Wednesday, December 21, 2011
Revised 2e Dungeon Master Guide, Light of the Night
A book that does not need much said about it. This is the second release of the second edition Dungeon Master Guide. This one was released six years (give or take) after the original release of the second edition. The book is basically a tweaked copy of the original with minor errata.
I was not a fan of this version of the book. The font was larger and there was new art work but none of that appealed to me. For some reason this version seemed washed out to me. I can't really define what I mean by that but it just felt off in some manner. It was most likely a case where i had been so familiar with the original that I saw no need to re-buy a book I already had. I of course eventually did.
This is one is strictly a matter of taste if you want it or not. I do not even know that the additional material is warranted. It is easier to read because of the layout so if that is important then go for it. I found it a little weird that both second versions of the DMG in both 1e and 2e dealt with doors and for the first printing they dealt with fighting a monster.
From the back of the book:
"Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, sword- and-sorcery adventures is clearly laid out in the DUNGEON MASTER GUIDE. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging world of the AD&D Dungeon Master!"
Light of the Night
Duration: 6 Turns + 6 Turns/Level
Area of Effect: Caster + 1 Creature/Level
Casting Time: 2 Segments
Saving Throw: None
When this spell is cast the magic user alters the vision capabilities of those selected as targets for the spell. The targets of the spell must be willing recipients for the spell to affect them.
This spell causes the target to have their vision capabilities reversed. This will mean that they can see in complete and utter darkness just as if it were a bright sunny day. This will of course mean that if direct sunlight they will be handicapped just as if they would be in normal darkness.
Recipients of this spell that have infravision and ultravision will still have those abilities. They will function just as they normally would but the level of effectiveness is reversed.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
From the Back Cover: "Like Frodo and the rest of the Fellowship, you too can now venture into Dwarven ruins as ancient as aba...
From the web: "The storm sweeps off the mountaintops without warning, as if conjured by some supernatural power. Withing min...
From the back cover: "Now, like Bilbo (and Frodo), you too can have great adventures - pausing in Rivendell before daring ...
From the back cover: "North of the Bergruken, upon the broken slopes of the Massif, the sun's fading brilliance outlin...
From the back cover: "A Trove of Magical Lore for Spellcasters and Artificers Magic suffuses the world of Eberron, enri...
From the back cover: "You want it, we've got it! "Yes, the science fiction role-playing game you've been w...
From the back of the book : "The ruins and remnants of once-mighty nations lie scattered across the lands of Faerun. Hidde...
From the web: "WHAT IS THIS STRANGE GAME? Did you ever wonder if modern man and his weaponry could stand up to mystic sp...
From the web: "Another game from Lou Zocchi, this 1973 classic uses (more or less) the same game system as his Star Fleet Batt...
From the web: "Soldiers' Guild of Rhum describes the neighborhood of the Soldier's Guild in the city of Rhum, includi...