"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, December 15, 2011
AC3 The Kidnapping of Princess Arelina, Lower Resistance
The Kidnapping of Princess Arelina is an item that I have never used. It is also one that I keep meaning to buy a better copy of. The copy I have (as the image shows) is damaged. I want a new copy but it is just not that important to make a point of buying.
This is one of those items that only a completist feels the need to have a copy of. The module its a short adventure with a total of less than 20 encounters as I recall. It was designed to make use of the cardboard miniatures amazingly enough. The art of the miniatures seemed to be a little too 70's for me even though it was published in the 80's.
Published: 1984
Pages: 16
From the back of the module:
Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead!
Wait a minute. The pencil broke.
Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your DUNGEONS & DRAGONS and ADVANCED DUNGEONS & DRAGONS adventure to life.
This package contains 51 3-D figures, featuring characters, creatures, walls, and doors. Two sheets of 84 two-sided feature tiles, showing traps, treasures, furniture, and special surprises, are also included. A Dungeon Mapping Grid is provided to help you lay out dungeons quickly.
The 3-D Dragon Tiles also comes with a special D&D/AD&D adventure, "The Kidnapping of Princess Arelina."
Can't find an eraser? Don't worry. Leave the dungeons to us.
Spell:
Lower Resistance
Level: Fourth
Range: 9"
Duration: 2 Rounds/Level
Area of Effect: One Creature
Components: V,S
Casting Time: 5 Segments
Saving Throw: Special
When this spell is cast the magic user will cause the target to become more susceptible to magic. This will have the effect of causing magical effects to have a greater effect on them and affect their saving throws.
The increase in the magical effect will depend on the outcome of their saving throw against the spell. If the save is failed by less than four then magical effects will have a 50% increase. If the save was failed by five or more points then the victim will have a 100% increase. The increase will increase both the affect and the duration on the victim. If the intended victim has an innate Magic Resistance and they are affected this will be cut in half for the duration of the spell.
If the saving throw is made then they will instead suffer immediate damage without an additional save to reduce it. If the saving throw is made they will suffer 1d4 points of damage for every point that they made their saving throw by.
There will be an additional odd result if the victim fails their saving throw. If a victim fails their saving throw they will become immune to damage from normal weapons for the duration of the spell. They will become more susceptible to magical weapons though and any plus for damage will be doubled.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: 4th Dimension is a very spacey-looking game with a small circular board divided into sectors each track of wh...
-
From the Back of the Book: This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragon...
-
From the web: Swords and spells was never officially labeled as a supplement for the D&D game, but it was nonetheless intended as the f...
-
From the box: Welcome to the exciting universe of the far future! Who knows what the future holds? With Traveller , you can find out as ...
-
From the publisher: The monsters in a fantasy horror campaign are very different from the normal AD&D game vampire and ghosts. There...
-
From the back of the box: Dragonstar Rising presents the fascinating story of the early years of the Seven Worlds. The background and his...
-
From the back cover: What is that? You want more monsters for your AD&D 2nd Edition game? Then this packet is the answer! You'll fin...
-
From the web: At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterpr...
-
From the publisher: "Welcome to the exciting world of high adventure, role-playing games. Let your imagination run wild through an a...
-
From the side of the box: Wizards, priests, and other characters who carry a small arsenal of magical items can not keep all the operator...
1 comment:
My uncle wrote this .
Post a Comment