Different Worlds #11
Magazine of Adventure Role-Playing Games
Feb/Mar 1981
Cover price: $2.50
Cover: Paul Jaquays
* "Better Gamemastering: Running Low Level Dungeons" by Robert Plamondon
* "Better Role-Playing: A Change of Hobbit" by Ronald Mark Pehr
* "Gems & Gaming: Part Two - Gems & Magic" by Stephen R. Marsh & Margaret R. Gemignani
* "A New Computer System for Traveller" by Martin Connell
* "The Fourfold Way of FRP" by Jeffrey A. Johnson
* Reviews
Azhanti High Lightning (Game Designers Workshop)
Odysseus (Fantasy Games Unlimited)
The Tombs Of Valla
High Fantasy (Fantasy Productions)
Fortress Ellendar (Fantasy Productions)
Moorguard (Fantasy Productions)
Tunnels & Trolls (Flying Buffalo)
Duck Tower (Judges Guild)
Research Station Gamma (Game Designers Workshop)
Across the Bright Face/Mission On Mithril (Game Designers Workshop)
Skull & Crossbones (Fantasy Games Unlimited)
Datestones of Ryn (Automated Simulations)
Temple Of Apshai (Automated Simulations)
DragonQuest (Simulations Publications, Inc.)
City of Lei Tabor (Judges Guild)
* "Books & Gaming: Scorpio Rising" by John T. Sapienza, Jr.
* "RQ/Gateway Cult: Cult Of Kali" by Greg Costikyan
* "The Sword Of Hollywood" by Larry DiTillio
* "Personalities of Role-Playing Gamers" by Lewis Pulsipher
* "A Letter From Gigi: Gossip" by Gigi D'Arn
Spell:
Mental Assault
Level: Third
Range: 6"
Duration: None
Area of Effect: 1-3 Creatures
Components: V
Casting Time: 1 Segment
Saving Throw: Halves
When this spell is cast the magic user causes a wave of magic energy to assault up to three creatures. The spell will have the same effect regardless of the number of creatures assaulted and each creature may only be assaulted one per round by the same caster.
When the minds of the victim are assaulted they will suffer a variable amount of damage. The damage suffered will be based on the difference between the intelligence of the caster and the victim. It should be noted that only creatures with an intelligence of 3 or more may be affected.
For each point of difference the victim will suffer 1d4+1 points of damage. The victims are entitled to a saving throw and if made they will only suffer one half damage. If this damage would take a victim below 0 hit points they will instead be taken to 0 and rendered unconscious. If the caster were to attack a victim with a higher intelligence then for that victim the spell will cause feedback and the caster will suffer damage as if the other creature cast the spell but will not be entitled to a saving throw.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, November 14, 2011
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think agai...
-
From the Forward Section: So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at...
-
From the web: HârnWorld is a realistic medieval environment for fantasy gaming. Using any rule system, you can now create and plan your own...
-
From the back cover: Clerics have long been players' favorites, but now there are new priest characters for your gaming enjoyment! Wi...
-
From the web: Instant rub-down picture transfers with classic AD&D monsters! Series 1600 Sheets 1-4
-
From the back cover: She sits at the center of her Web, a dark force of intense evil power. Her strands reach across Oerth, through the ...
-
From the web: THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, t...
-
From the back of the folder: The Western Countries Fantasy worlds are vast, with many strange places to discover and marvel, but only th...
-
From the back cover: The glorious world of elvenkind shines from these pages! Detailed herein are their societies, rituals, and myths - a...
-
From the back of the book: Look out adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be ...
No comments:
Post a Comment