"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, April 10, 2011
Wilderlands Hex Sheets - Judges Guild
This is a pretty simple item so there is not much to say about it. Judges Guild had perhaps on of the most detailed early campaign settings there was. I go back and forth between it and Harn though. The settings was spread out over a number of different products and any one would have been enough for the whole campaign. Getting back to the item at hand. This map pack included four double sided 17" by 22" map sheets. They said it is designed for use with their Wilderlands product but can be used for any mapping project. Hexes were individually numbers. I very much wish they still made this product today as I think the JG mapping system is perhaps my favorite.
Labels:
1e,
Accessory,
Hex,
Judges Guild,
Map,
Wilderlands
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1 comment:
What is the type of paper this was made on?
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