"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, November 28, 2011

Different Worlds #33, Death's Darkness

Different Worlds #33
The Magazine for Adventure Role-Players
Special Post-Holocaust Issue

March/April 1984

Cover price: $3

Cover: Steve Purcell

    * "Playtesting The Morrow Project: An Anecdotal Report from  Timeline" by Bill Worzel
    * "Playing Hints for The Morrow Project: Advice for Players  from Timeline" by Bill Worzel
    * "Review of Firebreaks: War/Peace Game" by Kevin J. Anderson
    * "RQ/Questworld: Juvenile Non-Fiction Sourcebooks -  Children's Books on Foreign Cultures" by Ken Rolston
    * "Traveller Variant: The Underworld - Some Shadier  Interstellar Services" by Jon Mattson
    * "Shields and Weapon Parrying: Variant for Villains And  Vigilantes" by Jeff Dee
    * "Magic: Metaphor Made Manifest" by Greg Costikyan
    * My Life & Role-Playing
      "Ex-Wargamer Reveals All" by H.N. Voss
      "From Khazan to Melnibone ... and Back Again" by Ken St.  Andre
    * "Operation Link-Up: A Morrow Project Scenario For Post- Holocaust Earth" by Barron Barnett and William A. Barton
    * Game Reviews
      The Morrow Project (Timeline)
      Monster Manual (TSR)
      Superworld (Chaosium)
      Privateers And Gentlemen (FGU)
      Timeship (Yaquinto)
      Pavis (Chaosium)
      Nomads of the World-Ocean (GDW)
      Traitor (FASA)
      Heart of the Sunken Land (Midkemia)
    * "Adventure by Design: Tragedy Or Melodrama" by Ken Rolston
    * "Designer's Notes: Man, Myth & Magic" by Herbie Brennan
    * "Sword Of Hollywood" by Larry DiTillio
    * Film Reviews
      Fire And Ice
    * "A Letter from Gigi" by Gigi D'Arn

Published by Chaosium Inc.
48 pages + 8-page module stapled to center of issue.


Death's Darkness

Level: Fourth
Range: 9"
Duration: 1 Round + 1 Round/level
Area of Effect: 6" Sphere
Components: V,S,M
Casting Time: 5 Segments
Saving Throw: Special

When this spell is cast the magic user causes a globe of darkness  to come into being. Those inside who have not been selected by  the caster as being immune will not be able to see. Those  affected will also suffer damage each round they are in the  globe.

Those affected by the globe will be affected as if they were in a  Darkness spell. This version will not be countered by a Light or  Continual Light spell. Use of either of those spells will allow  the individual who cast it only to see for one round. It will  also prevent or heal any damage for the round it was cast.

Those in the area of affect and not marked for exemption by the  caster will also suffer damage from the darkness. The damage is  from a link to the Negative Material Plane. Those suffering the  effects of the globe will take 1d4 damage per round. They are  entitled to a saving throw and will only suffer half damage  rounded up if made. A new saving throw must be made each round  they are in the area of effect.

The material component of this spell is a dust made from the  remains of a slain vampire, the cremated remains of a blind man  and a mixture of powdered black gemstones. The mixture is thrown  into the air in the direction of the desired area of effect when  the spell is cast.

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit.

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