Monday, November 14, 2011
Different Worlds #11, Mental Assault
Magazine of Adventure Role-Playing Games
Cover price: $2.50
Cover: Paul Jaquays
* "Better Gamemastering: Running Low Level Dungeons" by Robert Plamondon
* "Better Role-Playing: A Change of Hobbit" by Ronald Mark Pehr
* "Gems & Gaming: Part Two - Gems & Magic" by Stephen R. Marsh & Margaret R. Gemignani
* "A New Computer System for Traveller" by Martin Connell
* "The Fourfold Way of FRP" by Jeffrey A. Johnson
Azhanti High Lightning (Game Designers Workshop)
Odysseus (Fantasy Games Unlimited)
The Tombs Of Valla
High Fantasy (Fantasy Productions)
Fortress Ellendar (Fantasy Productions)
Moorguard (Fantasy Productions)
Tunnels & Trolls (Flying Buffalo)
Duck Tower (Judges Guild)
Research Station Gamma (Game Designers Workshop)
Across the Bright Face/Mission On Mithril (Game Designers Workshop)
Skull & Crossbones (Fantasy Games Unlimited)
Datestones of Ryn (Automated Simulations)
Temple Of Apshai (Automated Simulations)
DragonQuest (Simulations Publications, Inc.)
City of Lei Tabor (Judges Guild)
* "Books & Gaming: Scorpio Rising" by John T. Sapienza, Jr.
* "RQ/Gateway Cult: Cult Of Kali" by Greg Costikyan
* "The Sword Of Hollywood" by Larry DiTillio
* "Personalities of Role-Playing Gamers" by Lewis Pulsipher
* "A Letter From Gigi: Gossip" by Gigi D'Arn
Area of Effect: 1-3 Creatures
Casting Time: 1 Segment
Saving Throw: Halves
When this spell is cast the magic user causes a wave of magic energy to assault up to three creatures. The spell will have the same effect regardless of the number of creatures assaulted and each creature may only be assaulted one per round by the same caster.
When the minds of the victim are assaulted they will suffer a variable amount of damage. The damage suffered will be based on the difference between the intelligence of the caster and the victim. It should be noted that only creatures with an intelligence of 3 or more may be affected.
For each point of difference the victim will suffer 1d4+1 points of damage. The victims are entitled to a saving throw and if made they will only suffer one half damage. If this damage would take a victim below 0 hit points they will instead be taken to 0 and rendered unconscious. If the caster were to attack a victim with a higher intelligence then for that victim the spell will cause feedback and the caster will suffer damage as if the other creature cast the spell but will not be entitled to a saving throw.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
I love using miniatures but can't paint them for crap and I think just having the bare metal does not give the full effect. Plus lugging...
From the publishers: Volturnus: a barren, hostile world. When a pirate attack stranded your party of adventurers here, your luc...
From the web: Politics, economy, history, personalities, location ... every GM knows how challenging it is to balance all the ele...
From the web: Experience Horrible Horror and Terrible Terror! Get Scared Stiff! Scared Stiff provides the horror rules for the R...
From the back cover: Evil Denizens of the Depths: The Sahuagin. The sahuagin are known by many names. Some call them the Devil Men...
From the web: Scenario where the characters guard a caravan traveling through a dark forest, while the complications mount and the...
From the web: Two weeks to save a world... Since you crash-landed here, Volturnus has been a planet of constant surpris...
From the web: The deep sea holds many perils - some known, some secret, some merely hungry...and some evil. Those who live on dry lan...
From the web: The Star*Drive® Campaign Setting sweeps Alternity® game adventurers into one possible future: a bright galaxy shining ...
From the web: Occasionally a person steps around the corner of an alley, finds a hole in the back of their closet, takes a shortc...