"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, February 3, 2023

Kingdoms of Kalamar Campaign Setting Sourcebook (2001)

From the web:

The Kingdoms of Kalamar Campaign Setting Sourcebook contains everything players and GMs alike need to set their Dungeons and Dragons 3.0 campaign in the world of Tellene. It contains full color interior illustrations and maps, extensive details on all regions of the world and it inhabitants, notes on languages, gods and laws, and astronomical and currency data.
 

Thursday, February 2, 2023

Kingdoms of Kalamar Player's Guide (2002)

From the web:

The Player's Guide expands on and adds depth to the information presented in the Kingdoms of Kalamar Campaign Setting Sourcebook regarding the world / setting of Tellene. Also included in this book intended for D&D 3e are the following:

New Variant Classes
New Prestige Classes
New Feats
New Weapons and Armor
New Combat Options
New Skills
New Clerical Domains
New Spells
Scalable Spells

Players and GMs alike will find important information here for integrating their PCs and adventures into the Kingdoms of Kalamar.


 

Wednesday, February 1, 2023

FR5: The Savage Frontier (1988)

From the Back of the Book:

North of Waterdeep, the land is cold, vast, and forbidding. The Trackless Sea stretches northward for what seems like forever, interrupted only by the occasional island and, eventually, the ice. On land, towns and villages flourish right up to the Spine Of The World Mountains. It takes a special kind of person to live up here, a determined person used to hardship, a survivor. A person with a great love for life and a great respect for the forces - both natural and unnatural - that can end it.

The Savage Frontier is now fully detailed for your roleplaying campaign. The cultures, personalities, economics, cities, towns, and wilderness are described for an AD&D campaign of any size or level. From the barbarian tribes of the far north to the exciting land where adventures can be found anywhere. And, of course, it's all part of the best-selling Forgotten Realms Campaign Set, home to many other AD&D modules, source-books, and even novels!

 

Tuesday, January 31, 2023

Legends & Lore (1990) - AD&D 2e

From the back of the book...

Add the grandeur of epic adventure to your AD&D game! Legends & Lore has now been revised for use with the AD8D 2nd Edition rules and expanded to 192 pages! It describes dozens of deities, heroes, and monsters from eleven different cultures. Special attention has been paid to the priests who worship the deities in this book. Each entry outlines the powers and spells granted to followers of a specific faith. In addition, you'll learn about the cultures that worship the deities within and be provided with new spells, magic items, and character classes. The revised Legends & Lore is a vital reference work for every serious game player!

 

Monday, January 30, 2023

The Palace of Ontoncle: DragonQuest Adventure One (1980)

From the back of the book:

The Palace of Ontoncle is a fantasy role-playing adventure scenario that can be used in conjunction with SPI's DragonQuest. The gamemaster uses this booklet to describe the missions for the players and to guide them through the palace of an evil magician and his henchman.

 

Sunday, January 29, 2023

Slavers (2000)

From the back cover:

"Peril in the Pomarj

It has been a decade since the feared yellow sails of the Slavelords appeared in harbors of Wild Coast towns - ten years since friends, family, and loved ones were carried off in shackles to the inhuman lands of the Pomarj.

Turrosh Mak, a half-orc warlord, has unified the bickering humanoid tribes into a rapacious nation! With sword and flame, tooth and claw, he led his conquering horde north, till over half of the Wild Coast fell beneath his iron gauntlet.

Now the ships with the yellow sails have reappeared on the waters of the Woolly Bay. They have even reached the shores of the Nyr Dyv, the "lake of unknown depths," striking suddenly and carrying off every able-bodied survivor. And just as suddenly they vanish without a trace. The scourge of the Slavelords has returned.

This book features a new chapter in the Slavelords saga, and includes detailed descriptions of the cities and lands of the Flanaess, from the City of Dyvers to the dark peaks of the Drachensgrab Mountains deep in the Pomarj."

 

Saturday, January 28, 2023

Mark of Amber (1995)

From the back of the box:

Étienne d'Ambreville, the most powerful wizard in all Glantri, is missing and presumed dead. There are some who would like to keep that way. Only by entering the dreams of a dying Immortal can player characters discover the truth. Meanwhile, a sinister killer stalks the d'Ambreville family, murdering them one by one. Can the heroes identify the killer and solve the mystery before it's too late? A sequel to the popular adventure Castle Amber (Chateau d'Amberville), this story is set thirty years after the original adventure.

Mark of Amber is an interactive audio CD adventure with digitally recorded sound tracks. The compact disc features sounds your heroes would actually hear as they meet and interact with the d'Ambrevilles, and it includes three instrumental themes as well.

Contents:
  • Audio CD in jewel case
  • Poster-size player's map of the chateau
  • 64-page Adventure Book
  • 8 parchment sheets for players and DM

For 2 to 8 heroes of levels 4 to 6.


 

Friday, January 27, 2023

Dungeon Masters Guide (AD&D 1e) (1979) - 11th printing?

"Essential reference information for game mastering Advanced D&D"

From the back cover:

"Dungeon masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the DUNGEON MASTERS GUIDE

Herein you will find:

  • Combat matrices
  • Encounter tables
  • Monster attacks alphabetically listed
  • Treasure and magic tables and descriptions
  • Gem values by type
  • Random wilderness terrain generation
  • Random dungeon generation
  • Suggestions on game mastering

...and a whole lot more. It is an absolute must for every dungeon master!"


 

Thursday, January 26, 2023

A Guide to the Astral Plane (1996)

From the back cover:

Most berks think the Astral Plane's an empty place, serving as nothing but a cosmic highway connecting all the other places in the multiverse. Canny planewalkers know differently, though. Here are just a few of the 'secrets' of the Silver Void that this book explains:

  • It is the backdrop of the multiverse, where phenomena such as space and time are so vastly different from 'normal' that only a true blood knows his way around.
  • When he's on the Astral Plane, a basher moves, fights, and acts solely with his mind.
  • It is the closest thing the multiverse has to a 'plane of magic,' where sorcery and spells are not only more powerful, but are palpable, tangible objects.
  • The primary inhabitants are the infamous githyanki, an ancient race of wizards and warriors who know the dark of many secrets forbidden to others.
  • The Astral Plane is literally the dead-book of the gods.


 

Wednesday, January 25, 2023

Cloak & Dagger (2000) - copy #2

From the back cover:

More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow, and shadows conceal much. Those who work in secret wield much power in Faerûn: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms.

Here, for the first time, is detailed information on these groups' areas of influence, leaders, chains of command, methods, agents, and their recent activities and plots. Read about:

  • The schism that tears apart the Harpers
  • The bizarre details of the "Manshoon Wars"
  • The rise of Fzoul Chembryl, grand tyrant of Xvim the Baneson

This book also gives information on the Night Masks, the Knights of the Shield, the Iron Throne, the Shadow Thieves, and many more secret societies. Finally, Westgate—the nexus of many power groups' interests on the Sea of Fallen Stars—is detailed as never before.

Learn what goes on in the shadows of the Realms; learn the secrets they don't want you to know!


 

Tuesday, January 24, 2023

GAZ14: The Atruaghin Clans (1991)

From the web:

"From the ashes of an ancient culture of proud warriors rises a race of people unlike any other in the Known World.

Long ago, the power of Blackmoor all but destroyed the mighty Azcans. Some of them, the bravest of the brave, sought refuge under the shadow of a great plateau. For decades, they struggled to preserve their lives and their culture. Now, centuries later, their secrets are revealed. From the buffalo hunting Horse Clans and the whaling Turtle Clans to the pueblo dwelling Children of the Bear and the evil Children of the Viper, five distinct Atruaghin Clan cultures are laid out in detail.

The Atruaghin Clans is the fourteenth book in the best-selling Gazetteer series. It provides a complete description of the culture, history, and goals of the noble Children of Atruaghin. Included in this product are:

- A 64-page Player's Book that provides rules for Atruaghin character creation and introduces the Shamani, a new character class.
- A 32-page DM's Guide that details the history of the Atruaghin Clans, the unique Immortals that they worship, and several sample characters.
- A large, full-color map that details the geography of the Atruaghin Plateau and the lands around it."


 

Monday, January 23, 2023

G3: Hall of the Fire Giant King (1978)

From the web:

Hall of the Fire Giant King is a module for 1st Edition AD&D, for 3 to 4 characters of around 9th level, or more of lower level. The module was the final module of it's trilogy series, the G (Giant) series, following G1: Steading of the Hill Giant Chief and G2: The Glacial Rift of the Frost Giant Jarl, but continued in the D (Drow) series.
 

Sunday, January 22, 2023

G2: The Glacial Rift of the Frost Giant Jarl (1978)

From the web:

This module contains background information, referee's notes, two level maps, and exploration matrix keys. It provides a complete module for play of ADVANCED DUNGEONS & DRAGONS, and it can be used alone or as the second of a three-part expedition adventure which also  includes G1 (STEADING OF THE HILL GIANT CHIEF) and  G3 (HALL OF THE FIRE GIANT KING).
 

Saturday, January 21, 2023

G1: Steading of the Hill Giant Chief (1978)

From the web:

Dungeon Module G1, the first dungeon module published by TSR for AD&D.

Steading of the Hill Giant Chief is a 1st Edition AD&D module, meant for between 3 to 9 player characters of around level 9. This module is intended to be followed by the rest of the G series (Giant), G2: Glacial Rift of the Frost Giant Jarl and G3: Hall of the Fire Giant King, then followed by the D series (Drow).
 

Friday, January 20, 2023

UK3: The Gauntlet (1984)

From the back cover:

"Indomitable it stood for centuries, a symbol of order in a world of chaos. Bastion of the pass through the Kamph Mountains, the very stones of the Keep of Adlerweg were the stuff of legends. What evil power had strength enough to take it? How were its defenses swept aside?

Fell creatures now attend the battlements that overlook the only pass between Berghof and the sea.

This is not a petty problem to be solved by the militia of the local villages. These and more may be needed to withstand the mayhem stirred up by the fall of the Keep. Indeed, if the Keep is not retaken, and retaken soon, the Hold of the Sea Princess itself may not be secure.

Now is the time for heroic action. Aided by te Sentinel, former protector of the legendary Guardians of Adlerweg, have you the courage and determination to rid the Keep of its sinister occupants?

This module can be played alone or as the second adventure in the two-part ALDERWEG series."


 

Thursday, January 19, 2023

UK2: The Sentinel (1983)

From the web:

Murder one night... mercy the next... strange writings in blood on the walls. The attention of a skulk are a curse to any village, but the thought of one which has gone mad is more than Kusnir can endure! The Sentinel is an adventure for characters of level 2-5.


 

Wednesday, January 18, 2023

Book of Vile Darkness (2002)

From the back of the book:

"Only the most indomitable minds dare to look upon the malevolent thoughts and forbidden secrets bound herein. This corrupt tome is filled with deplorable wisdom, malignant ideas, and descriptions of creatures, rites, and practices most foul. Evil permeates every word and image inscribed within it"

-Orcus, Demon Prince of the Undead

This sourcebook for the D&D game is intended for mature audiences and provides a Dungeon Master with unflinching access to subject matter that will broaden any campaign. Included is a detailed look at the nature of evil and the complex challenge of confronting the many dilemmas found within its deepest shadows. Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit against the noblest of heroes.

 

Tuesday, January 17, 2023

The Legion of Lost Souls (2001) - Copy #2

From the web:

Hell has come to the City of Ghosts.

As Raelthorne chokes the life from Corvis with his army of the strange and foreign Skorne, our heroes become the last chance to stop the Exile's dark plan. Hope lies in a wicked blade, an ancient legend, and a psychotic adolescent girl who doesn't know when to quit.

This is the final hour. This is the day of days.

Lock and load...


Return to the Iron Kingdoms in the third book of this award winning D20 adventure series. Experience a world of full metal fantasy, where the embers of ancient conflict fuel the fire in which heroes are forged.

Book Three: The Legion of Lost Souls concludes the Witchfire Trilogy and marches the Iron Kingdoms toward a date with destiny. Part adventure, part sourcebook, The Legion of Lost Souls will provide you with weeks of campaign material including new monsters, magical creations, and intriguing characters.

Haven't played through Book 1 or 2 of the Trilogy? No problem. This adventure can be dropped into any fantasy D20 campaign.

Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.

An adventure for characters of 5th - 7th level.


 

Monday, January 16, 2023

Shadow of the Exile (2001) - Copy #2

From the Back of the Book:

Return to the IRON KINGDOMS in the second book of this critically acclaimed d20 adventure series. Experience a world of full metal fantasy, where the embers of ancient conflict fuel the fire in which heroes are forged.

Book Two: Shadow of the Exile continues the Witchfire Trilogy and unveils startling new secrets of the IRON KINGDOMS. Half adventure, half sourcebooks, Shadow of the Exile will provide you with weeks of campaign material including new monsters, magical creations and intriguing characters.

 

Sunday, January 15, 2023

The Longest Night (2001) - Copy #2

From the Back of the Book:

Enter the IRON KINGDOMS in this first book of a landmark new campaign environment! Explore a world where magic and technology go hand in hand, where terror stalks the night in many forms and ancient artifacts guide the destinies of men!

Book one of the Witchfire Trilogy provides the perfect entry point to the IRON KINGDOMS. Half adventure, half source material, this book will provide you with weeks of campaign material as well as new monsters, locales, magical creations, and intriguing characters to use for years to come.

 

Saturday, January 14, 2023

Skullport (1999)

From the Back of the Book:

Skullport, the Port of Shadow, is perhaps the best kept secret in all the Sword Coast North. A mile and a half beneath the orderly streets of Waterdeep squats the most wretched and lawless pits of thieves, buccaneers, slavers, and sell-swords the Realms has to offer. Under a moldering tangle of catwalks threaded between the stalactites and stalagmites of the cavern city, Illithids, drow, beholders, and others plot and trade with emissaries from the surface. Monsters prowl the dark recesses and alleyways, gangs of zombies shamble about performing menial labor, and anything and everything can be bought and sold: lethal poisons, foul tomes of forbidden magic, and slaves.

The only law is meted out by the enigmatic Skulls of Skullport, mysterious floating humanoid skulls whose capricious judgments and madness-induced destructiveness are the stuff of grisly travelers' tales. Gold rules the ever-present twilight, and only those with keen eyes and blades may keep it long.

This 96-page book contains:

  • Maps and general information about the three layers and four wards of Skullport.
  • Descriptions of over 100 notable sites in the wards.
  • A partial map of the dungeons of Skullport - where the Skulls throw the folk they let live!
  • Descriptions of notable NPCs and power groups of Skullport.

Although no other FORGOTTEN REALMS setting products are required to use Skullport, this accessory can be used to provide supplemental information for the Ruins of Undermountain campaign expansion. Dungeon Masters can also use Skullport as a basis for an UNDERDARK city in their own campaigns.

 

Friday, January 13, 2023

Cloak & Dagger (2000)

From the back cover:

More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow, and shadows conceal much. Those who work in secret wield much power in Faerûn: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms.

Here, for the first time, is detailed information on these groups' areas of influence, leaders, chains of command, methods, agents, and their recent activities and plots. Read about:

  • The schism that tears apart the Harpers
  • The bizarre details of the "Manshoon Wars"
  • The rise of Fzoul Chembryl, grand tyrant of Xvim the Baneson

This book also gives information on the Night Masks, the Knights of the Shield, the Iron Throne, the Shadow Thieves, and many more secret societies. Finally, Westgate—the nexus of many power groups' interests on the Sea of Fallen Stars—is detailed as never before.

Learn what goes on in the shadows of the Realms; learn the secrets they don't want you to know!


 

Thursday, January 12, 2023

Calimport (1998)

From the back cover:

The City of Glory Revealed at Last!

"Calimport? I'd sooner dive into Undermountain than risk my ship going to that gods-forsaken city!"

"Ah—the fabled City of Glory. Its wonders remain unmatched by any other city across Faerûn, e'en Waterdeep, for Calimport does not impede anyone's business due to some overbearing morality."

"Walking through Calimport, either among the alleys or atop the sabban walls with the nobility, immerses you in danger and corruption, as if you swarm through eels and asps rather than walked its dusty, ill-kept roads."

What can one truly know about a place until he or she has experienced it firsthand? Calimport is a place of many truths, each more disturbing than the last. It is also the most influential trade city in southern Faerûn, whether its detractors admit it or not. Building on materials from Empires of the Shining Sea, this supplement expands tremendously on what we know about the city that has been the seat of Calishite power since the arrival of the Djinni lord Calim eight millennia ago. What can be found inside?
  • The history of Calimport on a broad scale, showing the ebb and flow of power surrounding the city across time.
  • A sweeping look at the city itself, including all of its landmarks, wards, and sabbans (districts), providing for the first time the key to finding ways through a city of more than two million people.
  • A close-up view of the Eraré Sabban and its Taorahl Drudach, a waterfront district and neighborhood designed to be a central base in your own Calimport campaigns.
  • Numerous magical items and artifacts, many of which hide among Calimport's shadows, from the Battlecloak of Vycaena and the Codex Thealnakkar to the Staff of Shoon and the Tome of Secrets.

Everything you need to know about the peril-riddled alleys, palaces, and underworld of the most dangerous city on Faerûn is contained within this 96-page book. Walk the dark paths among the sabbans or fly among the gilded minarets, but know that a thousand eyes and a thousand intrigues swirl about you at any moment! Come explore one of the oldest cities of Faerûn. The trip may change your life....


 

Wednesday, January 11, 2023

Death in Freeport (2000)

From the back cover:

"Welcome to Freeport, a city of secrets and deceit. Founded by pirates, this great trading city is no stranger to dirty dealings and bloody payback. Now under the rule of the Sea Lord Drac, Freeport is on the threshold of a great change. Only the gods know if this transformation will be for good or evil.

Death in Freeport is a d20 System adventure for characters of levels 1-3."

This is module 1 of 3 in the Freeport Trilogy.

 

Tuesday, January 10, 2023

Madness in Freeport (2001)

From the back cover:

"Madness in Freeport is the action-packed conclusion to the Freeport Trilogy. The city's fate hangs in the balance, and only swift and heroic action by the PCs can foil Drac's sinister plan."

This is module 3 of 3 in the Freeport Trilogy.

 

Monday, January 9, 2023

Shadow of the Exile (2001) - Witchfire Book Two

From the Back of the Book:

Return to the IRON KINGDOMS in the second book of this critically acclaimed d20 adventure series. Experience a world of full metal fantasy, where the embers of ancient conflict fuel the fire in which heroes are forged.

Book Two: Shadow of the Exile continues the Witchfire Trilogy and unveils startling new secrets of the IRON KINGDOMS. Half adventure, half sourcebooks, Shadow of the Exile will provide you with weeks of campaign material including new monsters, magical creations and intriguing characters.

 

Sunday, January 8, 2023

The Legion of Lost Souls (2001) - Witchfire Book Three

From the back of the book:

Hell has come to the City of Ghosts.

As Raelthorne chokes the life from Corvis with his army of the strange and foreign Skorne, our heroes become the last chance to stop the Exile's dark plan. Hope lies in a wicked blade, an ancient legend, and a psychotic adolescent girl who doesn't know when to quit.

This is the final hour. This is the day of days.

Lock and load...


Return to the Iron Kingdoms in the third book of this award winning D20 adventure series. Experience a world of full metal fantasy, where the embers of ancient conflict fuel the fire in which heroes are forged.

Book Three: The Legion of Lost Souls concludes the Witchfire Trilogy and marches the Iron Kingdoms toward a date with destiny. Part adventure, part sourcebook, The Legion of Lost Souls will provide you with weeks of campaign material including new monsters, magical creations, and intriguing characters.

Haven't played through Book 1 or 2 of the Trilogy? No problem. This adventure can be dropped into any fantasy D20 campaign.

Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.

An adventure for characters of 5th - 7th level.


 

Saturday, January 7, 2023

NeMoren's Vault (d20) (2000)

From the back of the book:

The last of his line, Baron Paytro NeMoren has left his dark past sealed for decades in the family's underground vault. Now, three years after his death, a group of stalwart adventurers has gathered according to the baron's final wishes. At long last, the seal will be broken and the secrets of the vault will be revealed. Can some sins be forgiven? Can death stop the thirst for revenge? Find out when you enter NeMoren's Vault.

NeMoren's Vault is an introductory fantasy roleplaying adventure for use with the D20 system. For 1st-3rd level characters.

Notes on This Edition
32 pages. Included with this adventure are full color character and monster counters, full color visual aids and handouts, a battle grid, and pre-generated characters for "out-of-the-box" action!


 

Friday, January 6, 2023

Terror in Freeport (2000)

From the back cover:

Just when you thought the streets were safe...

As dangerous as the darker parts of the city can be, an uneasy peace has settled over the twisted hive of scum and villainy known as Freeport. Despite evidence of a sinister cult of serpent people masquerading as humans, walking the city's streets, the Sea Lord of Freeport has barely lifted a jeweled finger to actually solve the problem. As evidence mounts that a powerful evil is at work (above and beyond Freeport's normal residents, that is), it is up to your heroes to uncover the snake men's sinister plot and trace the lines of power that lie behind it.

Return to Freeport, city of adventure and intrigue in this sequel to Green Ronin Publishing's hit d20 System adventure Death in Freeport. This adventure, perfect for characters of levels 2-5, provides you with everything you need to further explore the shadowy back alleys and creaking docks of Chris Pramas' grim and gritty fantasy city. Along with a deadly tale of action, investigation, and intrigue, within these pages you'll find information on the Captain's Council and the power structure in Freeport, adventure hooks for continuing adventures, and four pre-generated characters, so you can get right down to business.

Terror in Freeport is the second chapter of the Freeport Trilogy. The events set in motion in the first two parts of this saga come to an action packed climax in 2001 with Madness in Freeport.

 

Thursday, January 5, 2023

The Longest Night (2001) - Witchfire: Book One

From the Back of the Book:

Enter the IRON KINGDOMS in this first book of a landmark new campaign environment! Explore a world where magic and technology go hand in hand, where terror stalks the night in many forms and ancient artifacts guide the destinies of men!

Book one of the Witchfire Trilogy provides the perfect entry point to the IRON KINGDOMS. Half adventure, half source material, this book will provide you with weeks of campaign material as well as new monsters, locales, magical creations, and intriguing characters to use for years to come.

 

Wednesday, January 4, 2023

Brotherhood of Prophecy (2001)

From the back of the book:

A year ago, one of the trade caravans into the Northlands failed to return. No one thought much of it at the time - trade with the Northlands has always been hazardous. The next two also failed to return. Now trade with the Northlands has ceased.

Six months ago, the Brotherhood of Prophecy used it signal mirror to shine a bright distress call. Immediately border troops were sent deep into Ardenwood to assist the monks. Two days later, the distress signals ceased. The guards never returned.

Fearing that the orc and goblin hordes had overtaken the monastery, the Lord ordered his best scouts and soldiers to investigate. That was three months ago. They were never seen again. Additional troops cannot be sent without leaving Tageth unprotected. Lord Grimlee had offered a reward of 1,000 gold pieces to anyone who can reach the monastery and return with news of what has happened.

 

Tuesday, January 3, 2023

The Spear of the Lohgin (2000)

From the Back of the Book:

Everything dies, but not even death is eternal. The players are enlisted to investigate a strange plague that recently decimated the peaceful hamlet of Ashvan. What they find is a strange conspiracy revolving around the theft of a divine relic entrusted to a fallen order of knights. Now, the only thing that stands between the lands of the living and the lands of the dead is you...The Spear of the Lohgin is the first part of the Canceri Chronicles, a series of adventures that focus on the wicked nation of Canceri, a place of macabre horror and deadly intrigue. The first installment in the trilogy relates the tale of an ancient tragedy that returns to haunt the noble country of Milandir and reveals the initial threads of a plot to plunge the civilized nations of the world into an eternity of darkness.

 An Adventure for Four to Six Players, Levels 4-6

 

Monday, January 2, 2023

LNA1: Thieves of Lankhmar (1990) - copy #2

From the back cover:

Thieves of Lankhmar is a companion to the AD&D accessory, Lankhmar, City of Adventure and further enhances the exciting, dark, and dangerous setting of the Nehwonian city. Thieves of Lankhmar is the definitive sourcebook for any and all you are interested in the Thieves' Guild, perhaps the most powerful single guild or organization in Lankhmar. Existing knowledge on every aspect of the Thieves' Guild as well as pertinent information on the guild's principal nemeses in Lankhmar are contained in these pages. Additional data on Lankhmar government and justice and settings for further adventures in the City of the Black Toga are here also.

 

Sunday, January 1, 2023

Ragnarok! Tales of the Norse Gods (2001)

From the back cover:

"A d20 System sourcebook from a noted authority on the Viking sagas and religion, using original sources. Players take the roles of lesser gods and goddesses from the Norse pantheon, questing and performing heroic deeds worthy of a saga, in order to forestall the 'Doom of the Gods,' called the RAGNAROK. Contains a complete system for using Norse Runic Magic, easily transferred to your own campaign!"

 

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