"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Showing posts with label Treasure. Show all posts
Showing posts with label Treasure. Show all posts
Wednesday, July 4, 2012
Blade Treasure Vualt
Any product that can provide you with a volume of magical or unique items, personalities associated with them and then plot hooks to get them involved in your campaign is something worth having in my world. Blade's Treasure Vault is just such a product. I have more often than not been impressed with the offerings from Blade/Catalyst and would rate them just short of being on par with most of the earlier Judges Guild offerings. I am not certain if I bought this when it was released but have had it in my collection for some time and have referred back to it for ideas often.
Published: 1984
Pages: 40
From the Front Cover:
A collection of 26 unusual items with 38 interlocked personalities in 57 suggested scenarios for any role playing game system
From the Back Cover:
A game-master's aid for all role-playing systems
You've trudged through miles of wilderness, crossed the swamp to end all swamps, fought creatures of the night and monsters of madness and you still have a light purse? Then unlock the doors to Treasure Vault!
These unique items, magical and otherwise, provide a fresh lure to exciting adventures for the most jaded character's spirit. The unusual personalities and tantalizing scenarios make this book a genuine treasure trove of ideas for the game master of any role playing system.
Labels:
Blade,
Generic,
Magic Item,
Supplement,
Treasure,
Universal
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