Different Worlds #6
Dec/Jan 1980
Cover price: $2
Cover: Rick Becker
* "Gangster! An Overview" by Leonard H. Kanterman, M.D.
* "Game Variant: Super Rules for Superhero: 44" by Brian Wagner
* "RQ and D&D: Finding Level in RuneQuest" by Ray Turney
* "How to Make Monsters Interesting" by Lee Gold
* "D&D Variant: Vardy Combat System - Part 1" by John T. Sapienza, Jr.
* "The World of Crane" by George V. Schubel
* "Insanity Table" by Lewis Pulsipher
* "RQ/Gateway Cult: The Cult of Gestetner" by Greg Costikyan
* "A Letter From Gigi" by Gigi D'Arn
Spell:
Snowman
Level: Fifth
Range: 6"
Duration: Special
Area of Effect: One Creature
Components: V,S,M
Casting Time: 1 Round
Saving Throw: None
When this spell is cast the magic user will summon forth a creature that will in most ways resemble a well built snowman. The creature summoned will be humanoid in shape and will have defined appendages.
The summoned creature will have one hit die per level of the caster plus one hit point per level of the caster. When the creature is summoned the DM will need to roll the hit dice and record them in the order rolled. The creature will start with a base armor class of 10 and improve one place per level of the caster. The creature will be at the command of the caster and when attacking will get two attacks per round doing 1d8+1 each.
If the snowman is summoned in an area that is below freezing then it will retain these stats. Id the ambient temperature is higher than freezing then the snowman will lose on hit die per round (last rolled first) and their armor class will get one point worse per round. If the snowman is reduced to zero hit points because of lost hit dice it will return to the plane summoned from. Any spell doing cold based damage directed at the snowman will heal it in place of causing it damage.
The material component of this spell is a silk hat that must be placed on the snowman when it is summoned. When the snowman returns to the plan summoned from for whatever reason the aht will remain and can be reused.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, November 10, 2011
Subscribe to:
Post Comments (Atom)
Popular Posts
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
The Forgotten Realms Atlas was first published back in 1990. It was written by Karen Wynn Fonstad who had previously written/created a numbe...
-
Character sheets are very much a personal taste and no one character sheet is ever going to be able to claim that it is the most beloved by ...
-
I think this may have been the first time that TSR created a module just to help sell another licensed product. It was released in 1984. The...
-
GURPS allows the GM to run all most anything provided that they have the source material for it. Steve Jackson Games (SJG) has been good abo...
-
Faeries get a bad rap in my opinion. Even the cover of this book sends the idea that they are all the commercialized version of elves (b...
-
The start of a campaign may be the most time consuming portion of of the campaign for the GM. Many entry level modules give the GM a basic s...
-
This module is sort of an enigma too me. I was able to pick it up on the cheap in the shrink wrap and have never been able to bring myself...
No comments:
Post a Comment