"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, August 31, 2011

Hidden Invasion, Reclaim

Hidden Invasion is another in the long line of games I own but  have never played and have barely looked at. I was shocked to see  that I apparently have two copies of this game as I was scanning  through inventory to find something to write about. It is a game  of secret alien invasions and occupations of planet earth.

It was released by Nightshift Games in 1995 and is listed as  being one hundred and sixty pages long. Based on information from  rpggeek.com it is listed with Cinematic Adventures, FUDGE and  Theatrix under RPG Item Version. It includes conversion  information to let it work with those systems in addition to  being its own self contained system.

There is little doubt in my mind that the game had some  inspiration for it taken from the X-Files. The information on the  back of the book reads like it was taken from the episode lists  of the X-Files. The only problem with that is I liked the weird  episodes more often than than I liked the conspiracy ones. And  yet somehow I have two copies of it. Below is information from  the back of the book and some blurbs on Noble Knight.

* Mysterious lights appearing in the sky
* Strange sightings from remote parts of the world
* Men in Black harassing innocent people about what they have  seen
* People abducted from their homes in the dead of night, by  beings beyond description
* And there is nothing you can do about it
* Or is there?

Based on actual reports, Hidden Invasion is your best weapon  against the alien beings that threaten our world." Are they here  to help? Are they using us as Guinea Pigs for twisted genetic  experiments? Are all the Aliens working together?

Included is information on the alien races active on this planet,  as well as their technology, underground bases, secret networks  under the earth, and more. Also included is information on the  human co-conspirators, working with the aliens to turn the people  into cattle. You will not believe who the aliens control!

Hidden Invasion uses the innovative Cinematic Adventure System  created for ease of play and versatility. Also included are  complete conversion rules for using Hidden Invasion with Theatrix  by Backstage Press and FUDGE by Grey Ghost Games, as well as many  other popular role-playing systems.

 
Noble Knight:

They're here...and you've already lost. Greys have taken control  of our government. Reptilians use our population as test  subjects. And ancient conspiracies among humanity are helping  them. You, and a few like you, know what is happening. Only you  can do anything to stop it...

The first revelation of the conspiracy! Hidden Invasion uses the  innovative Cinematic Adventure system to simulate exciting action  and suspense without bogging down in useless rules. Includes  stats for all major alien races and 2 sample adventures plus  more! The most extensively researched alien-conspiracy game ever  published.



Spell:

Reclaim


Level: Second
Range: 3"
Duration: Permanent
Ares of Effect: One Cubic Foot/Level
Components: V,S
Casting Time: One Round/Component
Saving Throw: None

When this spell is cast the magic user is able to withdraw the  base components of an item and reclaim them as pure components.  This would allow them for example to extract copper and most  likely tin from a chunk of bronze. A block of mud could be  extracted out into water and earth.

The spell will require that the caster have some sort of  container for the reclaimed components otherwise they will simply  appear on the ground next to the caster. The magic user will need  to spend one round be base element that they wish to extract and  can stop the process at any point in time.

This spell may open itself up to some creative uses and the DM  may want to be selective on how the spell could be made to work.  It is intended to work on items that an amalgamation of multiple  elements. Using it to extract poison from a victim will not work  but removing one of the base metals in an alloy will work.

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit.

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