Thursday, August 11, 2011
Wraith: The Oblivion Character Kit, Static Field
The kit features a players screen as well as character sheets specific for the wraiths and shadows. In addition it also has a Certificate of Death designed for the player to fill out for their character. This will have vital information and events of note and such from the characters living life. Finally it contains a booklet that contains character generation information intended to clarify the process. The book also contains information on archaic firearms that will be found in the game.
Of all the White Wolf storyteller games Wraith was the one that I had the least interest in. It was the one that I also have the least understanding of so I might have had more interest in it if I had taken the time to understand how it fit in within the entire mythos that White Wolf had created. All of that aside if you are a player of the earlier editions of the game I can see how this would be useful...though I have never been a fan of player screens. I can see why a GM needs a screen but not so much the players. Still that is just my preference.
Range: 6" + 1"/Level
Duration: 1 Round/Level
Ares of Effect: 1" Sq/Level
Casting Time: 4 Segments
Saving Throw: Half Damage
When this spell is cast the magic user causes a stationary area of static electrical energy to come into being. All beings or creatures in the area of effect will be affected by the energy contained in the field. This will include the caster and any party members if they are in the field when created or if they enter into it.
The field will affect creatures based on the amount of metal they have on their body. If they are wielding weapons made of metal will also determine how they are affected. The affected creatures will take on hit dice of damage plus one point per level of the caster while in the area of effect. The victim is entitled to a save and if made they only suffer half damage for that round. The type of damage per armor is below. Victims wielding a metal weapon take damage at the next highest level of damage.
Cloth or Leather Armor: d6
Metal Armor (except plate) :d8
Plate Armor: d10
Plate Armor (plus Weapon): d12
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
The Bestiary portion of the Atlantean trilogy is another of the books that I have never sued for the system it was written for but it has...
From the back cover: "Ragnarok. The end of the world. The climactic battle of legend where Asgard falls and the heroes and go...
Published in 1980 by Dimension Six Inc. From the back cover: "Fantastic wizardry and fierce guardians defend the undergroun...
From Back Cover: "This book is a reference for both players and referees. It includes essays on the Imperium and other int...
From the back of the Book: "They told me to kill Hitler! Innocent Dreamwarriors, drafted and shipped off to Europe to ...
From the back cover: "Two-hundred and ninety-three powers times five ranges times eighteen power levels equals -- 26,370 di...
From the web: "You are in a world where Reed Richards did not live to become Mister Fantastic! Ben Grimm is the Thing, but he...
From the back cover: "Homo Sapiens Superior. Stinking muties. Blessed and cursed with super-human abilities, the ra...
From the back cover: "You've been through more in the last few weeks than most normal folks go through in a lifetime. From s...
From the back cover: "There's a government agent from Ottawa who looks like he's been attacked by a lawn mower. Th...