"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, November 24, 2011

Different Worlds #29, Soliloquy & Happy Thanksgiving

Different Worlds #29
The Magazine for Adventure Role-Players
World-building and Campaign Creation

June 1983

Cover price: $3.00

Cover: Alan Okamoto

    * "Ringworld Preview: The Ultimate Science-Fiction Role-Playing World" by John Hewitt
    * "Building the Campaign: A Literary Model" by Ken Rolston
    * "DW Presents the World of: Slobbovia" by Greg Costikyan
    * "Traveller: Battle-Riders vs. Battleships - The Navy Replies" by John Harshman
    * "The Entebor Campaign" by David Frauenfelder & Michael Vinson
    * "Godwar: How to Run a Multiverse Campaign" by Mike Sweeney
    * "Pandora: Rational World Creation" by Arlen P. Walker
    * "Variant Combat Rules for Call Of Cthulhu" by Paul Montgomery Crabaugh
    * "Adventure By Design: Gamemastering on a Budget" by Ken Rolston
    * "Advice from Rurik: RuneQuest Q&A"
    * Reviews
      Star Frontier (TSR)
      Gangbusters (TSR Hobbies)
      Starfleet Voyages (Terra Games)
    * "Metal Marvels" by John T. Sapienza, Jr.
    * Books and Gaming
      City of the Chasch (DAW)
      Servants of the Wankh (DAW)
      The Dirdir (DAW)
      The Pnume (DAW)
      Frostflower and Thorn (Berkeley)
      Frostflower and Windbourne (Berkeley)
    * "Sword of Hollywood" by Larry DiTillio
    * Film Review
      Return of the Jedi
    * "A Letter From Gigi" by Gigi D'Arn

Published by Chaosium, Inc.
56 pages.



Spell:

Soliloquy


Level: Zero
Range: None
Duration: 1 Round + 1 Round/Level or Special
Area of Effect: Special
Components: V
Casting Time: None
Saving Throw: Negates

When this spell is cast the magic user will cause all in ear shot to pay attention to them. Those hearing the caster should be able to understand the language being spoken though the caster can try and captivate those who do not understand them as well by use of mannerisms and body language.

While listening to the caster those who have failed their save will not be aware of anything else going on around them unless there is something that is significant to distract them. This spell can not be cast if there has been any sort of combat going on involving the caster and those listening to them. The saving throw will be modified by the charisma of the caster with a -1 per point of charisma over 14.

Those in the casters party will be unaffected and will be able to act without restriction. The distraction provided by the caster will allow the equivalent of a +2 to any rolls needed to perform and secretive actions.

The duration of the spell and the saving throw can be modified by the actions of the player. If nothing special is done the standard duration and saving trow will apply. If the player decides to role play out the soliloquy then the DM can extend the duration and modify the saving throw as appropriate. The duration and adjustment should only be reduced if the player really botches their speech.

Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit. 

For all of you in the US and any other areas where Thanksgiving is being recognized hope you all have a safe and Happy Thanksgiving. I also hope that the reasons for thanks out number the others by more than a few.

1 comment:

Mike Bridges said...

And Happy Thanksgiving to you too!

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