Saturday, December 10, 2011
A Hero's Tale, Dragon's Sleep
The concept of the module as described on the back of it sounds interesting. The idea of a slipped in story that eventually allows the players to connect the dots (or not) sounds like something that could be used in any campaign. The fact that they get progressively more challenging is also nice as well. I am not sure of the level scaling though or if that is even important. At some point I am going to need to either buy another copy that is open or break down and open this one.
If anyone knows of a review or has any information/experiences they would like to share that would be great too!
From the back cover:
"Behind every great hero is a story - a tale of brave deeds, cunning plans, self-sacrifice, and bold fortitude in the face of overwhelming odds.
A Hero's Tale is a collection of nine short adventures, each slightly more challenging than the one before and suitable for any campaign world. Use them for a change of pace between larger quests or to sidetrack the heroes during major missions. Each adventure can stand alone, but if played in sequence they tell a connected, gradually unfolding tale of magic and chaos."
Area of Effect: 1 Cubic Foot/Level
Casting Time: 2 Rounds
Saving Throw: Negates
When this spell is cast the magic user places a curse upon a large pile of material. The material it is placed on is most often treasure but the material could be anything thing that is connected in an accumulated pile.
The effect if the spell will cause anyone that removes any portion of the items in the affected area to fall into a deep coma like sleep when the items are removed from the area they were contained in.
If the items are replaced and not removed then the spell will not trigger and the individuals will not be affected. If anyone comes in contact with the individual while they have the items in the containing area and the spell triggers they will be affected as well.
Those affected will remain in their near coma state for two turns per level of the caster. A remove curse will allow the victim to be awakened but other than that and strong magic such as a limited wish or wish spell they can not be awakened. While they are asleep anyone touching the affected items will suffer the same fate.
The material component of this spell is the scale from a dragon. The scale needs to be left in the pile of items that are affected. Removing the scale will also cause the spell to trigger. The caster can increase the area of effect and duration of the spell based on the scale used. If the scale is from an opposed alignment the both the area of effect and duration will be doubled. If a scale from a dragon older than 100 years is used the same will occur and both increases can apply.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
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