Wednesday, December 7, 2011
Red Hand of Doom, Teleport Item
Red Hand of Doom is a super-adventure published for the Dungeons & Dragons 3.5 game system. It has received many good reviews among the places I have found information on it. It has even been compared favorably to the Temple of Elemental Evil. I know that Richard Baker, who is listed as one of the authors, is someone who receives praise often in the gaming community.
I have not had an chance to run this and given my predilection for 1e or even 2e I am not sure this is something that I would ever run native to the system it was designed for. Still it gets good reviews and anything is possible. I found it cheap as you can see from the scan which is the real reason I have it. To be honest when I bought it based on the cover I had the idea it was written for the short lived Chainmail game.
From the back of the book
Who can stand against the Son of the Dragon?
The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with a great red hand. He stood upon a precipice and raised his arms. "I am Azarr Kul, Son of the Dragon!" the warlord bellowed, "Hear me! Tomorrow we march to war!"
Red Hand of Doom is a Dungeons & Dragons adventure designed to take characters from the 6th level to the 12th level. Confronted with the relentless advance of Azurr Kull's horde, the characters must undertake vital missions to influence the outcome of the war. Can they shatter the armies of the enemy, or will Azarr Kul's dreams rain destruction upon the human lands?
Area of Effect: One Item
Casting Time: 6 Segments
Saving Throw: None
When this spell is cast the magic user is able to cause on item to be teleported to a known location. The spell will cause just one item to be teleported and the item must be an inanimate object.
The caster must be in direct physical contact with the item that will be teleported while the spell is being cast. In addition to being inanimate the item can not ever have been a living creature. At the discretion of the DM the spell can be allowed to affect items such as plants.
The location the item can be sent to is one that the caster has physically been at previously. An "item" must be a single individual item but it can contain other items. A chest of gold pieces could be teleported but not a pile of gold pieces. The total weight of the item being teleported can not exceed the weight of the caster.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the back of the book: "The Lock & Load series will appeal to both players and dungeon masters by providing them with ...
From the back: "Explore Aranmor, an island shunned by the most valorous as a place of lurking evil and restless horrors. Only the...
Back cover summary: "This supplement expands 5 areas of the Space Master system. Here are Alternate Settings, adding fascinat...
From the back cover: "Vast caverns thread the earth beneath the continent of Emer. One of these natural vaults contains a real...
From the back of the book: "Prime Plane immortals are dying like flies: nasty, violent deaths. The Hierachs suspect Entrophy, ...
From the front of the book: "Many centuries ago, a band of paladins fell from grace. These blackguards were defeated after a g...
From the back cover: "DIMENSIONAL VORTEX! Not long ago, a magical vortex released into the lands of Thunder Rift a strange ...
Publisher Blurb: "In the Shadows is a scenario for Deathstalkers, a fantasy/horror role-playing game that takes place in a dar...
Publisher's Description: "Terror grips the throat of Indiana Jones as the frail bridge sways in the icy mountain wind! Wher...
From the website: "High in the mountains, the ancient, hundred-mile Brass Stair winds its way to the heavens. At its top, a vill...