Friday, August 19, 2011
Farscape - AEG, Summon Companions
When I saw that they released a Farscape RPG back in 2002 I knew I wanted it but I waited until I could find it used since I knew I would most likely never play it. The book was released by AEG and was not a disappointment as far as presentation. It is a big book being 320 pages long and it was done in color and the production quality is very good. When you pick it up and look it over you can not help but admire the job that was done putting it together.
The concern is that it is yet another d20 based game. I know that the d20 system has made it easier for game manufacturers to release products. In some cases these seem to work but in other cases it misses the mark. With Farscape the material is good enough that it covers the fact that it misses the mark. I love that the game is out there but I would love to see is if another company could get the license and release it under its own system but keep the quality of the AEG edition.
This is again one of those games that you see all the time in the aftermarket. I don't see it so much in the used book stores. Apparently either once you buy it you keep it or since I see it all the time on eBay being sold as new I suspect that Farscape was not enough of a franchise to have sold all the print run. This means you can get it cheap but for me it ends up being a bad thing because unless it is taken on as a labor of love there probably will never be a new Farscape role playing game.
Range: 100 yards/level
Ares of Effect: Special
Casting Time: One Round
Saving Throw: None
When this spell is cast the magic user summons to them a number of their companions. The companions that are being summoned will sense that are to be pulled away and can resist this if desired. The companions will be called to a location that is safe for them to exist that is within 2" of the caster.
The companions that are summoned in addition to being within the range of the spell must be fully on the same plane as the caster. Beings that are out of phase will not be summoned. The summoned beings must be sentient beings who have an intelligence of 3 or higher. When summoned the beings will appear only with whatever gear is on their being when summoned.
The caster will be able to summon one companion plus an additional number based on their level. They can summon one additional companion for every five levels of experience. This is rounded up so at tenth level they could summon three companions and at eleventh the number would increase to four.
The material component of this spell is a personal item from each of the companions that are to be summoned. The items used must have been touched or in the possession of the companion to be summoned within twenty-four hours of the spell being cast.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the front cover: "An introductory adventure for AD&D. Discover the secret fortress! See if your character can survive...
From the web: "A huge haunted house with over 240 rooms and chambers described including a hall of magic portraits and four se...
From the web: Columns: The Lab'Oratory by Bryan Hinnen Inside F...
From the web: "This booklet details the Tancred System, located in the Outreamer Sub-Sector of Ley Sector. Included is a complet...
From the web: " This illustrated booklet contains complete statistics and comprehensive descriptions of 83 gods. Find ou...
From the web: "A unique dungeon adventure set inside a magic cloud: a Storm Giant has his stronghold on it, but his son w...
From the web: "This booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the...
From the web: "This booklet contains 48 pages of interior layouts of various Temples. These are excellent for use with scenar...
From the web: "A scenario designed to accommodate characters of the 1st and higher levels. Some segments of the adventure wil...
From the web: "A search by a beautiful wizardress involves the recovery of the fabulous Illhiedrin Book, lost during a raging ...