Cities was originally produced by Midkemia, the second edition of that version is above, and then later released by Chaosium as well. I have both versions but have not had a chance to compare them. They are a means of randomly creating a city for use in your campaign. I as stated earlier an a random table junkie. I also love city settings so I had to have have this. I would think that the later version by Chaosium would work as well as tis version and is probably more affordable.
Movie:
C.H.U.D. or the full title of Cannibalistic Humanoid Underground Dwellers was not the first "C" movie I was going to use but I just had a change of heart. It dawned on me that not all role playing is fantasy based. This is for the CoC, Chill or modern day game players. I saw this movie back in the days of VHS when there were not a million cable channels and things like this were sort of new. If I saw it today as it is I am not sure it would have the impact. Still how bad of a session could man eating monsters in the sewers of a major city be!
Plot:
Clerics of a new found religion arrive in town heralding some major event. They are also pronouncing one of the player characters as the savior/villain connected with this event and are calling for their protection/destruction. They do not take any direct action but as events progress and some of the predictions become true more and more of the locals begin to become true believers and may act on their own. Is this a case of mistaken identity or are the clerics bringing to light one of the player characters unknown destiny?
Magic:
Chokers of True Lies are rare magic items that were originally created as gifts for the faithful of the campaigns deity connected with mischief. If one does not exist then it is one that no longer has a following. The Choker enables the wearer to lie in such a way that the lie will always be believed unless some strong form of magical detection is used to detect it. These items are of course highly prized by diplomats and those who otherwise live on lies. They were designed for the faithful and anyone wearing it and not being a worshiper will have a 5%/week of owning it of having it turn on them. They will still be able to lie but the magic of the item will twist reality to make the lie they told the truth but in a cursed way so as to adversely affect the wearer and only them. Legends tell that this also held true to the deity which might explain why they are not so well known anymore if not present :)
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, April 4, 2011
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: 4th Dimension is a very spacey-looking game with a small circular board divided into sectors each track of wh...
-
From the Back of the Book: This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragon...
-
From the web: Swords and spells was never officially labeled as a supplement for the D&D game, but it was nonetheless intended as the f...
-
From the box: Welcome to the exciting universe of the far future! Who knows what the future holds? With Traveller , you can find out as ...
-
From the publisher: The monsters in a fantasy horror campaign are very different from the normal AD&D game vampire and ghosts. There...
-
From the back of the box: Dragonstar Rising presents the fascinating story of the early years of the Seven Worlds. The background and his...
-
From the back cover: What is that? You want more monsters for your AD&D 2nd Edition game? Then this packet is the answer! You'll fin...
-
From the web: At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterpr...
-
From the publisher: "Welcome to the exciting world of high adventure, role-playing games. Let your imagination run wild through an a...
-
From the side of the box: Wizards, priests, and other characters who carry a small arsenal of magical items can not keep all the operator...
No comments:
Post a Comment