Friday, December 2, 2011
Different Worlds #37, Blood Shield
The Magazine for Adventure Role-Players
Cover price: $3
Cover: Steve Purcell
* "Sword Of Hollywood" by Larry DiTillio
* "What Happened to RuneQuest: An Explanation of the Improvements to RuneQuest" by The Chaosium Staff
* Books & Gaming
Castles by Alan Lee (Bantam)
* "Secret Societies Part 1: The Strangest Sect in History - The Assassins" by E.S. Erkes
* "Amazon Artuams Part Two: Guardians of El Dorado" by Ernest Hogan
* "V.W.P.B.N.L.: The Joy Of Autofire" by Quentin Long
* "Profiles from the Four-Fold Way" by Greg Costikyan
* "Special Ringworld Module: Louis Wu & His Motley Crew" by Ed Gore
* Game Reviews
Village of Twilight (Pacesetter)
Lords Of Creation (Avalon Hill)
The Klingon Empire (FASA)
The Federation (FASA)
Bad Medicine for Dr. Drugs (Chaosium)
Blizzard Pass (TSR)
Startown Liberty (Gamelords)
The Island of Doctor Apocalypse (FGU)
* "Deltans for Star Trek" by Paul Montgomery Crabaugh
* "A Letter from Gigi" by Gigi D'Arn
Published by Chaosium Inc.
48 pages + 8-page module stapled to center of issue.
Area of Effect: 6" Sphere
Casting Time: 4 Segments
Saving Throw: Halves
When this spell is cast the magic user causes a ball of negative energy to travel forth from their hands and fill a space equal to the area of effect at the point they specify. The energy will cause damage to all in the area of effect. It will also then allow the caster to use the damage done as a shield. Those covered by the blood shield will have a visible red aura to them.
The spell will do 1d3 damage per level plus an amount equal to the level of the caster to all in the area of effect. Those affected by the spell are entitled to a saving throw and if made they suffer only half damage from the draining effect. The DM should note how much damage is done to each victim and note each individually.
Once the damage is determined the caster then has two options. They can use the damage done to create a blood shield on either themselves individually or spread it amongst any number of targets up to the number of victims that were affected. All the damage done to any one victim must be assigned as a shield to only one target (eg if 12 points of damage were done to one victim that 12 points must be assigned as shield points to the same target). These points will absorb damage done to the target on a point by point basis until they are all used up.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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