"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, July 31, 2017
ICE - Shadow World: Demons of the Burning Night
From the back:
"Explore Aranmor, an island shunned by the most valorous as a place of lurking evil and restless horrors. Only the fearless and most cunning can unlock the secret of the Demons of the Burning Night.
The island of Aranmor is a land where forces of nature battle themselves. Many believe that there is more to this enigmatic place than ruins and rumbling volcanoes. Stories about Aranmor range from reports of shipwrecked sailors driven to cannibalism to tales of soul-stealing ghouls. One popular tale claims that Kadaena, a fallen Empress from the First Era, has risen again and prepares her resurrected armies for some final, shocking revenge.
Most adventurers consider this unexplored isle too risky a journey. Among its rumored residents are wild and magical beasts, demons, spirits, and fiends. While numerous crumbling edifices stand in remote areas of the island, the ruined city of Tarek Nev, with its magically preserved walls, is the most prominent landmark.
Prowl the haunted city, dodging the powerful Demons of the Night. Great treasures like the Horn of Siege (which can level a city when blown) and the Helm of Empress Kadaena may lie here. Be warned: stone-men, Gorgons, and the temptress V'rama will be constant threats."
Sunday, July 30, 2017
ICE - Space Master (2nd Edition)
From the back cover:
"ICE's comprehensive science fiction RPG, Space Master, has been reformatted into a single book. It still contains all of the components that made it critically acclaimed by players and industry figures alike. The material in this version is identical to that in the Boxed Second Edition."
From the inside, about the revision:
"The Second Edition of Space Master updates the original role playing rules which first appeared in 1985, and integrates material from the original Space Master Companion (1986). Essentially, the SM system remains the same, and since it is based on the concepts of Rolemaster, it can easily be integrated with that fantasy system. Together, they set the stage for coherent science-fantasy and multi-genre campaigns."
Saturday, July 29, 2017
ICE Space Master Companion
Back cover summary:
"This supplement expands 5 areas of the Space Master system.
- Here are Alternate Settings, adding fascinating variety to your sci-fi scenarios.
- The Stellar Empire fleshes out the details of man's expansion into the heavens, ten thousand years hence. Included is a compilation of Major Houses, Corporations, and renegade groups.
- Glittering Technology is a must for sci-fi games. The Companion provides new weapons, vehicles and spacecraft. Also included are MIRC's (Mech interface Robotic Comboids), a fusion of robot and man.
- Under the Character Material section you'll find new alien races and humanoid variations to populate your adventures.
- The new Gamesmaster Material includes stellar and planetary development and MIRC combat (to be used with Tech Law). This section also adds more firepower to Space Master with new grenade, power sword, force knife, and martial arts rules."
Monday, July 24, 2017
ICE - Space Master: Space Master Companion II
From the back cover:
- "New professions such as the Bounty Hunter, the Combat Engineer, the Smuggler, etc.
- An entirely new and different system for using psychic powers called PsiFire
- New rules for Cybernetics
- Hundreds of new weapons and devices to add to your Spacemaster game
- Miscellaneous rules covering radiation, engineering skills, medical skills, force fields, new attack tables and even a few new psion lists
- New attack tables for Power Tools, new critical tables for Power Tools and Power Armor"
Sunday, July 23, 2017
ICE - Space Master: Space Master Companion I
From the back cover:
"Space Master Companion I has something for every Space Master: The role playing game player:
11 new professions: Anarchist, artist, Con Artist, evolutionist, Investigator, Law Enforcer, Lawyer, Merchant, Rescue worker, Teacher, and Non Professional.
5 new background option tables covering everything from combat skills to special training and previous experience.
11 Accessory Tables:
Charts for generating allergies, defects, disorders,addictions, and handicaps for player characters and NPC's.
Many other optional rules:
Including armor systems guidelines, interstellar laws, combat situations, teleporters, time traveling and tons of new Space Master Gear"
Saturday, July 22, 2017
ICE - Shadow World: Master Atlas
From the back cover:
"The Shadow World Master Atlas contains:
- Information on races and creatures inhabiting the world
- Demons and artificial beings
- Complete Rolemaster Statistics
- Huge 3' X 4" Color Map
- Supplemental Spell lists
- Personalities: background & statistics
- Pantheons of gods & their followers
And in this Second Edition:
- 80 pages of additional material
- New interior art and layout
- Notes on the continents of Emer and Jaiman
- An updated, expanded timeline
- Detailed index
- Evil gods and malevolent cults"
Friday, July 21, 2017
ICE - Rolemaster: Rolemaster Companion III
From the website:
"Rolemaster Companion III was a book put out by Iron Crown Enterprise to supplement the core roles of their fantasy role-playing system Rolemaster.
This book includes new character classes, new weapons, new critical charts, new spell lists, new artifacts, new rules for initiative and mounted combat, and many other optional rules.
The new character classes include the bounty hunter, the assassin, the bashkar, the farmer, the duelist, the craftsman, the cavalier, the gypsy, the sailor, the warrior, the crafter, the noble warrior, the chaotic lord, the macabre, the montebanc, the moon mage, the sleuth, the professional, the crystal mage, the magus, and the dream lord,
The new critical strike charts include plasma, acid, physical alteration, depression, stress, shock, and disruption.
The new attack charts include the plasma bolt, the plasma ball, the nether bolt, and the nether ball."
Thursday, July 20, 2017
ICE - Rolemaster: Rolemaster Companion II
From the website:
"Rolemaster Companion II was a book put out by Iron Crown Enterprise to supplement the core roles of their fantasy role-playing system Rolemaster.
This book includes new character classes, many pages of new character skills, new spell lists, and obscure maneuver charts for things such as controlling fear of the undead, polevaulting, juggling, tightrope walking, and controlling lycantropy.
The new character classes include the dancer, the scholar, the trader, the beastmaster, the dervish, the warriormage, the necromancer, the warlock, the witch, the conjuror, the sage, the runemaster, the shaman, and additional information for the paladin."
Wednesday, July 19, 2017
ICE - Rolemaster: Character Records
Cover/Jacket Text:
"Tired of thumbing through book after book and scribbling notes on notebook pages while designing your Rolemaster character? Ever wish you had all the information about your character-skills, skill costs, stats, spell lists, next-level developments, etc., all on a few well-organized pages? Wait no longer!
The Rolemaster Character Records are here.
Each profession's individual character sheets provide:
- Specific development point costs and level bonuses for every Rolemaster skill, integrated into individualized character sheets for every Rolemaster character profession, up to and including Rolemaster Companion IV.
- Expanded space for skill areas that are frequently broken down into more specific areas for professions which use them most.
- Plenty of room to detail all of the facets of your favorite character, such as Armor Type, stats, Resistance Roll bonuses, physical and personality traits, equipment, spell lists, background, and modifiers of every type.
- Extra room left for you to add your own original skills, spell lists, stats, and much more."
Tuesday, July 18, 2017
ICE - Rolemaster: Rolemaster Companion
From the website:
"Rolemaster Companion was the first of several books put out by Iron Crown Enterprise to supplement the core roles of their fantasy role-playing system Rolemaster.
This book includes new character classes, new character races, new character skills, new creatures, a smoothed stat bonus distribution table, martial arts fumble charts, an action time requirement chart, many new spell lists, a discussion of arcane magic, a discussion of city design, and obscure items such as conception and birth injury charts.
The new character classes include the paladin, the burglar, the barbarian, the high warrior monk, the archmage, the nightblade, and the delver.
The new races include bear tribe, dark tribe, northmen, artic men, mixed men, grey elves, dark elves, aquatic elves, tallfellow halflings, stout halflings, half-dwarves, half-orcs, half-orges, half-trolls, and six new types of half-elves."
Monday, July 17, 2017
ICE - Rolemaster: Heroes and Rogues
From the website:
"Rolemaster Heroes and Rogues is a supplemental book for the Rolemaster game system. The book includes a detailed history of 24 Rolemaster characters at development levels 1, 3, 5, 7, 10, 15, and 20, so that a character or non-player character can easily be inserted into a campaign with characters of various levels.
The 24 characters include two fighters, two thieves, two rogues, two warrior monks, a no profession character, a magician, an illusionist, an alchemist, a cleric, an animist, a healer, a mentalist, a lay healer, a seer, a sorcerer, a mystic, an astrologer, a monk, a ranger, and a bard.
The book also includes a skin coloration chart, a hair and eye color chart, a vision strength chart, a mental stability chart, a mental afflictions chart, simplified height and weight charts, and equipment charts."
Sunday, July 16, 2017
ICE - Rolemaster: Elemental Companion
From the website:
"This book is a supplement to Iron Crown's Rolemaster magic system Spell Law and guide.
The book also serves a supplement to the books Character Law and Creatures & Treasures, providing additional magical character classes and elemental-based monsters including dragons.
Finally, the book also provides encyclopedic mathematical charts and calculations along with knowledge of various elemental forces including aether, air, chaos, cold, dark, earth, electricity, fire, gravity, heat, ice, inertia, light, nether, nexus, plasma, spirit, time, vacid, vibration, water, and wind."
Saturday, July 15, 2017
ICE - Rolemaster: Creatures & Treasures II
From the back cover:
"Creatures & Treasures II is a Rolemaster (1st, 2nd & Classic Editions) bestiary offering complete descriptions and game stats for hundreds of fantasy beasts, including: Composite Monsters, Artificial Beings, and Entities from Deep Space! Also included are revised and reformatted guidelines for generating random treasure hoards, along with a huge listing of Modest, Potent, Most Potent, and Artifact magic items. There are also a number of random encounter charts specifically designed for the monsters found in this volume.
Creatures & Treasures II, in the tradition of the immensely popular original C&T, is an invaluable supplement offering information and stats for the three key elements of fantasy role playing: creatures, treasures, and encounters. Although designed for use with the Rolemaster systems, it is easily adaptable to most other major role playing systems. As a bonus, this book provides a section on incorporating magic items into adventure narrative?a great aid for most GMs!
Creatures & Treasures II includes:
* Game statistics, descriptions, and illustrations for a wide variety of fantasy animals and beasts.
* Tables for generating random treasures and encounters.
* Descriptions for a multitude of magic items."
Friday, July 14, 2017
ICE - Rolemaster: Black Ops
From the back cover:
"Black Ops is the first RMSS genre book and details the modern day world of covert operations. Like all genre books, this book will give you new rules for creating characters and handling combat, as well as details on the genre itself.
Here is what you will find inside...
- Three new professions for characters in the modern world and five normal RMSS professions, revised and updated for the modern setting.
- Twenty new training packages for characters in the modern world to develop. (Also, new rules on training packages for the modern genre.)
- Guidelines for using RMSS skill system, background options, and Weapon Law with Black Ops.
- Details on modern equipment, terrorism, counter-terrorism, and intelligence agencies.
- 3 sample adventures and several min-adventures.
- Complete guidelines for using Black Ops with RMSS."
Wednesday, July 12, 2017
Tuesday, July 11, 2017
ICE - The Tower of Cirith Ungol, and Shelob's Lair
From inside the book:
"Within a reeking, dark tunnel at the summit of the pass lurks a primeval monstrosity, the devourer of Men and Elves -- Shelob, the Greatest of the Great Spiders. ... On one side of the bridge of Minas Ithil stands tall and proud, offering refuge and pleasures. On the other side lie perils of Cirith Ungol and Mordor, where the valiant and skillful may win renown -- or lose their lives trying!"
Monday, July 10, 2017
ICE - Rangers of the North: The Kingdom of Arthedain
From the website:
"Rangers of the North: The Kingdom of Arthedain is a source book for use with the Middle Earth Role Playing Game (MERP).
This source book contains a mountain of information on the people and area of Arthedain, as well as many adjoining regions. It covers Arthedain in it's fight against the Witch King of Angmar, as well as the areas of Bree, the Shire, the North Downs, the Gray Havens, and many more. As well as copious notes on the people and cultures who call these places home. There are stats for people of note, including Aragorn, and there are layouts and maps of sites of interest.
Rangers of the North also includes a set of 6 ready-to-run adventures, covering different periods, including the Fourth Age. As well as a set of adventure ideas."
Sunday, July 9, 2017
ICE - Lorien & the Halls of the Elven Smiths
From the back cover:
"LÓRIEN contains:
8 FULL COLOR PAGES: Campaign across the perilous Misty Mountains on 4 Regional Maps or delve into intrigue in 3 great cities.
12 MAJOR LAYOUTS: Explore Citadels, Manors, Ruins, and of course the Halls of the Jewel Smiths, each an ideal adventure site laden with traps and treasure.
ELVEN HISTORY AND BACKGROUND: Learn about the lore and nature of Elves, with the extensive material on the noble Noldor, proud Sindar, and mystical Silvan lines.
THE THREE RINGS OF POWER: Read about three of Middle-earth's greatest magic items, the story of the making of the Rings, and a complete description of NENYA, the Water-ring."
Saturday, July 8, 2017
ICE - Northern Mirkwood: The Wood Elves Realm
From the front cover:
"This package details all of the NORTHERN WILDERLAND and includes
- 6 major layouts
- a 16" x 20" full-color double-sided detachable mapsheet, side #1 of which depicts settings from THE HOBBIT, side #2 maps out LAKE TOWN, DALE, and a Wood-elf village
Friday, July 7, 2017
ICE - Middle Earth Campaign Guide
From the back of the book:
"INCLUDES:
A full-color 24" x 36" poster map of Middle-earth, including the wild lands - north, south, and east - and a superimposed reference grid.
Descriptions of the principal inhabitants of Middle-earth, including: a language tree and linguistic data; cultural notes; and an in depth time line.
Maps and notes on Middle-earth's topography, climate, trade routes, and population centers.
Guidelines for incorporating Middle-earth into any major role playing system."
Thursday, July 6, 2017
ICE - The Iron wind
From inside the front cover:
"This is the first of the Loremaster Series, a group of fantasy aids designed to each provide the background for a complete campaign of any level. Laid out for your players on the four-color map are no less than 5 dungeons and 3 cities through which they may search for riches or death. But worlds are not all towers and dungeons, so the Loremaster series provides the cultural and political background for a series of wilderness adventures as the players journey across the map learning about their world.
Two maps (scale 1" = 20 miles) are provided, one labeled with suggested locations for each city or dungeon, so that you can release to the players just the information their characters might actually have. The dungeons and citadels are shown in sinister perspectives and laid out with numbered, keyed, floorplans - ready for you, as Gamemaster, to people them with creatures that will provide an appropriate challenge for your players.
A second volume in this series is currently in development to allow you to widen the scope of your player's adventures and more will be forthcoming. Also available (by Spring '81) is a full-color continental map done in the same style as the back cover of this booklet. Ten million square miles of forests, savannas, steppes, deserts, mountains, islands plains and lakes on a 24" x 36" poster-sized map. Look for it at your hobby store."
Wednesday, July 5, 2017
ICE - HARP: Martial Law
From the back of the book:
"Death Destruction & Mayhem... the Way of the Warrior!
How do monsters and magic affect weapons, armour and fighting styles?
Martial Law breaks new ground in the field of fantasy role playing combat rules. Martial Law expands the fast dramatic combat of HARP (High adventure Role Playing) to include detailed location criticals.
Martial Law also includes a section on creating and playing warriors in fantasy settings and cool new moves and equipment for fighters."
Tuesday, July 4, 2017
ICE - HARP: Loot: A Field Guide
From the back cover:
"Loot: A Field Guide explores the myriad ways of creating the magical items so near and dear to our hearts. The book include, but is not limited to, rules for:
"Loot: A Field Guide explores the myriad ways of creating the magical items so near and dear to our hearts. The book include, but is not limited to, rules for:
- Item Enchantment
- Artifacts
- Intelligent Items
- Potions
- Talismans
- Magical Runes"
Monday, July 3, 2017
ICE - HARP: Core Rulebook
From publisher blurb:
Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy.
HARP Fantasy brings you all the flexibility, simplicity, and drama you crave. HARP Fantasy has everything you love about fantasy role-playing: flexible character creation, exciting combat, critical hits, potent magic and challenging foes.
Drawing upon years of actual play from the fan base, HARP Fantasy is an enhanced version of the original HARP game published in 2003 and 2004, with many improvements to the rules without compromising fast and fun gameplay.
FEATURES
"Heroes Wanted, No Previous Experience Required. On the Job Training Provided. Flexible Hours. Travel Opportunities. Profit Sharing. Health Plan. You Kill it, you Loot it.
Are you ready for action, excitement and adventure? Then you're ready for High Adventure Role Playing: Fantasy.
HARP Fantasy brings you all the flexibility, simplicity, and drama you crave. HARP Fantasy has everything you love about fantasy role-playing: flexible character creation, exciting combat, critical hits, potent magic and challenging foes.
Drawing upon years of actual play from the fan base, HARP Fantasy is an enhanced version of the original HARP game published in 2003 and 2004, with many improvements to the rules without compromising fast and fun gameplay.
FEATURES
- Fast, Exciting Character Creation – choose from nine professions, six races, and seven cultures, and dozens of skills and talents
- Combat that leaves you breathless with one roll combat resolution
- Truly flexible and dynamic scalable spell system
- A bestiary of diverse monsters to challenge any adventurer
- A veritable treasure hoard of magic items, mystical herbs and deadly poisons
- Rules for fantasy adventuring and guidance on customising the rules to suit your needs
- Compatible with HARP SF
- Everything you need to play in one book"
Sunday, July 2, 2017
ICE - HARP: College of Magics
From the back of the book:
"College of Magics
The college of Mages is now accepting qualified students interested in learning the art and craft of Magic. If you have demonstrated an aptitude for Magic, then we urge you to enroll today. Novices are welcome.
The College of Magics expands the depth and breadth of HARP magic. Among the topics that the book covers are: What is magic and how does it work?
This product introduces new types of magic, including natural magic, alchemy and enchantment. The college of Magics also includes rules for designing new spells; new HARO spells, and a primer on temporary and permanent magic item design. And of course new professions: The Magician, The Elementalist, The Vivimancer, The Thaumaturge, and the Necromancer."
Saturday, July 1, 2017
ICE - Future Law
From the back cover:
"FUTURE LAW includes: a complete character development system, data on races from the far corners of the universe, information for setting up cultures, planetary & galactic governments, a system for generating planets & solar systems, & a complete adventure scenario."
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