Different Worlds #17
Magazine of Adventure Role-Playing Games
December 1981
Cover price: $2.50
Cover: Steve Leialoha
* "Solo RuneQuest Scenario: Ware Hall" by Sandy Petersen
* "D&D Variant: Speed In Melee" by Ronald Mark Pehr
* "Traveller: For Sale - Three New Fighters for Your SpaceForce" by Paul Montgomery Crabaugh
* "RQ/Gateway Cult: The Fire God of the Tundra Nomads - Enuk Manamee" by Greg Wilson
* "TFT: The Horseclans Player" by Ronald Mark Pehr
* "Skull & Crossbones Scenario: The Log of the Lively Lady" by Gerald Seypura
* "An Approach to World-Building: QuestWorld" by Lynn Willis, Greg Stafford, and the Chaosium Staff
* "Minatures: Conversions In Lead" by Robin Wood
* "D&D Magic: Devious Magic" by Robert Plamondon
* "D&D Variant: Non-Human Level Limits" by John T. Sapienza, Jr.
* Reviews"
Champions (Hero Games)
Ravenscrag (Judges Guild)
Assault on the Aerie of the Slave Lords (TSR)
In the Dungeons of the Slave Lords (TSR)
Cults Of Terror (Chaosium)
Dargon's Dungeon (Flying Buffalo)
The Illhiedrin Book (Judges Guild)
Zienteck (Judges Guild)
* "A Letter From Gigi" by Gigi D'Arn
Published by Chaosium, Inc.
48 pages.
Spell:
Sphere of Spoilage
Level: Third
Range: 9"
Duration: Permanent
Area of Effect: 6" Radius Sphere
Components: V,S,M
Casting Time: 1 Round
Saving Throw: Special
When this spell is cast the magic user creates a magical sphere wherein any foodstuffs or liquids that enter it will be unusable. This spell effect will be permanent though it can be removed via a Remove Curse or more powerful spell.
The effect will be immediate and with no save for any edible materials that enter the area of effect. The same will be true for liquids that enter the sphere. The items will not become toxic they will become foul tasting and inert. Anyone eating or drinking items so affected will need to save versus poison to avoid becoming sick to their stomachs if they do try to eat. Anything they can keep down will serve no benefit as far as keeping them alive.
Magical foods or liquids, including potions, that enter the sphere will have a 50% chance of being affected by the magic of the sphere. Its that are affected will still be entitled to a saving throw. Those that make their save will not be affected and those that fail will become non-magical and suffer the same fate as non-magical items.
The material component of this spell will be a small piece of spoiled food or tainted liquid. The caster will be required to eat or drink the material component during the casting of the spell.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, November 18, 2011
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