"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, October 3, 2023
Fantastic Personalities (1981)
From the front cover:
"Included within are 85 characters, complete with background
information, religious inclinations, personal quirks, magic items,
favorite tactics, magic spells, and more... 85 characters to spice up
any fantasy campaign, a must for all judges."
It's true there are 85 personalities. To be fair, though, some are more filled-out than others (or, from the opposite P-o-V, some are more restrictive on what the GM can do with them, straight off the page) and the majority have all or a substantial part of their back-story tied to the Judges' Guild worldscape.
So, really, then, since no-one runs Wilderlands as published any more, this is a valuable quarry in which to mine for inspiration, but you're going to want to put work into polishing the stones that you mine.
1 comment:
It's true there are 85 personalities. To be fair, though, some are more filled-out than others (or, from the opposite P-o-V, some are more restrictive on what the GM can do with them, straight off the page) and the majority have all or a substantial part of their back-story tied to the Judges' Guild worldscape.
So, really, then, since no-one runs Wilderlands as published any more, this is a valuable quarry in which to mine for inspiration, but you're going to want to put work into polishing the stones that you mine.
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