"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, March 3, 2024

Acute Paranoia (1986)

From back of book:

New Rules to Ignore!
New Secret Societies!
Bots as Player Characters!
Psychological Tests!

 From the web:

Acute Paranoia is an anthology of articles mainly for gamemasters designed to give them extra material to add to their Paranoia campaign. Material includes

  • A series of psychological tests that will damage the sanity of the Troubleshooters
  • Using the Troubleshooters as laboratory mice
  • New secret societies
  • "Playing Robots", an article for the players on how to create and run robot characters
  • Ten adventure ideas
  • "Me and My Shadow, Mark IV", a full-length adventure
  • Four shorter adventures: "Botbusters", "Warriors of the Night Cycle", and "The Harder They Clone"



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