Thursday, December 29, 2011
Player Character Record Sheets, Wild Magic 4
If anyone is wondering I am now going through the scanned inventory of my items in the order they appear based on name. I often got a little creative in the naming structure so there is no telling what might pop up.
Today is another set of character sheets. This is actually the first version of the AD&D Player Character Record Sheet. It would later earn the code REF2 and I think I have written about it. I know I have written about it under a different cover. I prefer that cover to this one. I am normally an Erol Otus fan but for some reason this one bothers me. It strikes a cord like the cover for Alma Mater which is a little on the creepy side.
These are my third, or tied for second favorite, sheets of all time. I am a fan of the Judges Guild Character Codex sheets. I still need to post a picture of the ones I like the best. They were a Home-brew made by my first Dungeon Master who taught Math & History at my high school. Looking back on the sheet a month or two ago, maybe longer he was a little to adult when they made the sheets but all in good time.
These sheets in my opinion have all the information a player needs laid out in an easily accessible and fluid manner. In addition the sheets are broken down by class so as to not clutter up each sheet with information that is not needed. I might have liked to see the Multi-Classed / Bard sheet broken down further by combinations but that is just me.
As I have said before you don't need character sheets as it can all be done on a plain piece of paper but a unified record keeping layout is nice for the DM. This would be one of the few I would return to if I was playing first edition AD&D again. I would also use it as a model if I were ever designing my own (for the record I did this one time and went the all in one route and it was six pages long) again.
Contains character record sheets for use with Advanced Dungeons & Dragons (1st edition). Each sheet is perforated at the fold and is printed on goldenrod paper. The sheets come in 5 different types, each tailored for certain classes.
Included sheets are:
Fighter Ranger Paladin x5
Cleric Druid x3
Magic-user Illusionist x3
Thief Assassin Monk x2
Multi-classed Bard x3
Wild Magic 4
Area of Effect: Special
Casting Time: Special
Saving Throw: Special
With the casting of this spell the magic user is able to simulate the casting of any fourth or lower level spell. The spell will work best if it is a spell that the caster knows though this is not a requirement.
When this spell is used the caster will be able to use any fourth or lower level magic spell even it is is not one that they memorized or even know. If they have it in their spellbook the spell will go off without problem.
Spells that are not in their spellbook will be trickier. If they have seen the spell cast there is a 50/50 chance that it will work. If the spell fails then there is another 50/50 chance of things happening. It is possible that the spell will just out and out fail. The other is that it works but in reverse and in a negative way for the caster, possibly even affecting them.
The caster can even use this to try and create some new magical effect. The DM may choose not to allow this. If they do then they will need to impose strict limits on its use.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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