"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, November 9, 2011

Different Worlds #5, Empathic Transference

Different Worlds #5

Oct/Nov 1979

Cover price: $2

Cover: Tom Clark

    * "Review: Arduin for the masses" by Mike Gunderloy
    * "Games To Gold: Update" by Rudy Kraft
    * "Developing a Character's Appearance" by John Sapienza, Jr.
    * "RQ/Gateway Cult: Some Greek Gods - The Cult of Apollo" by Geoffrey Dalcher
    * My Life and Role-Playing Cont ...
      "Me and Bozero" by John Snider
      "My Life in Role-Playing (If you are really interested)" by Scott Bizar
    * "Way of the Gamer: Encounter Systems" by Stephen L. Lortz
    * "Gamma World Variant: To be or not to be a Pure Strain Human that is the question!" by James M. Ward
    * Clippings
      "Fantasy cult angle probed in search for computer whiz" S.F. Sunday Examiner & Chronicle - Sept 9, 1979 (UPI)
      "College fantasy game victim recovered alive" The (Oakland) Tribune - Sept 14, 1979 (Associated Press)
    * "A Letter From Gigi" by Gigi D'Arn



Spell:

Empathetic Transference (R)


Level: Fifth
Range: Touch
Duration: 1 Round/level
Area of Effect: 6" Sphere
Components: V,S,M
Casting Time: 7 Segments
Saving Throw: None

When this spell is cast the magic user causes all damage caused to the individual touched to be spread out evenly amongst all willing creatures in the area of effect. The creatures must be willing and the only way to stop the damage would be to leave the area of effect. New creatures entering the area of effect may choose to be willing recipients of the damage.

Once the creature is touched the distance between them and those in the area of effect is not important though they must remain on the same plane. The damage must be spread evenly amongst all creatures each round and the damage is rounded up. Effects other than damage may not be transferred.

The reverse of this spell will work in the exact opposite manner. In the reverse all damage dealt to those in the area of effect will be transferred to the creature touched. In this casting the creature touched can elect who they will receive the damage from.

The material component of this spell will be a small platinum funnel. The cost of the funnel will need to be no less than 200 gp and it can be reused.

Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.

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