Different Worlds #29
The Magazine for Adventure Role-Players
World-building and Campaign Creation
June 1983
Cover price: $3.00
Cover: Alan Okamoto
* "Ringworld Preview: The Ultimate Science-Fiction Role-Playing World" by John Hewitt
* "Building the Campaign: A Literary Model" by Ken Rolston
* "DW Presents the World of: Slobbovia" by Greg Costikyan
* "Traveller: Battle-Riders vs. Battleships - The Navy Replies" by John Harshman
* "The Entebor Campaign" by David Frauenfelder & Michael Vinson
* "Godwar: How to Run a Multiverse Campaign" by Mike Sweeney
* "Pandora: Rational World Creation" by Arlen P. Walker
* "Variant Combat Rules for Call Of Cthulhu" by Paul Montgomery Crabaugh
* "Adventure By Design: Gamemastering on a Budget" by Ken Rolston
* "Advice from Rurik: RuneQuest Q&A"
* Reviews
Star Frontier (TSR)
Gangbusters (TSR Hobbies)
Starfleet Voyages (Terra Games)
* "Metal Marvels" by John T. Sapienza, Jr.
* Books and Gaming
City of the Chasch (DAW)
Servants of the Wankh (DAW)
The Dirdir (DAW)
The Pnume (DAW)
Frostflower and Thorn (Berkeley)
Frostflower and Windbourne (Berkeley)
* "Sword of Hollywood" by Larry DiTillio
* Film Review
Return of the Jedi
* "A Letter From Gigi" by Gigi D'Arn
Published by Chaosium, Inc.
56 pages.
Spell:
Soliloquy
Level: Zero
Range: None
Duration: 1 Round + 1 Round/Level or Special
Area of Effect: Special
Components: V
Casting Time: None
Saving Throw: Negates
When this spell is cast the magic user will cause all in ear shot to pay attention to them. Those hearing the caster should be able to understand the language being spoken though the caster can try and captivate those who do not understand them as well by use of mannerisms and body language.
While listening to the caster those who have failed their save will not be aware of anything else going on around them unless there is something that is significant to distract them. This spell can not be cast if there has been any sort of combat going on involving the caster and those listening to them. The saving throw will be modified by the charisma of the caster with a -1 per point of charisma over 14.
Those in the casters party will be unaffected and will be able to act without restriction. The distraction provided by the caster will allow the equivalent of a +2 to any rolls needed to perform and secretive actions.
The duration of the spell and the saving throw can be modified by the actions of the player. If nothing special is done the standard duration and saving trow will apply. If the player decides to role play out the soliloquy then the DM can extend the duration and modify the saving throw as appropriate. The duration and adjustment should only be reduced if the player really botches their speech.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
For all of you in the US and any other areas where Thanksgiving is being recognized hope you all have a safe and Happy Thanksgiving. I also hope that the reasons for thanks out number the others by more than a few.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, November 24, 2011
Different Worlds #29, Soliloquy & Happy Thanksgiving
Labels:
Chaosium,
Different Worlds,
Magazine,
Spell
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think agai...
-
From the Forward Section: So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at...
-
From the web: HârnWorld is a realistic medieval environment for fantasy gaming. Using any rule system, you can now create and plan your own...
-
From the back cover: Clerics have long been players' favorites, but now there are new priest characters for your gaming enjoyment! Wi...
-
From the web: Instant rub-down picture transfers with classic AD&D monsters! Series 1600 Sheets 1-4
-
From the back cover: She sits at the center of her Web, a dark force of intense evil power. Her strands reach across Oerth, through the ...
-
From the web: THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, t...
-
From the back of the folder: The Western Countries Fantasy worlds are vast, with many strange places to discover and marvel, but only th...
-
From the back cover: The glorious world of elvenkind shines from these pages! Detailed herein are their societies, rituals, and myths - a...
-
From the back of the book: Look out adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be ...
1 comment:
And Happy Thanksgiving to you too!
Post a Comment