"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, November 30, 2011

Different Worlds #35, Conquered Champion

Different Worlds #35

The Magazine for Adventure Role-Players

Special Horror Issue

Jul/Aug 1984

Cover price: $3

Cover: Steve Purcell

    * "Sword Of Hollywood" by Larry DiTillio
    * "More Magic for Call of Cthulhu" by Randy McCall
    * My Life & Role-Playing
      "From Vermont to Arizona" by Michael A. Stackpole
    * "Blame It On Cthulhu: Creating Plots for Call Of Cthulhu"  by Larry DiTillio
    * "Death Scenes: Aftermaths of Cthulhoid Kills" by Sandy  Petersen
    * "Monsters of Green Hell: Amazon Artuams - Part One" by  Ernest Hogan
    * "Module for Superworld, Champions, V&V: The Star-Devourer"  by Steve Perrin
    * Game Reviews
      Witch Hunt (Statcom)
      Behind Enemy Lines (FASA)
      Thieves' World (Chaosium)
      Q Manual (Victory Games)
      Autoduel Champions (Steve Jackson Games)
      The Asylum (Chaosium)
      Fate of the Sky Raiders (FASA)
      The Mines Of Keridav (Gamelords)
      Dungeonland (TSR)
      The Land Beyond the Magic Mirror (TSR)
      Deathstroke (Hero Games)
      Forms And Charts (GDW)
    * "Playtesting RuneQuest" by Jeff Okamoto
    * Books & Gaming
      Through Dungeons Deep (Reston)
    * Film Reviews
      Indiana Jones and the Temple of Doom
    * "A Letter from Gigi" by Gigi D'Arn

Published by Chaosium Inc.
48 pages + 8-page module stapled to center of issue.



Spell:

Conquered Champion


Level: Fifth
Range: 9"
Duration: Special
Area of Effect: 1-3 Slain Creatures
Components: V,S
Casting Time: 1 Round
Saving Throw: None

With the casting of this spell the magic user is able to bind a  recently slain opponent or opponents to them. The purpose of this  will be to make them serve as henchmen for use in combat. The  caster will be able to select anywhere from one to three creatures.

When the spell is cast the magic user selects the targets of the  spell. These must all be recently slain opponents of the caster  or the group that he is with. The targets may be monsters or even  humanoid/demihuman opponents. The caster must select all of the  opponents at the time of casting and may not change or add to  this except through other castings of this spell. When the spell  is cast the corpses of the victims will disappear.

The spell will bind then for a period of up to 24 hours from the  time the spell is cast. The victims are not with the caster all  of that time period. They are summoned as needed in combat  situations. The caster can summon any mix of the bound creatures  for a total of three combat encounters but only a total of three  uses. This means that they could summon one creature three times  or two once and then one a final time or three in one single  encounter. Creatures will appear fully healed and equipped as  they were when first encountered. Material possessions from the  conquered champions can not be taken a second time and will  vanish with the corpses.

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit
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