The second in the DLS module series. This series deals with the time just after the War of the Lance and how the people begin to recover and start over. This module deals specifically with the Qualinesti and the return to their homeland. I have never had a chance to play this module so I can't say much about it directly. I know there is a contingent of gamers out there that love the DragonLance saga and series of modules. For me as books they were good but as modules they did not work for me. Modules as a whole can be a little to linear in nature but these read like an instruction manual for the adventurers or a less free form Pick A Path. Still the setting is an interesting one and this module has information on a specific area and people so it is something that should have good information for a DM running an open campaign in the DL world.
Movie:
Outland came out in 1981 and starred Sean Connery. The story is set at a mining colony on Io and centers on a Marshall and his investigation into a series of deaths. The deaths end up being murders...and I won't spoil it from there. Players who play Traveler or Stars Without Number could use a movie suggestion to. This is a lesser known movie and was done well enough though I suspect it has not aged well. If you are looking for a more mundane idea for a space based game setting this will give you a number of ideas plus it has James Bond in it so how bad can it be.
Plot:
Omens have foretold of the coming of a hero that will restore the power of the relic in the local monastery in the town of . While passing through it is discovered that one of the player characters is a spitting image for the hero that has been foretold. This can be appearance based or some mark/item that the player has. The characters can try and ignore this but the townsfolk will become more and more aggressive and demanding until such time that they will actually try and kidnap the legendary hero. This can either be a situation where the players can be overpowered or a morale dilemma where they have to decode how to get out of there and not be complete jerks or hurt anyone. Then again what if the legends are true....
Magic:
Olin's Steed can either be a relic or a magic item that has multiple copies at the DM's discretion. Olin's Steed will be a smallish crude representation of what could be a horse if a four year old made it out of clay and it had been baked. In reality it is a powerful magic item that will upon command become any sort of non magical steed that the owner desires. There is no limit to what it can become and no limit on the duration on how long it can be active. The Steed will arrive with all required accessories and if appropriate armor. While in use the beast will require no rest or nourishment and can fight if called upon to do so. When no longer needed the owner can use a command word and restore it to its inert stare. The Steed will also have a limited number of times where it can be commanded to become a magical steed with the abilities that such a steed would have. When commanded to become a magical steed it will have a duration limit of twenty four hours at which time it will revert back. The magical steed will not fight even if forced to and any damage that would kill it will cause it to revert back into its inert state. The steed will have 7-12 magical transformation on it when found. After the last transformation is used the steed will become worthless.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, April 18, 2011
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1 comment:
Interesting map on your header. found Oak Lords intriguing. Nice bumping into you.
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