"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, April 10, 2011
Wilderlands Hex Sheets - Judges Guild
This is a pretty simple item so there is not much to say about it. Judges Guild had perhaps on of the most detailed early campaign settings there was. I go back and forth between it and Harn though. The settings was spread out over a number of different products and any one would have been enough for the whole campaign. Getting back to the item at hand. This map pack included four double sided 17" by 22" map sheets. They said it is designed for use with their Wilderlands product but can be used for any mapping project. Hexes were individually numbers. I very much wish they still made this product today as I think the JG mapping system is perhaps my favorite.
Labels:
1e,
Accessory,
Hex,
Judges Guild,
Map,
Wilderlands
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: Blue Fox, scramble ... Red Dragon at 5 o'clock! The Realms of the Sky belongs to Serraine, the incredible...
-
As I may have mentioned previously my long term character has been a thief but if I had to pick a character I have always had the most inte...
-
The Thunder Rift series is a line of modules that were designed to allow novice DMs and players to cut their teeth as it were. The line ha...
-
In a few months the subject of this post will not be one that will be caught by search engines as much as it is right now. I apologize f...
-
From the back of the book: Looking for the best Sword & Sorcery product of the 1990's? This may be it. QA features: 8 Fig...
-
From the web: Drawn into a series of adventures spanning the north, the heroes take up arms against the sinister machinations ...
1 comment:
What is the type of paper this was made on?
Post a Comment