Saturday, December 17, 2011
AC7 Master Player Screen, Reaping
This is another item that needs little in the way of explanation. Any GM is going to need or will want something to hide the information he is describing to the players. This can be accomplished by distance but eventually a screen is going to be wanted.
This screen was designed with the then new Master edition in mind. With the staggered approach on release the BECMI series made it possible to re-market items that had previously been released. Sort of like releasing new editions every few years but in this case the players and DM do not need to learn new core rules every time and work to convert characters.
The module that was included is not one that I ever ran. It starts with an overland journey through a great desert and end with the players learning the secret to immortality
Pages: 8 (module)
From the Back Cover:
For the first time, all the important tables and information for character classes has been gathered together in this easy-to-use accessory. This screen collects all the crucial information for player characters, from beginning to master level. This fabulous product includes Level advancement, spells and weapons tables: Saving Throws, Combat and Special Abilities.
Also featured is the Master level mini-adventure, The Spindle, the beginning of a quest for the secret of immortality. This adventure provides players and DMs alike, with a foundation from which to create their own epic quests into legend and beyond.
User Summary: (taken from RPGGeek)
Master Player Screen
* Hit roll charts for all classes, versus armor class from 10 to -10.
* Saving throws for all classes.
* Thief special abilities and experience table.
* Cleric turning undead table for all types of undead.
* Spell lists for clerics, druids and magic-users for all spell levels.
* Cleric experience and spells per level table.
* Magic-user experience and spells per level table.
* Fighter experience table.
* Dwarf experience table.
* Elf experience and spells per level table.
* Halfling experience table.
All tables cover all levels of experience (1 to 36 as applicable, and demihuman attack ranks).
Duration: 2 Rounds/Level
Area of Effect: 1 Creature/Level
Casting Time: 5 Segments
Saving Throw: None
When this spell is cast the magic user causes the selected targets to "reap what they sow" as it phrase goes. This will cause whatever they do for the duration of the spell to be shared.
The victims of the spell will have any damage they do in combat split evenly (rounded down) between the target of the attack and themselves. So if they were to hit a target for 13 points of damage then the target will take six and they will take six points of damage. This will apply to damage done in melee combat or through the use of spells.
If the target of the spell uses beneficial magic then the effect is not halved bu instead fully copies. Any healing that the target does will be copied to the person they are engaged in combat with or if not actively engaged then the caster determines the target of the effect.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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