"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, July 15, 2013

Conspiracy X - Atlantis Rising


Released in 1998 Atlantis Rising is 111 pages long and most of it is not about Atlantis at all. It is instead a sourcebook on the Atlantean people. It does tell us things about Atlantis but only in respect to the people that call it home. The book gives the GM information in great detail about the people. It tells of their history here on Earth. It also provides information on their technology including a number of artifacts. Even if you don't play Conspiracy X I think this book would be useful to any GM running a modern or dark future game where you need aliens that are and could be again an integral part of human history.


From the back of the book:

From the dawn of civilization they have walked among us.
They have been our kings, our demons, our angels, and our gods.
For eons, they have shaped human existence.
These are the enigmatic Atlanteans.


The most human of all aliens, they may be humanity's greatest enemy, or our only hope. Immortal, invulnerable, possessed of astounding technology, Atlanteans sit astride the pinnacle that mankind hopes one day to achieve. Will they help us climb to their heights or will they send us tumbling down into an eternity of servitude as their slaves?

  • Detailed history of the Atlanteans and their culture.
  • An overview of Aegis' knowledge about Atlanteans.
  • Complete rules on Atlantean nanotechnology.
  • New player character option: The Forgotten.
  • Five detailed Atlantean NPCs.
  • A exciting adventure introducing the Forgotten.

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