"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, December 6, 2011
Monsters of Faerun, Ricochet
Monsters of Faerun is a book that I have never used. It is not possible to have too many books filled with monsters though. The conversion process to something I would use might be daunting though. I know that there are people out there that convert older modules into the newer editions. Is there any movement to do the reverse? I know that many of the newer items might not convert well but some of the things like monsters, magic items and spells would have to be easier.
Published: 2001
Pages: 96
From the back cover:
Mighty Heroes Deserve Wicked Foes
Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerûn, the monsters of the FORGOTTEN REALMS(R) campaign setting.
Monster Compendium: Monsters of Faerûn contains scores of new monsters for use in DUNGEONS & DRAGONS(R) adventures. From the aarakocra to the Tyrantfog zombie, these monsters present a whole new range of challenges.
Although usable in any campaign, these monsters are especially suited for the FORGOTTEN REALMS setting--a world of great magic, terrible villains, and high adventure.
Spell:
Ricochet
Level: Third
Range: 6"
Duration: 1 Round/Level
Area of Effect: Special
Components: V,S
Casting Time: 5 Segments
Saving Throw: None
When this spell is cast the magic user will bestow an invulnerability to missile weapons of all types as well as selected spells that would qualify as missile weapons. In addition the attacks can be redirected at others as a result of the spell.
All normal missile attacks will be affected by this spell. This will not include missile attacks that would be area of effect from a single projectile though. This will also affect missiles that are spell based such as the projectiles from a Magic Missile spell.
When the projectile is deflected the DM will need to select another target in in the range of the projectile. The range will be exactly as if the caster were the point of origin. The spell effect will always deflect the projectile towards another target. The caster will need to make a to hit roll just as if they were making the attack. The DM will need to adjust the attack roll according to the combat situations as they exist.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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