"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, December 1, 2011

Different Worlds #36, Reverse Bonus

Different Worlds #36

The Magazine for Adventure Role-Players

Special Magic Issue

Sep/Oct 1984

Cover price: $3

Cover: Steve Purcell

    * "Sword Of Hollywood" by Larry DiTillio
    * "A Christian Looks At Role-Playing: Are We Pagans?" by W. Glenn Kirkconnell
    * "Magic & Social Structure: A Magic-Based Society" by David Dunham
    * "Ringworld Errata"
    * "Kabbalistic Magic: On How to Use the Mystical Interpretations of the Jewish Holy Books in Adventure Role-Playing Games" by Simcha Kuritzky
    * "Origins 84 Scrapbook" by John T. Sapienza, Jr.
    * " A RuneQuest Module: Where's Ogmar?" by Alan LaVergne
    * Game Reviews
      Chivalry and Sorcery (FGU)
      Mercenaries, Spies & Private Eyes (Blade)
      Lands of Adventure (FGU)
      The Traveller Adventure (GDW)
      Cthulhu Companion (Chaosium)
      Dark Assassin (FASA)
      Witness for the Defense (FASA)
      Island of Dr. Destroyer (Hero Games)
      Places of Mystery 1: Chilling Chambers (Companions)
      The Undersea Environment (Gamelords)
      Famine in Far-Go (TSR)
    * "Doing It With Class: Four Professions For Call Of Cthulhu" by Paul Montgomery Crabaugh
    * Books & Gaming
      The Hero With a Thousand Faces (Princeton University Press)
    * Film Reviews
      Gremlins
      Star Trek III: The Search For Spock
    * "A Letter from Gigi" by Gigi D'Arn

Published by Chaosium Inc.
48 pages + 8-page module stapled to center of issue.



Spell:

Reverse Bonus


Level: Third
Range: 6"
Duration: 1 Turn + 1 Round/Level
Area of Effect: 1 Creature/3 Levels
Components: V,S
Casting Time: 4 Segments
Saving Throw: None

When this spell is cast the magic user will cause any bonuses that the targets might have for any reason to be reversed. This will affect anything except permanent pluses such as pluses to hit points.

The spell will cause any bonuses to hit or armor class to be reversed. It will also affect saving throw bonuses as well as any pluses from magic items that affect combat or saving throws. This means that armor with a +3 is now treated as having a -3 and that a +1 sword now has a -1 to git and on damage. This spell has the odd effect of reversing negative bonuses as well. If a victim has a cursed weapon that is -2 it would become a +2 weapon and a character with negative attribute modification will have those reversed while under the spell effect.

Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.

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