Wednesday, December 21, 2011
Revised 2e Dungeon Master Guide, Light of the Night
A book that does not need much said about it. This is the second release of the second edition Dungeon Master Guide. This one was released six years (give or take) after the original release of the second edition. The book is basically a tweaked copy of the original with minor errata.
I was not a fan of this version of the book. The font was larger and there was new art work but none of that appealed to me. For some reason this version seemed washed out to me. I can't really define what I mean by that but it just felt off in some manner. It was most likely a case where i had been so familiar with the original that I saw no need to re-buy a book I already had. I of course eventually did.
This is one is strictly a matter of taste if you want it or not. I do not even know that the additional material is warranted. It is easier to read because of the layout so if that is important then go for it. I found it a little weird that both second versions of the DMG in both 1e and 2e dealt with doors and for the first printing they dealt with fighting a monster.
From the back of the book:
"Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, sword- and-sorcery adventures is clearly laid out in the DUNGEON MASTER GUIDE. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master!"
Light of the Night
Duration: 6 Turns + 6 Turns/Level
Area of Effect: Caster + 1 Creature/Level
Casting Time: 2 Segments
Saving Throw: None
When this spell is cast the magic user alters the vision capabilities of those selected as targets for the spell. The targets of the spell must be willing recipients for the spell to affect them.
This spell causes the target to have their vision capabilities reversed. This will mean that they can see in complete and utter darkness just as if it were a bright sunny day. This will of course mean that if direct sunlight they will be handicapped just as if they would be in normal darkness.
Recipients of this spell that have infravision and ultravision will still have those abilities. They will function just as they normally would but the level of effectiveness is reversed.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the web: "A huge haunted house with over 240 rooms and chambers described including a hall of magic portraits and four se...
From the front cover: "An introductory adventure for AD&D. Discover the secret fortress! See if your character can survive...
From the web: Columns: The Lab'Oratory by Bryan Hinnen Inside F...
From the web: "This booklet details the Tancred System, located in the Outreamer Sub-Sector of Ley Sector. Included is a complet...
From the web: " This illustrated booklet contains complete statistics and comprehensive descriptions of 83 gods. Find ou...
From the web: "The second book in the "Wilderness Series", this book details the villages of Lightelf and Palewood, ...
From the web: "A unique dungeon adventure set inside a magic cloud: a Storm Giant has his stronghold on it, but his son w...
From the web: "This booklet contains 48 pages of interior layouts of various Temples. These are excellent for use with scenar...
From the web: "This booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the...
From the web: "A scenario designed to accommodate characters of the 1st and higher levels. Some segments of the adventure wil...