Monday, August 8, 2011
Operation Bifrost - Cyborg Commando, Stasis Field
Having never played the game the modules i picked up are all still in the shrink except for the first one. I must have opened it with the assumption that we would play it. The module above is the third and may be the last though I am not certain.
Operation Bifrost in addition to being for game by Gary Gygax was written by Frank Mentzer. I really wish I could tell you more about the game than whose names are on it but I really bought them as a fanboy and have zero experience with them. Below is some information from Amazon which also appears on Noble Knight's site. I am not sure who wrote it first so I will credit both.
"In 2024, at a small research base in Virginia, Project Eggshell (the work of Richard Sawtell and Dr. Nkruma Kotusu) produced the first Cyborg Commando unit. After the CC Force was founded, Sawtell left to further his own work. Kotusu pursued his dream of using the hybrid of mechanical body and brain as super-armour for normal soldiers. When the Virginia centre was truned over to him, it was secretly redesigned and named Asgard - the abode of the gods in Scandinavian myth. During the alien invasion, Asgard was apparently destroyed, and Kotusu lost. But now, six months later, an ultimatum has suddenly been broadcast from the ruins, warning the Xenoborgs to leave the planet - or else. Kotusu is alive, and either he has developed the most powerful weapon ever devised, or he's gone crazy. And the Cyborg Commano characters mhst break into the depths of their own top-secret complex to find out which... This booklet contains background notes on the events leading up to the adventure, and full details for the GM on the large underground complex called Asgard. Kotusu's latest innovation (the Type-3 CC) is described, and a new, very alien creature is introduced. Also included are official new game rules on field repairs, fixed attacks, character death, and ultraspeed. This is the third adventure for the Cyborg Commando Game, created by Gary Cygax, Frank Mentzer, and Kim Mohan. You must have the game to use this accessory. The CC Game is set less than fifty years in the future, in the year 2035. Alien invaders conquer the Earth in mere days, and man's only hope is the Cyborg Commando Force - a cadre of super-soldiers part man and part machine."
Duration: 1 Day/Level
Ares of Effect: One Creature
Casting Time: 1 Segment
Saving Throw: None
This spell is a weaker version of the ninth level spell Temporal Stasis. This spell will allow a willing or unconscious recipient to be placed into a state where time slows to a stand still for them. The spell may not be cast on an unwilling recipient and any attempt to do so will fail.
When the spell takes effect time will slow to the point where the recipient will experience but one segment of time passing for each day under the spell. This will prevent harmful effects/damage from affecting the individual as well. This applies to effects they are already under as well as any that occur after the spell is cast. The caster may end the spell at anytime but other than them ending the spell the only way to stop it before the duration expires is through use of a limited wish or stronger magic.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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