Monday, August 29, 2011
The World of Erde Map - TLG, Cassandra's Spell of Extraction
Cassandra's Spell of Extraction
Ares of Effect: One Creature
Casting Time: 1 Segment
Saving Throw: None
When this spell is cast the magic user extracts the target from space and time. The target can be the caster or any other being in range of the spell. They are placed into a pocket dimension of the casters creation. The dimension they are sent to has no connection to any other planes and is unique to them and the caster.
In the dimension there is nothing. It will be a field of almost blinding white with no sense of reference spatially. There creature there does not need food or water nor do they have to breathe and there is no atmosphere. The place they are taken to is a void though not the void other items take beings to.
While there the recipient of the spell can perform any function they could normally perform. They can also at will return to the plane of origin they were on when the spell was cast. They will know instinctively that all they need to do is actively wish to return. They will have a sense of time while in the dimension and know how long they have been there.
The spell allows the recipient to stay indefinite period of time though after a period of time equal to equal to six turns plus two turns per level of the caster time will begin to flow at a variable rate for the recipient. For each turn past the normal duration the DM should roll a D6 and a D10. One a 1-2 time flows slower, on a 3-4 it flows normal and on a 5-6 it flows faster. The D10 determines the multiplier for slow or faster.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the Back Cover: "Like Frodo and the rest of the Fellowship, you too can now venture into Dwarven ruins as ancient as aba...
From the web: "The storm sweeps off the mountaintops without warning, as if conjured by some supernatural power. Withing min...
From the back cover: "Now, like Bilbo (and Frodo), you too can have great adventures - pausing in Rivendell before daring ...
From the back cover: "A Trove of Magical Lore for Spellcasters and Artificers Magic suffuses the world of Eberron, enri...
From the back cover: "You want it, we've got it! "Yes, the science fiction role-playing game you've been w...
From the back of the book : "The ruins and remnants of once-mighty nations lie scattered across the lands of Faerun. Hidde...
From the web: "WHAT IS THIS STRANGE GAME? Did you ever wonder if modern man and his weaponry could stand up to mystic sp...
From the web: "Another game from Lou Zocchi, this 1973 classic uses (more or less) the same game system as his Star Fleet Batt...
From the web: "Soldiers' Guild of Rhum describes the neighborhood of the Soldier's Guild in the city of Rhum, includi...
From the back cover: "Harness a new and Original Source of Magical Power Drawn from the ambient lift energy that fills ...