Saturday, August 20, 2011
Dragon #359, Cassandra's Smoke Screen
Dragon 359 is what I am referring to as you already know. For the last five or six years of its existence I had subscribed to the magazine, and before that I made pilgrimage to either the FLGS or Borders, even though I had not played any of the version of the game it was supporting at that time. I still opened up every issue and at least skimmed every article though many I still read in full. There is always something you can take from almost anything is the way I try and look at it.
The issue was very much a serious let down. I am harsh with goodbyes and last issues/episodes of anything. I want them to be full of things that will remind me of the good times and both make me sad to see them go but feel good about it at the same time. The final episodes of MASH and Babylon 5 come to mind as good examples of this. Issue 359 of the Dragon was not. In the end the best thing about it ended up being the Dork Tower strip but I love the line "So long, and thanks for all the fish!"
The only other redeeming parts of the issue were the cover art...thank you Mr. Elmore though I did not really see it as all that much of a tribute to the first issues cover. The next is the article "Unsolved Mysteries of D&D" which was moderately reflective. Lastly was the Top Ten issues of Dragon Magazine. I include the list only because it really let me know that it was time for the publication to go. Below is the list of issues as they ranked them:
I won't make commentary on this other than that they got two issues in the list that deserved to be and close to where they should. To have three issues in the 300s is just not right. Goodbye Dragon Magazine you had a great run and me from 50 to 359 which is longer than anything else other than the game that started you.
Cassandra's Smoke Screen
Duration: 5 Rounds + 1 Rounds/Level
Ares of Effect: 1" Sphere/Level
Casting Time: 4 Segments
Saving Throw: None
When this spell is cast the magic user causes a stationary field of smoke to come into existence. The field will be centered at the point they specify during casting. The field is composed of a smoke that is not physically harmful in and of itself to those caught in it.
Beings caught in the field can not be detected by normal vision nor with infravision or ultravision work. Those inside will not be able to see via those methods either. Those in the field will be basically bind not being able to see past one actual inch.
Those trying to move in the field will have a 16% or 25% chance, the actual number is based on the sue of squares or hexes for mapping, of moving in the right direction. For each turn moved the DM should roll a d4/D6 and on a one the victim moves in the right direction. While in the field in addition to the disorientation effect movement rates are halved.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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