"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, July 27, 2013

DA2 - Temple of the Frog

So we have a module here to begin with that is a remake of the first ever published module for the Dungeons & Dragons game (Blackmoor Supplement). Now we add that it includes a kidnapped Baroness and an evil cult that has her. Now we place it all deep in a swamp setting where there is a city, an frog shaped temple with a dungeon. How could you not like a module that begins this way and has all of these components. I know it has technology in it...much more than I would ever really want to have in anything I run but then "every rose has it's thorn" to quote a classic rock ballad. I would also be negligent if I failed to mention a module cover that captures the feel of the adventure perhaps as good as any ever used. Sometimes the DA series can be hard to find and somewhat pricey but I think this is well worth having in a collection.

From the back cover:

"Green Death... That's what old hands call the Great Dismal Swamp. For centuries, this tangled maze of sluggish watercourses, stagnant ponds, and festering marshes has defended Blackmoor's southwestern frontier. Large armies and smaller parties have disappeared altogether inside its vast, dripping, claustrophobic corridors.

Among those who have dropped from sight in this arboreal hell is young Rissa Aleford, one of Blackmoor's most important leaders. Carried off to the sinister City of the Frog, she is now being held by the eccentric Monks of the Swamp. By making the baroness captive, the deranged monks have seriously weakened Blackmoor at a time when enemies already threaten it from all sides.

Yet, even as the Froggies gloat, the king of Blackmoor dispatches a small band of bold adventurers to the rescue. Deep into the Great Dismal Swamp they must go - far from sunlight and sanity - there to seek and save the captive baroness from the foul Monks of the Swamp. There to find - the Temple of the Frog."

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