"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, August 29, 2011

The World of Erde Map - TLG, Cassandra's Spell of Extraction

After Winter Dark Fantasy Campaign Setting Map. I am not sure that I can say much more about this product than what appears on the tag from troll Lord Games. It is a 21" x 32" map of the world of Erde. This was the original setting for Castles & Crusades as I understand it. If that is wrong please let me know. The map was released in 2001 and I am not sure if it has ever been removed from the bag. I bought it in the off chance that I might someday run a Castles & Crusades campaign using their modules. One can never have to many maps can they?


Cassandra's Spell of Extraction

Level: Fourth
Range: 9"
Duration: Special
Ares of Effect: One Creature
Components: V,S
Casting Time: 1 Segment
Saving Throw: None

When this spell is cast the magic user extracts the target from space and time. The target can be the caster or any other being in range of the spell. They are placed into a pocket dimension of the casters creation. The dimension they are sent to has no connection to any other planes and is unique to them and the caster.

In the dimension there is nothing. It will be a field of almost blinding white with no sense of reference spatially. There creature there does not need food or water nor do they have to breathe and there is no atmosphere. The place they are taken to is a void though not the void other items take beings to.

While there the recipient of the spell can perform any function they could normally perform. They can also at will return to the plane of origin they were on when the spell was cast. They will know instinctively that all they need to do is actively wish to return. They will have a sense of time while in the dimension and know how long they have been there.

The spell allows the recipient to stay indefinite period of time though after a period of time equal to equal to six turns plus two turns per level of the caster time will begin to flow at a variable rate for the recipient. For each turn past the normal duration the DM should roll a D6 and a D10. One a 1-2 time flows slower, on a 3-4 it flows normal and on a 5-6 it flows faster. The D10 determines the multiplier for slow or faster.

Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.

No comments:

Popular Posts