"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, July 11, 2013

Cyberpunk - Tales from the Forlorn Hope


Tales from the Forlorn Hope is a combination sourcebook for a base of operations and book of short adventures. It is set in what I feel is one of the best written futuristic (now modern) city offerings ever produced. That being Night City. The premise is a bit contrived being a bar run by former military special operatives (black ops) for their ilk. It works though and to be honest the "inn" in for an adventure works almost as well as any less the GM has done a real good job of binding and then keeping the characters lives intertwined and as a player I sometimes felt the need to try and break that effot.

Forlorn Hope is a bar in Night City

A bar where solos and cops like to go to drink and forget about their troubles; present and past. And hope that there aren't anymore for the future.

The book summarizes NPCs that hang out there and some of the conversations that characters might over hear. As well as floor plans and details needed to find your way around Forlorn Hope.

There are then 8 unrelated adventures that you can pick and choose from.

Agency Job
A Road to Go
The Impalers
Girls Night Out
Colombian Cookout
Fall of the Axeman
Tough as Nails
The Last Long Riders

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