dragonlance adventure for use with the Advanced Dungeons & Dragons game system, and concludes the First Book of Dragonlance. You can play this Adventure by itself, or as part of the grand quest that spans the entire Dragonlance Story.

An Adventure for Character Levels 6-8

 

Saturday, December 2, 2023

DL3: Dragons of Hope (1984)

From the back cover:

The DRAGONLANCE saga continues!

You have freed 800 refugees from the depth of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness.

There is only one hope for you - to find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the Dwarfgate War. The problem is that nobody knows where it is, or if it still exists@

Through the snow-covered Kharolis Mountains, across the Dergoth Plain, haunted with the ghosts of ancient armies, and to the incredible mountain known only as Skullcap, you search for the answer that will save teh refugees of Pax Tharkas... and yourself!

"Dragons of Hope" is the exciting third part of the First Book of Dragonlance, an epic quest through the world of Krynn, threatened by the domination of the inhuman draconians. This adventure can be played as part of a separate adventure, or as part of the great quest that spans the entire DRAGONLANCE story.

An adventure for Character Levels 6-8

 

Friday, December 1, 2023

DL2: Dragons of Flame (1984)

From the web:

The second in the series of DragonLance adventures.
In this adventure the heroes resist the growing might of the Dragonlords. The characters have a difficult journey to Pax Tharkas and then into the Tharkadan Towers.

(From back cover)

The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great vallenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors.

And Solace is only one outpost: The dragonarmies control the plains. Only the elven kingdom of Qualinesti stands unconquered. The rest of the plainsmen suffer the most: a long slave caravan hauls hundreds of them to the fortress prison of Pax Tharkas.

"Dragons of Flame" is the second in TSR's new series of DRAGONLANCE adventures for use with the ADVANCED DUNGEONS & DRAGONS game system. Your players will adventure in the world of Krynn and visit strange places such as Qualinost or Sla-Mori, encountering bizarre draconians and disgusting Aghar. They can play the modules as a set of separate adventures or as a great quest that spans the entier DRAGONLANCE story.

An Adventure for Characters Levels 5-7


 

Thursday, November 30, 2023

DL1: Dragons of Despair (1984)

From the web:

The first module in the DragonLance series, an effort that eventually led to the creation and expansion of a key Dungeons and Dragons setting. This adventure is for six to eight characters of level four to six, and they strongly encourage players to use the included characters. The module begins by pointing out what is different in Krynn: Kender, steel instead of gold, no cleric spells and no dragons - at least when things begin. In this adventure the characters orient themselves to their quest and begin facing off against the draconians.

Back cover text:

You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims “You must return to find what you left to seek,” but the saying never really made sense. Soon, however, it will.

For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading army has burned their villages and put their families and friends to the sword. Among these stories you hear even darker rumors — that older evils, the dragons themselves, have returned to the world, for new and more terrible purposes.

“Dragons of Despair” is the first in TSR’s new series of DRAGONLANCE™ adventures for use with the ADVANCED DUNGEONS & DRAGONS® game system. Your players will adventure in the world of Krynn, visit strange places such as Haven or ruined Xak Tsaroth, and encounter the bizarre draconians and spectral minions. They can play the modules as a set of separate adventures or as a great quest that spans the entire DRAGONLANCE™ story.

An Adventure for Character Levels 4-6.


 

Wednesday, November 29, 2023

Chill Horror Role-Playing Game (1990)

From the back of the book:

"Chill is a horror role-playing game for 2 to 9 players ages 12 and up, and includes: * 16 full-color pages * Options for creating your own characters * Maps of the world of Chill * Step-by-step guidelines for running Chill campaigns and scenarios * A detailed history of SAVE and their fight against the Unknown * Things, Featuring Creatures and Animals * Plus a reusable pocket containing a 32-page introductory insert for old and new Chill players alike * and much more!"
 

Tuesday, November 28, 2023

Encyclopedia Magica (Volume 4) (1995)

From the web:

Volume 4 of this four-volume set of books, which attempted to collect and categorize every magic spell, artifact, and item from all previously published Advanced Dungeons & Dragons 2nd Edition material to date, including DRAGON magazine articles. The entire set of books contains well over 4 million entries; this volume covers entries from T to Z and includes the Index.
 

Monday, November 27, 2023

Encyclopedia Magica (Volume 3) (1995)

From the web:

Encyclopedia Magica Volume Three: Pick of Earth Parting to Thesis on Conditional Ruptures (Spellbook)

From the Introduction to Volume One:
Throughout the 20-year history of the D&D and AD&D game worlds, reams of paper and gallons of ink have detailed thousands of magical items. From the original Dungeons & Dragons (Woodgrain Box & White Box Sets) and the first issue of The Strategic Review Magazine, to the last products shipped in December 1993, almost every product has featured at least one new magical item, and you will find them all in the Encyclopedia Magica collection. Since many of these products are long out of print, it is impossible for the majority of players and Dungeon Masters around the world to enjoy these unique treasures. We had to call a halt at some point, so these volumes only include those products shipped through December 1993.


 

Sunday, November 26, 2023

Encyclopedia Magica (Volume 2) (1995)

From the web:

Encyclopedia Magica Volume Two: Decoy Dust to Phylactery of Righteousness

From the Introduction to Volume One:
Throughout the 20-year history of the D&D and AD&D game worlds, reams of paper and gallons of ink have detailed thousands of magical items. From the original Dungeons & Dragons (Woodgrain Box & White Box Sets) and the first issue of The Strategic Review Magazine, to the last products shipped in December 1993, almost every product has featured at least one new magical item, and you will find them all in the Encyclopedia Magica collection. Since many of these products are long out of print, it is impossible for the majority of players and Dungeon Masters around the world to enjoy these unique treasures. We had to call a halt at some point, so these volumes only include those products shipped through December 1993.


 

Saturday, November 25, 2023

Encyclopedia Magica (Volume 1) (1994)

 
 

From the web:

Encyclopedia Magica Volume One: Abacus of Calculation to Dust of Blending

From the Introduction:

Throughout the 20-year history of the D&D and AD&D game worlds, reams of paper and gallons of ink have detailed thousands of magical items. From the original Dungeons & Dragons (Woodgrain Box & White Box Sets) and the first issue of The Strategic Review Magazine, to the last products shipped in December 1993, almost every product has featured at least one new magical item, and you will find them all in the Encyclopedia Magica collection. Since many of these products are long out of print, it is impossible for the majority of players and Dungeon Masters around the world to enjoy these unique treasures. We had to call a halt at some point, so these volumes only include those products shipped through December 1993.


 

Friday, November 24, 2023

FMQ1: City of Gold (1992)

From the back cover:

This supplement for the Maztica Campaign Setting is a new type of product: a combination adventure and accessory. In this booklet you will find information on a new character race, the Azuposi; on new character classes for rogues, including the clown (or koyemshis); on new priest classes, including the "bent priest"; and a new magic unique to Maztica, fetishism.

The adventure itself leads your party from the known areas of the True World into the northlands, through the lands of the desert dwarves, the Poscadar elves, the Dog People, and others. Your characters will deal with desert hardships they have never endured before. They will also confront spirits they've never heard of: the spirits that have caused the downfall of Michaca, the City of Gold.

And do not forget the words of a poet of another place, and another time: "Nor all that tempts your wand'ring eyes / And heedless hearts, is lawful prize; / Nor all, that glisters, gold."

 

Thursday, November 23, 2023

X6: Quagmire! (1984)

From the back cover:

Swamp creatures! They surround you now as you move slowly through the gurgling muck. How will you reach Quagmire now? Each day, the hungry sea swallows more of the ancient port city. A fierce fever ravages its people, and now - these foul monsters! Their beady eyes glimmer from deep within the tangled vines. Are these the creatures that have blockaded the city, turning away ships that are the city's lifeline? Are these the scum that are starving the people of Quagmire, threatening an entire race with extinction? These creeps?

Let's clean this jungle out!

Quagmire includes a large-scale map that expands the D&D world and introduces new areas to explore. The adventure also includes new magic items and a special, expanded monsters section.

Hurry! Hoist your colors, or saddle your horse - go before the city by the sea becomes the city beneath the sea!

 

Wednesday, November 22, 2023

Master of the Desert Nomads (1983)

From the front cover:

"You have been sent on a deadly journey into the wastes of the Sind. Guided only by the reports of a half-dead scout and a scrawled map, you ride straight towards the monstrous armies of the Master"

From the back cover:

To arms! To arms! The battle lines are drawn as desert men and inhuman tribes wait poised to strike on the fertile and rich lands of the east. The call has gone out through the civilized lands. The armies have been raised to match the invading foes from the west. Nobles and peasants have joined swords to greet the foes.

But Fate or Chance has decreed another role for the small few. No glorious banners will wave on their march. No squadrons of knights will charge at their word. Instead, they will fight the war with stealth, secrecy, and cunning. The risks they will take are great, but the fates of both armies lie with them.

It begins one night for your party far from the fighting. Suddenly you are entrusted with the most dangerous mission of the war.

Can you cross the Sind Desert, occupied now by enemy armies, to find the Great Pass?

Can you find the one known only as The Master?

What will you do if you do find him?

So beings your adventure in The Master of the Desert Nomads, the first module of a two-part adventure that can be concluded in the exciting Temple of Death or played entirely on its own. Can your party do what must be done?

 

Tuesday, November 21, 2023

The Magic Encyclopedia (Volume Two) (1993)

From the back cover:

Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic Encyclopedia answers these questions with succinct definitions of every type of item found in a magical treasure hoard, and every definition has an illustration.

The list of definitions in Volume Two runs from Goggle to Zwieback, and completes the list begun in Volume One. The listing includes an experience point value and a gold piece sale value for each item. At last, you'll know exactly what every bauble in any hoard is really worth. The listing also identifies the product where the item is described and the page number where you can find it. A complete list of those products (current through December, 1991) also is provided.

 

Monday, November 20, 2023

TSR JAM 1999 (1999)

From the web:

An Adventurers Guild adventure anthology

Contents:

Vale of the Dragon Oracle (Forgotten Realm) by Byron Wischstadt
(Four to six characters of 5th to 7th level)

The Return of the Pick-axe (Greyhawk) by Christopher McKitterick
(Four to six characters of 7th to 9th level)

Blood Feud (uses AD&D supplement The Illithiad) by Sean K. Reynolds
(Four to six characters of 7th to 8th level)

The Manxome Foe (Planescape) by Christopher Perkins
(Four to six characters of 8th to 12th level)

The Heart's Final Beat (Ravenloft) by John W. Mangrum
(Four to six characters of 6th to 8th level)

Leviathan's Deep (Dragonlance: Fifth Age) by Steven Brown

Folds in the Tapestry (Alternity) by Jeff Quick
(Four to six characters)


 

Sunday, November 19, 2023

Character & Monster Assortment (1992)

From the back of the book:

Behold the Dungeon Master's best game supplement!

At last! A whole collection of 3D heroes and their monstrous foes is made available. From now on, easy to assemble hordes of colorful and mysterious creatures will hide behind the Dungeon Master game screen, waiting to surprise unwary players. The Character & Monster supplement brings back the best game pieces offered in your favorite D&D modules, along with a brand new series of standups.

You dungeons will never be the same without them!

- Over 120 3D game pieces
- Includes 15 double-wide game pieces for mounted knights, and large monsters like dragons, hydras, manticores, and more
- 12 male and female heroes and NPCs
- 14 brand new game pieces never yet published
- All this on seven pre-cut and scored color sheets

 

Saturday, November 18, 2023

I9: Day of Al'Akbar (1986)

From the back cover:

The land of Arir — a once peaceful desert country, dotted with oases, teeming with caravans — fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed — jewels and coins, more than anyone had ever seen before or since — and in addition, the Cup and Talisman of Al'Akbar.

A deadly plague sweeps your land. The holy men say that if only they had the Talisman, they could create cures for this dread disease. Many adventurers have tries and failed to find the Cup and Talisman. Now it is your turn. Find these treasures, and save your people!

The journey is exciting, but treacherous. Do not be distracted by exotic sights and sounds, the strange foods. You must avoid being discovered by Al'Farzikh and his brigands, as you infiltrate the palace. Be wary — what is most beautiful may be most deadly, and what seems useless may be priceless.

 

Friday, November 17, 2023

I12: Egg of the Phoenix (1987)

From the back cover:

""Come on," they said, "It won't be so tough, just stopping a slavery ring," they said.

"I don't know," you said. "Those slaves aren't even entirely human! How do we know they won't try to kill us?"

But you went, and now you're having second thoughts. There were the thieves in the lost crypts of Empyrea, raising hundreds of - no, that's too disturbing to think about. There were the three daughters who - no, that's too painful to remember. Now there's this Egg of the Phoenix. What does that have to do with anything? This was supposed to be a cut-and-dried stop-the-slavers job. Who said anything about retrieving lost artifacts?

Trudging through forests, traipsing through castles, trotting through dungeons, traveling through other planes: this has turned into more than your run-of-the-mill adventure. The compensation had better be worth it!
Provided, of course, you're around at the end to collect your share.

An adventure for 5-6 Characters Levels 5-9.

 

Thursday, November 16, 2023

Undermountain: Maddgoth's Castle (1996)

From the back cover:

This Dungeon Crawl adventure returns once again to the hallowed halls of Undermountain and into an adventure like those AD&D game archetypes of years past. This is a stand-alone module and does not require extra support materials. It can be placed easily into a campaign on any AD&D world, but best fits a Forgotten Realms campaign set in Undermountain or Waterdeep.

 

Wednesday, November 15, 2023

CM8: The Endless Stair (1987)

From the back of the book:

"The Great Mage Cheiromar, known as Aglahund the Mighty, is said to be buried under the Leaning Stone atop Galzar's Crag. One of his apprentices, Ulthorn, has been discovered dead in an aperture of the Leaning Stone...a doorway that locals swear has never been there before!

You must discover how Ulthorn died and the mystery of the Leaning Stone. In the process, you may find yourself at the Endless Stair. Those who never climbed it say it seems to lead to nowhere. Those who did never lived to tell of it.

Will you dare ascend into the unknown?"

 

Tuesday, November 14, 2023

A3: Assault on the Aerie of the Slave Lords (1981)

From the web:

The third in a series of modules based on the tournament at GenCon XIII. This module is for characters level four through seven. The characters pursue the slavers into the Drachengrab Mountains and to the Isle of the Slave Lords. There they must quickly make their way through the caves and into the hidden city to attack.

Commentary:

The booklet for this adventure actually contains 32 pages. The middle four pages (a two-sheet spread) is meant to be removed during play and does not have page numbers; the remainder of the booklet is numbered 1-28.

The insert has one DM and one player map and two blank pages for notes.


 

Monday, November 13, 2023

A2: Secret of the Slavers Stockade (1981)

From the front cover:

The battle against the slavers continues! You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence of another slaver stronghold, and you have decided to continue the attack. But beware! Only the most fearless of adventurers could challenge the slavers on their own ground and live to tell of it!

This module was originally used for the official ADVANCED DUNGEONS & DRAGONS™ Tournament at Gen Con® XIII Convention and is the second of four in a series of related tournament modules from TSR Hobbies, Inc.

 

Sunday, November 12, 2023

C2: The Ghost Tower of Inverness (1980)

From the web:

A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure -- the fabled Soul Gem.

This module was originally written for the Official ADVANCED DUNGEONS & DRAGONS® Game Tournament at Wintercon VIII, held in Detroit in November of 1979. It is the second in TSR's COMPETITION SERIES -- modules that were used in official tournaments. This module contains a challenging setting, a scoring system and characters specially prepared for the adventure. It may thus be used for competition among players (or groups of players) or as a non-scored adventure included in an ongoing campaign. Also included within are background information, referee's maps and notes, encounter descriptions for players, and a background scenario linked to THE WORLD OF GREYHAWK™ Fantasy World Setting.


 

Saturday, November 11, 2023

The Unnaturals (1994)

From the back cover:

They're everywhere, and nowhere. They're the shadows that come with the sunset, and that funny feeling you get when you know someone's watching, but see nothing when you turn around. They're the things that hide from you - and the things you bolt your door against. They're everything your mother warned you about.

They're the Unnaturals.

Meet the 'Monsters' of Marl, and learn a lesson in fear. Hear them tell you in their own words what it means to be other, adn hear from experts on the deadly and the demonic. From the heart of the cities to the depths of the Wilderness, meet the 'Shifters, the Breeds, the Demons, the Undead and the things so alien no one knows just what to call them.

Each entry includes statisitics and descriptions for these creatures, who can be the enmies of your characters - or the unlives of the adventuring party.

The Unnaturals is a supplement intended for use with the Bloodshadows game.

 

Friday, November 10, 2023

ALQ2: Assassin Mountain (1993)

From the back cover:

The Caliph of Shadows awaits!

The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction.

Assassin Mountain is the DM's guide to the secrets and objectives of the assassins.

Captured inside this Sourcebox, you'll find new information about the holy slayers of Zakhara, from their methods, tools, and secret structure to the means used to ensure the silence of their members.

The adventures within pit the player characters against the slayers of the Everlasting, one of the most powerful and influential sects in Zakhara. The web of deceit and terror spun by the Everlasting weaves its way into the city of Liham, entangling the PCs and leading them to the perils of the assassins' stronghold.

Assassin Mountain includes:

- two booklets filled with source material on the holy slayers of Zakhara and adventures with the Everlasting;
- six cardsheets;
- MONSTROUS COMPENDIUM(TM) pages detailing new genies and other monsters; and
- a poster map of Jabal Sarahin, the fortress of the Everlasting.

Recommended for use with the Arabian Adventures rulebook.

 

Thursday, November 9, 2023

The Vilhon Reach (1996)

From the back of the book:

The Reach has always been considered the breadbasket of the Realms, the birthplace of countless warriors who have shed their lifeblood on the fields of battle. It's also home to noble families that have ruled kingdoms for countless generations, lizardman cities that have existed for hundreds of years, and an ancient plague that still haunts the land. Take a trip to Hlondeth, the yuan-ti city that stands like an emerald beacon over the waters of Vilhon. Visit the gladiatorial arena of Hlath or plunge into the depths of the Deepwash. Feel the political tension that hovers over Shining Arrabar like a poised dagger. But always remember that in the Reach, as in all lands that adventurers tread, not all is as it appears.

This Forgotten Realms campaign accessory contains a full-color poster map of the Vilhon Reach as well as new artwork that brings the Reach to life. A 64-page accessory for the Dungeon Master details the lengthy history of the Vilhon, as well as providing current information on the various countries and city-states. A 32-page travelogue provides background for players whose characters would try their hand at adventuring in the Vilhon Reach.

 

Wednesday, November 8, 2023

GA3: Tales of Enchantment (1993)

From the back cover:

"Whispering Widow Woods has always been a frightening place. For generations the rumors, the strange noises, and the gloomy, tangled undergrowth have scared off the faint of heart. Recently, however, Whispering Widow Woods has grown much more sinister. Familiar voices speaking from thin air lure people to their doom; travelers emerge with no memory; the very trees are said to come to life and attack the unwary! Is this any place to go, searching for a lost boy?

Tales of Enchantment is an ADVANCED DUNGEONS & DRAGONS(R) adventure that emphasizes the mystery of this enigmatic woods. But to solve the forest's puzzle, the heroes must first survive its danger. Tales of Enchantment will test the heroes' wits as well as their steel."

 

Tuesday, November 7, 2023

Super-Crooks & Criminals (1986)

From the back cover:

Heroes beware!!
Super-crooks & criminals are here! From all over the Earth and dimensions beyond come more evil-doers to threaten the innocent. Read about these fascinating new fiends - their powers and personalities, weapons and weaknesses!

Roll call:

Blackjack
BlueGill
Blue Max
Rampage
Scurge
Spoiler
Black Orchid
Kill-Bird
Siren
Stallion
Fleur De Lis
War
Famine
Death
Plague
Garbage Man
Highwayman
Oracle
Prof. Polarity
Quebecois
Ramses
Red Fury
Shillelagh
Sister Indigo
Stuka
Terra-rizer
Were-Worg
Whiteout
Bora
Wonder Boy

 

Monday, November 6, 2023

Most Wanted Volume 3 (1985)

From the web:

A collection of villains for the V&V game.

From the cover: "30 of the deadliest and most wanted villains from the files of C.H.E.S.S."

A to W in villainy, 1 to 30 in variety - from around the globe to across the galaxy, C.H.E.S.S. headquarters reports anew thirty super villains to be on the lookout for. It's all here, their powers, origins, personalities, and character traits. You also get a thugs chart, background on three evil organizations, and over 100 full color counters.


 

Sunday, November 5, 2023

A Guide to Transylvania (1996)

From the back of the book:

A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign, or for a campaign for any game system set in the 1890's. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula.

Highlights of this volume include a survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts, and language of the people of Transylvania, from the Romanians to the mysterious Gypsies, including a section on folklore and superstitions; the history of Vlad Dracula, the historical personality whose name has become synonymous with "vampire"; and maps showing Transylvania and the surrounding regions.

Additionally, A Guide to Transylvania presents sixteen personalities who will enrich any Transylvania-based campaign, and five new qabals, shadowy secret societies who either struggle with the heroes against the unnatural, or strive to strengthen it.

 

Saturday, November 4, 2023

Isengard and Northern Gondor (1983)

From the back cover:

The citadel of Isengard was built by the Númenórians in a sheltered valley at the southern limits of the Misty Mountains. Its main purpose was to defend the gap of Calenardhon and the Fords of Isen against attacks by Sauron's forces. Self-sufficient and enchanted, it later became the virtually impregnable fortress of Saruman the White. No spire in Middle-earth was stronger, save the Dark Tower of Mordor. Isengard and Northern Gondor includes:

  • 8 FULL-COLOR PAGES: a 2-page regional map, maps of Calmirië (Aldburg) and Dunlostir , plus 4 pages on the Tower of Orthanc
  • MAJOR LAYOUTS: The Underground Levels of Orthanc, The Entry Passage, and The Hornburg
  • THE FORTRESS OF ISENGARD: one of the greatest architectural creations in all of Middle-earth
  • OTHER INHABITANTS OF THE REGION: The Calenardhrons, The Dunlendings, and the Drúedain


 

Friday, November 3, 2023

GAZ2: The Emirates of Ylaruam (1987)

From the web:

"This is the second in a series - a completely new concept in gaming aids for the DUNGEON & DRAGONS Game System. Within these covers is a complete historical, economical, geographical, and sociological overview of the Emirates of Ylaruam. The village of Kirkuk is presented in great detail (with both descriptions and a map of the area) as a typical village in the Emirates. An extended section on campaigning in the Emirates will also aid the DM in preparing his own adventures as well as enrich the playing of published adventures.

In addition, there is a full-size, color map of the Emirates, the cities of Surra-Man-Raa and Tameronikas, a typical Emirates Village, and a caravan village. This map is fully compatible with all Gazetteers in this series, so that DMs and players can put them side by side for comparison and/or play.

This series of Gazetteers provides a rich tapestry of background material for player and DM alike and is sure to benefit the gamer immeasurably."


 

Thursday, November 2, 2023

WGQ1: Patriots of Ulek (1992)

From the front cover:

An Adventure for 4-6 Characters of Levels 1-3

From the back cover:

"The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listen to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command - ridiculous, he would never attempt an invasion at this time. Graf Twembly is being held hostage, and near death - no, he's just under the weather and hasn't felt like coming out of the castle lately. A dwarven prince has requested your party's aid in quelling the coming invasion (if there is one, of course). Do you take him at his honorable word, and gird yourselves for battle? Or do you listen to the street talk, and take the side of those who disbelieve the warmongering? Most importantly of all: what if you make the wrong choice?

Patriots of Ulek is the first module following the release of GREYHAWK Adventures Wars, last year's landmark boxed wargame."

 

Wednesday, November 1, 2023

WGR5: Iuz the Evil (1993)

From the back cover:

"From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord of Pain, stretches his bony hand across the Flanaess. Since the signing of the Pact of Greyhawk, his empire of tyranny and suffering is secure - at least for a time. None of the lands of good and hope are strong enough to threaten him. Iuz surveys his domain and cackles gleefully. He has added much to his holdings, but he is not yet content."

This sourcebook details the many lands Iuz controls; his dark priests and their magic; Iuz's fiendish allies from the Abyss; his marauding humanoid armies and raiders; and much, much more. These are lands of ineffable evil, a beacon for adventurers seeking glory within their perilous borders. Servants of good, prepare your weapons and ready your spells, for there are no challenges greater in all the Flanaess than those of the Lands of Iuz.


 

Tuesday, October 31, 2023

Wand of Archeal (1999)

An AD&D adventure for character levels 6-8 exclusively for RPGA Network Guild-level members.

From the back cover:

"It's war! The long-standing dispute between the Celestial Order Wizards and the Mages of the Red Cabal erupts into open warfare as the two rival factions try to retrieve pieces of an artifact before it's too late. At last it happens - one of the Celestial Order's highest-ranking mages is slain in a surprise attack by the Cabal. Or is he? It's up to you to penetrate the enemy's hidden base, find Archael and his famous wand, and bring them back to safety."

 

Monday, October 30, 2023

Chronomancer (1995)

From the back cover:

You have all the time in the world - and now you don't.

The final most dangerous frontier lies not in space, but in time! At last, the dimension of Time is open to those few wizards who would risk everything – even their existence - to visit ancient and forgotten lands, or see the unbelievable wonders and horrors of the future. These few wizards are Chronomancers, and this optional 96-page AD&D® game accessory reveals the secrets of their lives. New spells, new powers, and new realms – As well as terrifying monsters – are brought to light in this stunning work. Take time to study the mysteries of chonomancy – before someone else takes that time from you.

 

Sunday, October 29, 2023

GAZ12: The Golden Khan of Ethengar (1989)

From the web:

"Ethengar is a vast grassy plain, offering little protection from either the bitter winds of winter or the blistering sun of summer. This rough land tests the people who live on it every day, and those who survive that test grow strong and hardy. It is a land of warrior horsemen, as fierce and deadly as they are skilled.

Once a multitude of warring tribes, the people of Ethengar have united under a single leader, the Golden Khan. Learn more about him and his land in The Golden Khan of Ethengar, the twelfth in a series of Gazetteers for the DUNGEONS & DRAGONS game system. It gives you a comprehensive, in-depth look at this land, including:

- The geography of the Ethengar Plain, and life under the Golden Khan
- A large, full-color map of the region
- Separate DM and Player's Books
- A four-page pull-out section on Ethengar warfare
- Rules for creating Ethengar characters
- And a new character class, the shaman, complete with unique spell abilities!"


 

Saturday, October 28, 2023

FR2: Moonshae (1987)

From the web:

Moonshae is a supplement which details the Celtic-inspired islands in the Sea of Moonshae, setting for the novel Darkwalker on Moonshae and its sequels by Doug Niles,describing the climate, topography, and economy of the region,including the Korinn Archipelago, which was created by Aaron Allston and first detailed in the module N4 Treasure Hunt. It also details two regional cultures and their lands: the indigenous people known as the Ffolk, and the invading Northmen.

The book discusses the character races, character classes, politics, conflicts, geography, and economics within the Moonshaes. The islands are home to the Ffolk, a druidic people who worship the Earthmother, a neutrally aligned aspect of Chauntea, the neutral-good goddess of agriculture. The Ffolk share the Moonshaes with the Northmen, a strong, warlike race of raiders who hail from the lands north of Waterdeep. Conflicts frequently erupt between the two races, as the Northmen expand their holdings on the Moonshaes at the expense of the Ffolk. Magic-users are viewed with suspicion by both groups. The Moonshaes are also home to marauding firbolgs, orcs, goblins, trolls, and other more dangerous monsters.

The book next describes the major supernatural entities which exist in the countryside and seas. The most important of these is the Earthmother. She gives life and vitality to the land, and her power is manifested in the Moonwells. The Moonwells are pools of water with the magical power to cure the wounds of those who strive to maintain the "mystic balance", and are tended by druids who can use them to charge or restore charges in magical items. The Earthmother is served by her three immortal children: Leviathan, a huge whale; Kamerynnm, a majestic unicorn; and the Pack, a pack of dire wolves who roam the Isles. They are opposed by the evil Kazgoroth the Beast, who seeks to disrupt the balance and bring corruption to the Isles, aided by its magically created Blood Warriors: undead soldiers who obey its every command.

Several specific locales of the Moonshaes are also described, from the perspective of Elminster as a tour of the people and places he has visited. The style of presentation is similar to that used in the Forgotten Realms Campaign Set.

The 64-page booklet comes wrapped in a removable cover. Included with the book is a fold-out color poster map of the Moonshae Isles, which lie to the west of the main continent of the Forgotten Realms setting. This large color insert has maps of the Moonshae Isles printed on both sides. One side is at a scale of 20 miles per inch, while the reverse is scaled at 30 miles per inch. Both maps contain the same amount of detail, the major difference being that there is less open sea surrounding the 20-miles-per-inch map. One of the maps lines up with the edges of the maps in the Forgotten Realms Campaign Set. Two appendixes explain using the Moonshaes in a campaign and the magical items of the Moonshaes.


 

Friday, October 27, 2023

The Moonsea (1995)

From the back of the book:

Its waters are the deep purple of the most precious amethyst; its shores hold some of the most dangerous locations in Faerun. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make an honest living.

Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this mate¬rial. He has experienced firsthand the horrors of ruined Hulburg, the desolation of Sulasspryn, and the stench of Mulmaster. His travels aboard the Devawing have produced this chronicle of the towns and people of the Moonsea, including both havens and dangers. Belarod knows of the Citadel of the Raven, a ten-mile-long series of fortresses and barracks, site of a terrifying betrayal. He also has evaded the Zhentilar, the crack forces garrisoned at Zhentil Keep.

In this product are a 64-page Reference Guide for the Dungeon Master, a 32-page Player's Guide , and a four-color poster map of the Moonsea region.

 

Thursday, October 26, 2023

FA1: Halls of the High King (1990)

From the back of the book:

Someone in the misty, wooded, Moonshae Isles needs hundreds of brand-new swords taken under guard from Sword Coast smiths to a certain place on the Isles.

The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold — someone fairly important.

Adventurers foolish enough to take assignments too good to be true (or merely desperate for coins) will soon find themselves embroiled in a dark and mysterious struggle against evil that will take them into sacred groves, crumbling castles, and through ancient magical gates to the halls of the High King -- and beyond.

This sourcebook contains background lore on the Moonshaes, a DM's delight of new monsters, magic items, and spells usable in any AD&D(r) campaign and enough adventure ideas to keep the most energetic player characters seeking their fortunes in the Moonshaes for years to come!

 

Wednesday, October 25, 2023

Kult (1st Edition) (1993)

From the web:

Death is Only the Beginning...

The rattle of chains and a nauseating stench led me along more corridors, all with walls of dull grey glazed tiles. Flickering glass tubes gave a yellowish white light. My bare feet slipped in oil and blood on the floor. Cockroaches crawled in cracks between the wall tiles. Far away, someone screamed in agony...

Kult is a contemporary horror role-playing game. It takes place here and now, in the reality of today. But reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be.
Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers.
The characters in Kult are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality.

On the Borderlands between Terror and Madness, Dreams and Death...


 

Tuesday, October 24, 2023

GB3: Death on the Docks (1983)

From the web:

An Adventure for Character Levels 1-3

The only thing not on strike on the Lakefront Docks is Death...

"Comrades, when we take control of the union, I promise you those corrupt capitalist swine will pay in blood for their crimes!"

"Gentlemen, trust me... once we control the Lakefront City docks we'll have this whole city by its throat."

When these two groups clash, the only result is death... Death on the Docks!


 

Monday, October 23, 2023

C1: The Hidden Shrine of Tamoachan (1980)

From the publisher:

"This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in another new series of modules from TSR, the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. The module may thus be used for private competition among players, or as a separate, non-scored adventure! also include herein are background information, a large-scale referee's map, referee's notes, and new monsters and descriptions for an added taste of excitement.

This module is meant to stand on its own, and includes areas on the map where Dungeon masters may add their own levels."

Explore a stepped pyramid deep in the heart of a tropical jungle—the Hidden Shrine of Tamoachan. The characters must penetrate this Mayan-style temple, which is full of tricks and traps.

The shrine is an ancient Mayan/Aztec pyramid, and the module uses names, monsters, and characters based on that period. It also includes an illustrated booklet with fifteen pictures depicting various parts of the shrine to be shown to the players at the appropriate time. Also included are three premade characters for use if the scoring system is used.

Sunday, October 22, 2023

Lankhmar: City of Adventure (AD&D 1e) (1985)

From the back cover:

"Fafhrd and the Gray Mouser faced each other across the two senseless thieves...poised for attack...yet neither moved. Each discerned something inexplicably familiar in the other."

-Ill Met in Lankhmar

LANKHMAR...city of thieves, city of the night, city of adventure. Home of Fritz Leiber's famous heroes, FAFHRD and the GRAY MOUSER; greatest adventurers in the world of Newhon. The city of Lankhmar springs to life as an exciting setting for the AD&D game.

Visit the fabled Rainbow Palace, stroll the surly streets of the old town, haggle at the market place or risk the winding maze of the Tenderloin. From the wharves and shipyards to the dark sewers of this mighty metropolis, LANKHMAR takes you on a full tour.

Also included are many encounters in LANKHMAR and adaptations of the adventures of Fafhrd and the Gray Mouser. Its unique approach makes LANKHMAR a living, changing city.

Leave the dungeons and wilderness and step into a new world of intrigue and adventure. Enter the city of LANKHMAR; if you're lucky, you'll get out alive.


 

Saturday, October 21, 2023

REF3: The Book of Lairs (1986)

From the back cover:

DMs, how many times have you told your players, “Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon”? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting?

With The Book of Lairs, TSR Inc. proudly presents the first in a series of ground-breaking AD&D® accessories. This book contains over 60 fully developed adventures that can be easily inserted into any DM’s campaign. These intriguing and innovative encounters are ready to play and will challenge player characters of all levels. No longer do you have to spend endless hours devising clever lairs and traps for monsters to spring on your PCs. Why make your players wait while you thumb through books and roll dice trying to scare up a random encounter? Here are ready-made adventures available instantly for almost any terrain and party level.

These adventures can be inserted into your campaign at any time and are adaptable to almost any situation. Rather than introduce new monsters, The Book of Lairs presents a number of familiar monsters in unique settings to provide your players with many unexpected dangers and thrills. Unusual beings are also spotlighted to bring variety and mystery back to your campaign. DMs are sure to find The Book of Lairs convenient, innovative, and ultimately invaluable!

 

Friday, October 20, 2023

I13: Adventure Pack I (1987)

From the web:

This supplement is a collection of mini-modules suitable for play in existing campaigns or as stand alone adventures. The following adventures are included:

- The Circus of Gandolfo
- Sharla's Zoo
- The Weird Woods of Baron Orchid
- To Kill a Kraken
- Reign of Triumph
- Terror in Skytumble Tor
- Steaks
- The House of Long Knives
- The Lauros Road Bandits
- Scavenger Hunt
- Blood and Laurels


 

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