"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, June 23, 2017
ICE - Creatures & Treasures
From the website:
"Creatures & Treasures was a book put out by Iron Crown Enterprise as part of their core rules for the fantasy role-playing game Rolemaster. It consists of six primary sections: intro, creatures, treasures, encounters, conversion notes, and miscellaneous.
The intro explains the contents of the rest of the book and identifies its use for Rolemaster Fantasy and Middle-earth Role Playing (1st & 2nd Editions) (aka MERP).
The creature section is further broken down into the main categories: animal, monster, and intelligent races. The animals list is fairly comprehensive and includes everything from antelope to wolverines. In the monster section the reader discovers dragons, constructs, the Undead, planar beings, dinosaurs, and other creatures to befoul a campaign. The intelligent races cover giant-kind, underground, fairy and unusual races. Rules are provided to the Gamemaster for creating his or her own monsters.
The treasure section provides information for creating and generating treasure. A wide range of particularly potent and artifact-style treasure items are also described.
The encounters section provides guidance and tables for generating random encounters.
The conversion notes detail instructions for converting Advanced Dungeons & Dragons (1st Edition) (a level based system) and RuneQuest (1st & 2nd Editions) (a skill based system) monsters to their Rolemaster / MERP equivalents (level & skill based systems).
The miscellaneous section rounds out the book with tables for racial abilities, resistance rolls, and encounters based on terrain, population density, and travel mode.
There are several joke monsters for the observant reader. These monsters include such beings as the Red Skeleton (a class VI skeleton whose attacks are defined as: 300Joke35/350Pun35/250Pie3), the killer rabbit, and the vampire bunny."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back cover: Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think agai...
-
From the web: THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, t...
-
From the back cover: Clerics have long been players' favorites, but now there are new priest characters for your gaming enjoyment! Wi...
-
From the back cover: She sits at the center of her Web, a dark force of intense evil power. Her strands reach across Oerth, through the ...
-
From the back of the book: Look out adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be ...
-
From the back of the folder: The Western Countries Fantasy worlds are vast, with many strange places to discover and marvel, but only th...
-
From the back cover: The glorious world of elvenkind shines from these pages! Detailed herein are their societies, rituals, and myths - a...
-
The Virus sourcebook From the back of the book: Striking Back! Throughout the bleak night if The Collapse, the long dark shapes of wa...
-
From the back cover: Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plum...
-
From the back cover: Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found i this...
No comments:
Post a Comment