"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, November 14, 2011

Different Worlds #11, Mental Assault

Different Worlds #11
Magazine of Adventure Role-Playing Games

Feb/Mar 1981

Cover price: $2.50

Cover: Paul Jaquays

    * "Better Gamemastering: Running Low Level Dungeons" by Robert Plamondon
    * "Better Role-Playing: A Change of Hobbit" by Ronald Mark Pehr
    * "Gems & Gaming: Part Two - Gems & Magic" by Stephen R. Marsh & Margaret R. Gemignani
    * "A New Computer System for Traveller" by Martin Connell
    * "The Fourfold Way of FRP" by Jeffrey A. Johnson
    * Reviews
      Azhanti High Lightning (Game Designers Workshop)
      Odysseus (Fantasy Games Unlimited)
      The Tombs Of Valla
      High Fantasy (Fantasy Productions)
      Fortress Ellendar (Fantasy Productions)
      Moorguard (Fantasy Productions)
      Tunnels & Trolls (Flying Buffalo)
      Duck Tower (Judges Guild)
      Research Station Gamma (Game Designers Workshop)
      Across the Bright Face/Mission On Mithril (Game Designers Workshop)
      Skull & Crossbones (Fantasy Games Unlimited)
      Datestones of Ryn (Automated Simulations)
      Temple Of Apshai (Automated Simulations)
      DragonQuest (Simulations Publications, Inc.)
      City of Lei Tabor (Judges Guild)
    * "Books & Gaming: Scorpio Rising" by John T. Sapienza, Jr.
    * "RQ/Gateway Cult: Cult Of Kali" by Greg Costikyan
    * "The Sword Of Hollywood" by Larry DiTillio
    * "Personalities of Role-Playing Gamers" by Lewis Pulsipher
    * "A Letter From Gigi: Gossip" by Gigi D'Arn


Mental Assault

Level: Third
Range: 6"
Duration: None
Area of Effect: 1-3 Creatures
Components: V
Casting Time: 1 Segment
Saving Throw: Halves

When this spell is cast the magic user causes a wave of magic energy to assault up to three creatures. The spell will have the same effect regardless of the number of creatures assaulted and each creature may only be assaulted one per round by the same caster.

When the minds of the victim are assaulted they will suffer a variable amount of damage. The damage suffered will be based on the difference between the intelligence of the caster and the victim. It should be noted that only creatures with an intelligence of 3 or more may be affected.

For each point of difference the victim will suffer 1d4+1 points of damage. The victims are entitled to a saving throw and if made they will only suffer one half damage. If this damage would take a victim below 0 hit points they will instead be taken to 0 and rendered unconscious. If the caster were to attack a victim with a higher intelligence then for that victim the spell will cause feedback and the caster will suffer damage as if the other creature cast the spell but will not be entitled to a saving throw.

Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.

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