Friday, December 16, 2011
AC6 - Player Character Record Sheets, Animate Flame
There is not much that I need to say about this product. It is not essential for the game but it does make things easy on both the player as well as the DM.
This is another iteration of character sheets for the basic Dungeons & Dragons game. This one followed the much rarer AC5 and included information for the new (at the time) Masters set.
Pages: 48 (24 Two Sided Sheets)
From the back of the product:
You started in Basic and as your character grew, you advanced to Expert. And the game grew too, expanding into Companion and Masters rules. And your character grew right along with the game, gaining levels, equipment, magical items, and land. In fact, your character grew right out of the D&D Character Sheet you have been using for so long.
Now your character sheet can keep up to date with the game. Need a space to note weapon mastery from the Master Rules? Has your character's spellbook grown into a maze of paper scrap? Forgotten the name of your fighter's liege lord? Now you can record these on a single clear sheet with the new and expanded D&D Character Sheets. Specifically designed for use with all the D&D rulesets, these character sheets allow space for information that pertains to all the details of the growing D&D gamesystem.
The D&D Character Sheets come with 16 two-sided character sheets suitable for use with all characters, 8 Character Spellbook Planners complete with all Magic User, Cleric, and Druid spells, and a Dominion Planning Guide.
Duration: 1 Round + 1 Round/Level
Area of Effect: Special
Casting Time: 2 Segments
Saving Throw: None
When this spell is cast the magic user will cause local nearby fire sources to animate and do their bidding. The animated beings will act as distractions and cause damage as desired by the caster. Each animated flame will be up to one foot in size.
The fire sources will split into a number of different creatures depending on the casters intelligence. The caster will be able to create one animated being per point of intelligence. The caster will command each as to what to do each round but does not need to maintain concentration. The caster can split the number of animated flames in any way but each may only perform one function each round.
The animated flames will be able to perform three distinct functions based on the will of the caster. The first will be to act as a distraction to an individual. If this occurs than all action rolls and to hit rolls are made at a -4.
The second action will be to cause damage. Each round the flame can cause 1d4 points of damage to an individual. More than one flame attacking an individual will increase the damage by 1 point past the first.
The third action will be to set fire to flammable objects. The animated flames will be able to ignite any flammable object they come into contact with though they will not be able to perform any other function.
The material component of this spell will be an active fire source. The fire source is not extinguished when it is animated. The magic of the spell will cause the flame to increase in size to accommodate the needed flame.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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