"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Tuesday, November 22, 2011

Different Worlds #27, Repulsion

Different Worlds #27
The Magazine for Adventure Role-Players
Urban Adventuring Issue

March 1983

Cover price: $3.00

Cover: Mark Roland

    * "FRP Town Design Survey" by Ken Rolston
    * "An Introduction to the City of RuneQuest Pavis: Threshold To Danger" by Greg Stafford & Steve Perrin
    * "Thieves' World Mini-Supplement: The 'Empty' Buildings of Sanctuary" by Anders Swenson
    * "Antagonists for the Gangster! and Call Of Cthulhu role-playing games: Mob Leaders" by Glenn Rahman
    * "Call Of Cthulhu Scenario: Thoth's Dagger" by William Hamblin
    * "In the City of Tenochtitlan, a Man Used to be ... Dressed for a Flowery Death" by Ernest Hogan
    * Books & Role-Playing
      The King Arthur Companion (Reston)
      Aztec (Avon)
      The Sun, He Dies (Signet)
      Tomoe Gozen (Ace)
      Golden Naginata (Ace)
    * Reviews
      Swordbearer (Heritage USA)
      Daredevils (Fantasy Games Unlimited)
      SoloQuest (Chaosium)
      The Trail of the Sky Raiders (FASA)
      Starport Module One: Hotel Complex (FASA)
    * "Metal Marvels Presents: Heritage's Conan Line" by John T. Sapienza, Jr.
    * "Adventure By Design: Designer, Entertain Thyself" by Greg Stafford
    * "The Sword of Hollywood" by Larry DiTillio
    * Film Review
      Videodrome
    * "A Letter From Gigi" by Gigi D'Arn

Published by Chaosium, Inc.
56 pages.


Spell:

Repulsion


Level: Second
Range: 6"
Duration: 1 Round/Level
Area of Effect: One Creature
Components: V,S,M
Casting Time: 3 Segments
Saving Throw: None

When this spell is cast the magic user causes the hands of the  target creature to be enveloped in a field of energy. The field  will have no immediate detrimental effect on the target and will  be invisible to the naked eye.

The field will cause the hands of the victim to repel any items  that they might try to pick up. If the target is currently  holding any items they will need to make a roll versus their  strength at a +4 or drop the item. If they do retain possession  of the item anytime they move it they will need to make another  save. If it is a weapon being held any attacks will be at -4 to  hit. If they are not holding anything they will be unable to  grasp any items for the duration of the spell as their hands or  the items will be pushed away from any other object.

The material component of this spell will be a pair of bar  magnets. The magnets will need to be of equal size and shape.  They will not be destroyed with the casting of the spell and may  be reused.

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit.

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