Alternity is a system that I have had limited experience with. I have read the core rule book and looked over the supplemental material. I have not eve played it though. It looks like it would be a fun game to play but I have said in the past space type adventures are fifth on the list of genres I would line up to play.
The Alternity Campaign Kit is what back in the day we purchased as a GM screen. This is more of a kit though as it does contain additional material that will help the GM in the record keeping for their campaign. In the end this is probably better than having to buy what would have been sold as three or four products back under first edition AD&D.
The campaign kit starts off with what makes it one of the essential products for any GM running a game system. That is the GM Screen. It is a four panel full color heavy card stock screen. The art on the cover is nice and I think pays homage to Aliens for some reason. I think it is the doll head but not sure. That being said Ripley never looked that good. There is some rearranging of charts and information on the panel that could be done but overall it does what is expected of it.
The additional material consists first of character sheets. The character sheets are not general character sheets but are specialized for each profession including combinations of Diplomats and secondary professions. Mindwalker, Mutant and cybertech options are included. Those are the bulk of the forms. The others included are forms for Supporting Cast, Ship Diagrams, a Ship Log and a Hero Roster. So the kit does replace five individual items you might have bought for an earlier published system...though you have to photocopy these forms.
A GM screen is an essential product. This version does a well enough job. It is truly hard to botch a GM screen but I bet if you looked long enough you could. The forms are nice and usable so in the end the product should be picked up if you want to play Alternity at some point.
Spell:
Delayed Suggestion
Level: Fifth
Range: 3"
Duration: 6 Turns + 6 Turns/Level
Ares Effect: One Creature
Components: V,S,M
Casting Time: 2 Segments
Saving Throw: Negates
This spell will have the exact same effect as the third level spell Suggestion. It will also have the same limitations and specifications. The material components will be the same as well.
The difference between Suggestion and this spell is when the spell is triggered. This spell will remain dormant in the mind of the victim until a specified period of time or specific trigger event occurs. The trigger event could be set as a date and time, when a specific person is encountered, when something is read or when a trigger phrase is heard. It is at that time that the duration of the spell begins. The victim will also make their saving throw at this time.
Phrase from the movie that I attribute the idea of this spell for below. Bonus points to anyone that recognizes it without the use of Google...
"The woods are lovely, dark, and deep, but I have promises to keep. And miles to go before I sleep, and miles to go before I sleep. Remember. Miles to go before I sleep."
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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1 comment:
I wish someone would retro-clone Alternity.
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