"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, July 13, 2024

The First Fantasy Campaign (1977)

From the web:

By Dave Arneson, co-author of Dungeons & Dragons. Two 17"x22" maps (one for players, one for the Judge) showing wilderness around the famous Blackmoor Castle, and a giant 64-page booklet detailing the assorted baronies, citadels, leaders histories and development of the original fantasy role-playing campaign, and the entire Blackmoor Dungeon as judged by Arneson. 

The maps are printed on high-quality brown pebble-grain stock, designed to last a long time. Herein are many new guidelines on lair generation, character interests and vocations (hunting, farming, fishing, trapping, etc.), the resources and manpower of the various feudal holdings and nomadic hordes of this landmark in wargaming, and much more. 

Carefully mapped are the twelve levels of Blackmoor Dungeon beneath the five levels of Blackmoor Castle, the village of Blackmoor, the home of Mello the Halfling, and the tower of Svenson's Freehold. 

This book describes various features of D&D co-creator Dave Arneson's Blackmoor campaign, including locales, player characters, and a (somewhat sketchy) overview of Castle Blackmoor itself.

Although fascinating for anyone with an interest in the history of the RPG hobby (Arneson's Blackmoor game provided the impetus for Gygax's development of the Dungeons and Dragons system), the First Fantasy Campaign supplement is very loosely organized and may disappoint readers who are hoping for a fully fleshed out campaign setting.

Because the FFC was published during a time of legal strife between Gygax and Arneson, the supplement uses generic game terms and is not considered an official Dungeons and Dragons product.


 

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