Saturday, August 27, 2011
Wilderness Encounters - Catalyst, Mannequin of Control
As the tile suggests this book deals specifically with encounters that will occur in wilderness areas. I find these more useful than perhaps the urban type of offerings. I would think of using these as perhaps random encounters. There might need to be some modification or minor railroading to make it happen but these are better than the "you are attacked on x watch by, by y number of creature z....roll for initiative" fare.
The book has thirteen distinct encounters of varying size and complexity. Each though has the lair and these could be expanded upon into a dungeon if the GM desired. The book is 74 pages long so there is some depth to the encounters. The list of provided encounters are provided on the back of the book and are copied below.
Haunted Pool & Ruins
Maze of the Man Bull
Tomb of the Vashkari
Tower of Amkazad
The Troll Hole
These types of products are something that will be useful to almost any GM. Some may hate using premade encounters or adventures by others but rare is it to find a GM who ran short of time and has to just wing it or even worse not be able to run something at all.
Mannequin of Control
Duration: 1 Round/Level
Ares of Effect: One Creature
Casting Time: 3 Segments
Saving Throw: Special
When this spell is cast the magic user is able to exert a level of control over the physical action of the target creature. This is done through the use of a small mannequin that they will bend and manipulate which will make the target perform a similar action.
The actions will be movement based and they can not be something that the victims body is not capable of performing. The caster will also not be able to cause any direct damage through the use of the spell. The effect is limited to what the mannequin itself does but an act like throwing it will not cause the victim to be hurled across the room in a similar fashion. The effect is limited to the physical motion of the mannequin itself.
The victim is allowed an initial save and if successful then the spell does not take effect. The caveat to this is if the caster is in direct contact when the spell is cast then there is no save.
The victim will make any motion the caster makes the mannequin perform as previously described but the victim can still attempt other action. Each round they want to perform an action the can attempt a save at -4 and if successful then they can perform the action. In combat the victim will have their AC reduced by a factor of four and any to hit rolls are made at -4 and damage caused is halved.
While the caster is controlling the victim they can perform no other action. If they do so then the spell is broken. The spell will also be broken if they lose contact with the mannequin.
The material component of this spell is the mannequin that the caster uses to simulate the motions of the victim. The spell is limited to affecting victims in the same general body shaped (humanoid, four legged etc) as the mannequin. The mannequin can be reused.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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